This commit is contained in:
Nikita Smith
2024-10-15 17:25:22 -07:00
parent 0cf553e39a
commit 932df7bf68
127 changed files with 76232 additions and 0 deletions
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// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
internal void
tp_execute_tasks(TP_Worker *worker)
{
TP_Context *pool = worker->pool;
Arena *arena = NULL;
if (pool->worker_arena) {
arena = pool->worker_arena->v[worker->id];
}
for (;;) {
// get task id
U64 next_task_id = ins_atomic_u64_inc_eval(&pool->next_task_id);
if (next_task_id > pool->task_count) {
break;
}
// invoke task func
U64 task_id = next_task_id - 1;
pool->task_func(arena, worker->id, task_id, pool->task_data);
}
}
internal void
tp_worker_main(void *raw_worker)
{
TCTX tctx_;
tctx_init_and_equip(&tctx_);
TP_Worker *worker = (TP_Worker *)raw_worker;
TP_Context *pool = worker->pool;
while (pool->is_live) {
if (os_semaphore_take(pool->task_semaphore, max_U64)) {
tp_execute_tasks(worker);
// before last worker takes semaphore wake up main worker
U64 take_count = ins_atomic_u64_dec_eval(&pool->take_count);
if (take_count == 1) {
os_semaphore_drop(pool->main_semaphore);
}
} else {
Assert(!"time out");
}
}
}
internal TP_Context *
tp_alloc(Arena *arena, U32 worker_count)
{
ProfBeginDynamic("Alloc Thread Pool [Worker Count: %u]", worker_count);
Assert(worker_count > 0);
// init pool
TP_Context *pool = push_array(arena, TP_Context, 1);
if (worker_count > 1) {
pool->task_semaphore = os_semaphore_alloc(0, worker_count - 1, str8(0,0));
pool->main_semaphore = os_semaphore_alloc(0, 1, str8(0,0));
}
pool->is_live = 1;
pool->worker_count = worker_count;
pool->worker_arr = push_array(arena, TP_Worker, worker_count);
// init worker data
for (U64 i = 0; i < worker_count; i += 1) {
TP_Worker *worker = &pool->worker_arr[i];
worker->id = i;
worker->pool = pool;
}
// launch worker threads
for (U64 i = 1; i < worker_count; i += 1) {
TP_Worker *worker = &pool->worker_arr[i];
worker->handle = os_thread_launch(tp_worker_main, worker, 0);
}
ProfEnd();
return pool;
}
internal void
tp_release(TP_Context *pool)
{
pool->is_live = 0;
os_semaphore_release(pool->task_semaphore);
os_semaphore_release(pool->main_semaphore);
for (U64 i = 1; i < pool->worker_count; i += 1) {
os_thread_detach(pool->worker_arr[i].handle);
}
MemoryZeroStruct(pool);
}
internal TP_Arena *
tp_arena_alloc(TP_Context *pool)
{
ProfBeginFunction();
Temp scratch = scratch_begin(0,0);
Arena **arr = push_array(scratch.arena, Arena *, pool->worker_count);
for (U64 i = 0; i < pool->worker_count; ++i) {
arr[i] = arena_alloc();
}
Arena **dst = push_array(arr[0], Arena *, pool->worker_count);
MemoryCopy(dst, arr, sizeof(Arena*) * pool->worker_count);
TP_Arena *worker_arena_arr = push_array(arr[0], TP_Arena, 1);
worker_arena_arr->count = pool->worker_count;
worker_arena_arr->v = dst;
scratch_end(scratch);
ProfEnd();
return worker_arena_arr;
}
internal void
tp_arena_release(TP_Arena **arena_ptr)
{
ProfBeginFunction();
for (U64 i = 1; i < (*arena_ptr)->count; ++i) {
arena_release((*arena_ptr)->v[i]);
}
arena_release((*arena_ptr)->v[0]);
*arena_ptr = NULL;
ProfEnd();
}
internal TP_Temp
