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fix flipped y transform application in upgraded shader
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+1
-1
@@ -8232,7 +8232,7 @@ df_box_equip_fuzzy_match_range_list_vis(UI_Box *box, DF_FuzzyMatchRangeList rang
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f_dim_from_tag_size_string(box->font, box->font_size, str8_prefix(display_string, match_n->range.max)).x,
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};
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ui_set_next_fixed_x(match_pixel_range.min + box->text_padding + 2.f);
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ui_set_next_fixed_y(box->font_size/4.f);
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ui_set_next_fixed_y(box->font_size/2.f);
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ui_set_next_fixed_width(match_pixel_range.max-match_pixel_range.min);
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ui_set_next_fixed_height(line_height*1.2f);
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ui_set_next_corner_radius_00(box->font_size/2.f);
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