mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-08-02 03:58:11 +00:00
offer priority selection in call stack retrieval; prioritize selected thread & operations which require a result; adjust call stack builder path to be a bit more generous while waiting for memory reads
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@@ -1816,7 +1816,7 @@ rd_eval_space_read(void *u, E_Space space, void *out, Rng1U64 range)
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case CTRL_EntityKind_Thread:
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{
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CTRL_Scope *ctrl_scope = ctrl_scope_open();
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, 1, 0);
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U64 concrete_frame_idx = e_interpret_ctx->reg_unwind_count;
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if(concrete_frame_idx < call_stack.concrete_frames_count)
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{
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@@ -6399,7 +6399,7 @@ rd_window_frame(void)
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Vec4F32 code_color = ui_color_from_name(str8_lit("code_default"));
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Vec4F32 symbol_color = ui_color_from_name(str8_lit("code_symbol"));
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(ctrl_entity, CTRL_EntityKind_Process);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, ctrl_entity, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, ctrl_entity, ctrl_handle_match(ctrl_entity->handle, rd_base_regs()->thread), 0);
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if(call_stack.frames_count != 0)
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{
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ui_spacer(ui_em(1.5f, 1.f));
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@@ -15640,7 +15640,7 @@ rd_frame(void)
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{
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CTRL_Scope *ctrl_scope = ctrl_scope_open();
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CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, os_now_microseconds()+10000);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 1, os_now_microseconds()+10000);
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CTRL_CallStackFrame *frame = ctrl_call_stack_frame_from_unwind_and_inline_depth(&call_stack, rd_regs()->unwind_count, rd_regs()->inline_depth);
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if(frame == 0)
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{
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@@ -15659,7 +15659,7 @@ rd_frame(void)
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{
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CTRL_Scope *ctrl_scope = ctrl_scope_open();
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CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, os_now_microseconds()+10000);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 1, os_now_microseconds()+10000);
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CTRL_CallStackFrame *current_frame = ctrl_call_stack_frame_from_unwind_and_inline_depth(&call_stack, rd_regs()->unwind_count, rd_regs()->inline_depth);
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CTRL_CallStackFrame *next_frame = current_frame;
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if(current_frame != 0) switch(kind)
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@@ -957,7 +957,7 @@ E_TYPE_IREXT_FUNCTION_DEF(call_stack)
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{
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accel->arch = entity->arch;
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accel->process = ctrl_process_from_entity(entity)->handle;
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accel->call_stack = ctrl_call_stack_from_thread(rd_state->frame_ctrl_scope, entity, 0);
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accel->call_stack = ctrl_call_stack_from_thread(rd_state->frame_ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
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}
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scratch_end(scratch);
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}
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@@ -1011,7 +1011,7 @@ rd_watch_row_info_from_row(Arena *arena, EV_Row *row)
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CTRL_Scope *ctrl_scope = ctrl_scope_open();
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info.callstack_thread = entity;
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U64 frame_num = ev_block_num_from_id(block, key.child_id);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
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if(1 <= frame_num && frame_num <= call_stack.frames_count)
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{
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CTRL_CallStackFrame *f = &call_stack.frames[frame_num-1];
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@@ -2841,7 +2841,7 @@ RD_VIEW_UI_FUNCTION_DEF(memory)
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CTRL_Scope *ctrl_scope = ctrl_scope_open();
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CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_regs()->thread);
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(thread, CTRL_EntityKind_Process);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 1, 0);
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//- rjf: fill unwind frame annotations
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if(call_stack.concrete_frames_count != 0) UI_Tag(str8_lit("weak"))
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@@ -525,7 +525,7 @@ rd_title_fstrs_from_ctrl_entity(Arena *arena, CTRL_Entity *entity, B32 include_e
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DI_Scope *di_scope = di_scope_open();
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(entity, CTRL_EntityKind_Process);
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Arch arch = entity->arch;
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
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for(U64 idx = 0, limit = 6; idx < call_stack.frames_count && idx < limit; idx += 1)
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{
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CTRL_CallStackFrame *f = &call_stack.frames[call_stack.frames_count - 1 - idx];
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