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begin libraryifying raddbgi_cons; switch to raddbgi_format types, or overrideable base-layer-style types; just override & include in codebase-local inclusion sites. next step is to break out this stuff, along with stringization, into a raddbgi helper layer
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@@ -1,25 +1,15 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#include <Windows.h>
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#include "raddbgi_format/raddbgi_format.h"
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#include "raddbgi_format/raddbgi_format.c"
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#include "raddbgi_format/raddbgi_format_parse.h"
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#include "raddbgi_format/raddbgi_format_parse.c"
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#include "raddbgi_cons/raddbgi_cons.h"
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#include "raddbgi_cons/raddbgi_cons.c"
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int main(int argument_count, char **arguments)
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{
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for(int i = 0; i < 1000; i += 1)
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{
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OutputDebugStringA("Hello, this is a long string which is being output in loop #1.\n");
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}
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for(int i = 0; i < 1000; i += 1)
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{
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OutputDebugStringA("Hello, this is a long string which is being output in loop #2.\n");
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}
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for(int i = 0; i < 1000; i += 1)
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{
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OutputDebugStringA("Hello, this is a long string which is being output in loop #3.\n");
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}
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for(int i = 0; i < 1000; i += 1)
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{
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OutputDebugStringA("Hello, this is a long string which is being output in loop #4.\n");
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}
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return 0;
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}
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