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fix hack to stop busted animation when minimized - just bounds check the content rectangle
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@@ -206,18 +206,6 @@ rd_entity_from_handle(RD_Handle handle)
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return result;
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}
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internal RD_HandleList
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rd_handle_list_from_entity_list(Arena *arena, RD_EntityList entities)
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{
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RD_HandleList result = {0};
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for(RD_EntityNode *n = entities.first; n != 0; n = n->next)
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{
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RD_Handle handle = rd_handle_from_entity(n->entity);
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rd_handle_list_push(arena, &result, handle);
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}
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return result;
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}
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//- rjf: entity recursion iterators
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internal RD_EntityRec
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@@ -6889,13 +6877,11 @@ rd_window_frame(RD_Window *ws)
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////////////////////////////
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//- rjf: animate panels
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//
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// TODO(rjf): @hack investigate why we were ever animating to a busted
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// rectangle when minimized...
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//
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if(!os_window_is_minimized(ws->os))
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{
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F32 rate = rd_setting_val_from_code(RD_SettingCode_MenuAnimations).s32 ? 1 - pow_f32(2, (-50.f * rd_state->frame_dt)) : 1.f;
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Vec2F32 content_rect_dim = dim_2f32(content_rect);
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if(content_rect_dim.x > 0 && content_rect_dim.y > 0)
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{
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for(RD_Panel *panel = ws->root_panel; !rd_panel_is_nil(panel); panel = rd_panel_rec_depth_first_pre(panel).next)
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{
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Rng2F32 target_rect_px = rd_target_rect_from_panel(content_rect, ws->root_panel, panel);
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@@ -6920,6 +6906,7 @@ rd_window_frame(RD_Window *ws)
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}
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}
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}
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}
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////////////////////////////
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//- rjf: panel leaf UI
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@@ -998,7 +998,6 @@ internal B32 rd_entity_is_nil(RD_Entity *entity);
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internal U64 rd_index_from_entity(RD_Entity *entity);
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internal RD_Handle rd_handle_from_entity(RD_Entity *entity);
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internal RD_Entity *rd_entity_from_handle(RD_Handle handle);
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internal RD_HandleList rd_handle_list_from_entity_list(Arena *arena, RD_EntityList entities);
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//- rjf: entity recursion iterators
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internal RD_EntityRec rd_entity_rec_depth_first(RD_Entity *entity, RD_Entity *subtree_root, U64 sib_off, U64 child_off);
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