begin libraryifying raddbgi_cons; switch to raddbgi_format types, or overrideable base-layer-style types; just override & include in codebase-local inclusion sites. next step is to break out this stuff, along with stringization, into a raddbgi helper layer

This commit is contained in:
Ryan Fleury
2024-02-12 16:17:54 -08:00
parent 840e1da5f3
commit 7022c58018
11 changed files with 977 additions and 810 deletions
+7 -17
View File
@@ -1,25 +1,15 @@
// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#include <Windows.h>
#include "raddbgi_format/raddbgi_format.h"
#include "raddbgi_format/raddbgi_format.c"
#include "raddbgi_format/raddbgi_format_parse.h"
#include "raddbgi_format/raddbgi_format_parse.c"
#include "raddbgi_cons/raddbgi_cons.h"
#include "raddbgi_cons/raddbgi_cons.c"
int main(int argument_count, char **arguments)
{
for(int i = 0; i < 1000; i += 1)
{
OutputDebugStringA("Hello, this is a long string which is being output in loop #1.\n");
}
for(int i = 0; i < 1000; i += 1)
{
OutputDebugStringA("Hello, this is a long string which is being output in loop #2.\n");
}
for(int i = 0; i < 1000; i += 1)
{
OutputDebugStringA("Hello, this is a long string which is being output in loop #3.\n");
}
for(int i = 0; i < 1000; i += 1)
{
OutputDebugStringA("Hello, this is a long string which is being output in loop #4.\n");
}
return 0;
}