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offer priority selection in call stack retrieval; prioritize selected thread & operations which require a result; adjust call stack builder path to be a bit more generous while waiting for memory reads
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@@ -525,7 +525,7 @@ rd_title_fstrs_from_ctrl_entity(Arena *arena, CTRL_Entity *entity, B32 include_e
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DI_Scope *di_scope = di_scope_open();
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(entity, CTRL_EntityKind_Process);
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Arch arch = entity->arch;
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
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for(U64 idx = 0, limit = 6; idx < call_stack.frames_count && idx < limit; idx += 1)
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{
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CTRL_CallStackFrame *f = &call_stack.frames[call_stack.frames_count - 1 - idx];
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