WIP DWARF writer

This commit is contained in:
Nikita Smith
2026-02-10 23:57:43 -08:00
parent ff82d9843c
commit 69434278bd
10 changed files with 1439 additions and 5 deletions
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// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
internal OBJ *
obj_alloc(U64 time_stamp, Arch arch)
{
Arena *arena = arena_alloc();
OBJ *obj = push_array(arena, OBJ, 1);
obj->arena = arena;
obj->time_stamp = time_stamp;
obj->arch = arch;
return obj;
}
internal void
obj_release(OBJ **obj_ptr)
{
arena_release((*obj_ptr)->arena);
*obj_ptr = 0;
}
internal OBJ_Symbol *
obj_push_symbol(OBJ *obj, String8 name, OBJ_SymbolScope scope, OBJ_RefKind ref_kind, void *ref)
{
OBJ_SymbolNode *n = push_array(obj->arena, OBJ_SymbolNode, 1);
SLLQueuePush(obj->symbols.first, obj->symbols.last, n);
obj->symbols.count += 1;
OBJ_Symbol *v = &n->v;
v->name = push_str8_copy(obj->arena, name);
v->scope = scope;
v->ref_kind = ref_kind;
v->ref = ref;
return v;
}
internal OBJ_Section *
obj_push_section(OBJ *obj, String8 name, OBJ_SectionFlags flags)
{
OBJ_SectionNode *n = push_array(obj->arena, OBJ_SectionNode, 1);
SLLQueuePush(obj->sections.first, obj->sections.last, n);
obj->sections.count += 1;
OBJ_Section *v = &n->v;
v->name = push_str8_copy(obj->arena, name);
v->flags = flags;
v->symbol = obj_push_symbol(obj, name, OBJ_SymbolScope_Local, OBJ_RefKind_Section, v);
str8_serial_begin(obj->arena, &v->data);
return v;
}
internal OBJ_Reloc *
obj_push_reloc(OBJ *obj, OBJ_Section *sec, OBJ_RelocKind kind, U64 offset, OBJ_Symbol *symbol)
{
OBJ_RelocNode *n = push_array(obj->arena, OBJ_RelocNode, 1);
SLLQueuePush(sec->relocs.first, sec->relocs.last, n);
sec->relocs.count += 1;
OBJ_Reloc *v = &n->v;
v->kind = kind;
v->offset = offset;
v->symbol = symbol;
return v;
}
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// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef OBJ_H
#define OBJ_H
typedef enum
{
OBJ_RefKind_Null,
OBJ_RefKind_Section,
} OBJ_RefKind;
typedef enum
{
OBJ_SymbolScope_Null,
OBJ_SymbolScope_Local,
OBJ_SymbolScope_Global,
} OBJ_SymbolScope;
typedef struct OBJ_Symbol
{
String8 name;
OBJ_SymbolScope scope;
OBJ_RefKind ref_kind;
void *ref;
} OBJ_Symbol;
typedef struct OBJ_SymbolNode
{
OBJ_Symbol v;
struct OBJ_SymbolNode *next;
} OBJ_SymbolNode;
typedef struct OBJ_SymbolList
{
U64 count;
OBJ_SymbolNode *first;
OBJ_SymbolNode *last;
} OBJ_SymbolList;
typedef enum
{
OBJ_RelocKind_Null,
OBJ_RelocKind_SecRel,
} OBJ_RelocKind;
typedef struct OBJ_Reloc
{
OBJ_RelocKind kind;
U64 offset;
OBJ_Symbol *symbol;
} OBJ_Reloc;
typedef struct OBJ_RelocNode
{
OBJ_Reloc v;
struct OBJ_RelocNode *next;
} OBJ_RelocNode;
typedef struct OBJ_RelocList
{
U64 count;
OBJ_RelocNode *first;
OBJ_RelocNode *last;
} OBJ_RelocList;
typedef enum OBJ_SectionFlags
{
OBJ_SectionFlag_Read = (1 << 0),
OBJ_SectionFlag_Write = (1 << 1),
OBJ_SectionFlag_Exec = (1 << 2),
OBJ_SectionFlag_Load = (1 << 3),
} OBJ_SectionFlags;
typedef struct OBJ_Section
{
String8 name;
String8List data;
OBJ_SectionFlags flags;
OBJ_RelocList relocs;
OBJ_Symbol *symbol;
} OBJ_Section;
typedef struct OBJ_SectionNode
{
OBJ_Section v;
struct OBJ_SectionNode *next;
} OBJ_SectionNode;
typedef struct OBJ_SectionList
{
U64 count;
OBJ_SectionNode *first;
OBJ_SectionNode *last;
} OBJ_SectionList;
typedef struct OBJ
{
Arena *arena;
U64 time_stamp;
Arch arch;
OBJ_SectionList sections;
OBJ_SymbolList symbols;
} OBJ;
////////////////////////////////
internal OBJ * obj_alloc(U64 time_stamp, Arch arch);
internal void obj_release(OBJ **obj_ptr);
internal OBJ_Symbol * obj_push_symbol(OBJ *obj, String8 name, OBJ_SymbolScope scope, OBJ_RefKind ref_kind, void *ref);
internal OBJ_Section * obj_push_section(OBJ *obj, String8 name, OBJ_SectionFlags flags);
internal OBJ_Reloc * obj_push_reloc(OBJ *obj, OBJ_Section *sec, OBJ_RelocKind kind, U64 offset, OBJ_Symbol *symbol);
#endif // OBJ_H