adjust high priority call stack timeout threshold

This commit is contained in:
Ryan Fleury committed 2025-05-17 08:41:51 -07:00
1 parent a379134ed8
commit 7a44cbbd0d
6 files changed
+11 -7

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+2 -1
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@@ -1011,7 +1011,8 @@ rd_watch_row_info_from_row(Arena *arena, EV_Row *row)
CTRL_Scope *ctrl_scope = ctrl_scope_open();
info.callstack_thread = entity;
U64 frame_num = ev_block_num_from_id(block, key.child_id);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
B32 call_stack_high_priority = ctrl_handle_match(entity->handle, rd_base_regs()->thread);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
if(1 <= frame_num && frame_num <= call_stack.frames_count)
{
CTRL_CallStackFrame *f = &call_stack.frames[frame_num-1];