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offer priority selection in call stack retrieval; prioritize selected thread & operations which require a result; adjust call stack builder path to be a bit more generous while waiting for memory reads
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@@ -1011,7 +1011,7 @@ rd_watch_row_info_from_row(Arena *arena, EV_Row *row)
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CTRL_Scope *ctrl_scope = ctrl_scope_open();
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info.callstack_thread = entity;
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U64 frame_num = ev_block_num_from_id(block, key.child_id);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
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if(1 <= frame_num && frame_num <= call_stack.frames_count)
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{
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CTRL_CallStackFrame *f = &call_stack.frames[frame_num-1];
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@@ -2841,7 +2841,7 @@ RD_VIEW_UI_FUNCTION_DEF(memory)
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CTRL_Scope *ctrl_scope = ctrl_scope_open();
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CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_regs()->thread);
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(thread, CTRL_EntityKind_Process);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 1, 0);
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//- rjf: fill unwind frame annotations
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if(call_stack.concrete_frames_count != 0) UI_Tag(str8_lit("weak"))
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