tp_temp_begin(TP_Arena *arena)
{
ProfBeginFunction();
Temp first_temp = temp_begin(arena->v[0]);
TP_Temp temp;
temp.count = arena->count;
temp.v = push_array_no_zero(first_temp.arena, Temp, arena->count);
temp.v[0] = first_temp;
for (U64 arena_idx = 1; arena_idx < arena->count; arena_idx += 1) {
temp.v[arena_idx] = temp_begin(arena->v[arena_idx]);
}
ProfEnd();
return temp;
}
internal void
tp_temp_end(TP_Temp temp)
{
ProfBeginFunction();
for (U64 temp_idx = temp.count - 1; temp_idx > 0; temp_idx -= 1) {
temp_end(temp.v[temp_idx]);
}
ProfEnd();
}
internal void
tp_for_parallel(TP_Context *pool, TP_Arena *arena, U64 task_count, TP_TaskFunc *task_func, void *task_data)
{
Assert(!arena || arena->count == pool->worker_count);
// setup pool state
pool->worker_arena = arena;
pool->task_count = task_count;
pool->task_func = task_func;
pool->task_data = task_data;
pool->next_task_id = 0;
pool->take_count = 0;
// do we have enough work for other workers?
pool->take_count = Min(pool->task_count, pool->worker_count);
U64 drop_count = pool->take_count;
for (U64 worker_idx = 1; worker_idx < drop_count; worker_idx += 1) {
os_semaphore_drop(pool->task_semaphore);
}
// execute tasks on main worker too
TP_Worker *main_worker = &pool->worker_arr[0];
tp_execute_tasks(main_worker);
if (drop_count > 1) {
// wait for workers to finish assigned tasks
os_semaphore_take(pool->main_semaphore, max_U64);
}
}
internal Rng1U64 *
tp_divide_work(Arena *arena, U64 item_count, U32 worker_count)
{
U64 per_count = CeilIntegerDiv(item_count, worker_count);
Rng1U64 *range_arr = push_array_no_zero(arena, Rng1U64, worker_count + 1);
for (U64 i = 0; i < worker_count; i += 1) {
range_arr[i] = rng_1u64(Min(item_count, i * per_count),
Min(item_count, i * per_count + per_count));
}
// thread_pool_dummy_range:
range_arr[worker_count] = rng_1u64(item_count, item_count);
return range_arr;
}
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// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#pragma once
#define THREAD_POOL_TASK_FUNC(name) void name(Arena *arena, U64 worker_id, U64 task_id, void *raw_task)
typedef THREAD_POOL_TASK_FUNC(TP_TaskFunc);
typedef struct TP_Arena
{
U64 count;
Arena **v;
} TP_Arena;
typedef struct TP_Temp
{
U64 count;
Temp *v;
} TP_Temp;
typedef struct TP_Worker
{
U64 id;
struct TP_Context *pool;
OS_Handle handle;
} TP_Worker;
typedef struct TP_Context
{
OS_Handle task_semaphore;
OS_Handle main_semaphore;
B32 is_live;
U32 worker_count;
TP_Worker *worker_arr;
TP_Arena *worker_arena;
U64 task_count;
TP_TaskFunc *task_func;
void *task_data;
volatile U64 next_task_id;
volatile U64 take_count;
} TP_Context;
internal TP_Context * tp_alloc(Arena *arena, U32 worker_count);
internal void tp_release(TP_Context *pool);
internal TP_Arena * tp_arena_alloc(TP_Context *pool);
internal void tp_arena_release(TP_Arena **arena_ptr);
internal TP_Temp tp_temp_begin(TP_Arena *arena);
internal void tp_temp_end(TP_Temp temp);
internal void tp_for_parallel(TP_Context *pool, TP_Arena *arena, U64 task_count, TP_TaskFunc *task_func, void *task_data);
internal Rng1U64 * tp_divide_work(Arena *arena, U64 item_count, U32 worker_count);