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https://github.com/Ed94/raddebugger.git
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first pass of watch window macros; fix active-but-disabled line edit rendering; other minor fixes
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@@ -0,0 +1,179 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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//~ rjf: Basic Functions
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internal U64
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eval_hash_from_string(String8 string)
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{
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U64 result = 5381;
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for(U64 i = 0; i < string.size; i += 1)
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{
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result = ((result << 5) + result) + string.str[i];
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}
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return result;
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}
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////////////////////////////////
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//~ rjf: Error List Building Functions
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internal void
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eval_error(Arena *arena, EVAL_ErrorList *list, EVAL_ErrorKind kind, void *location, String8 text){
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EVAL_Error *error = push_array_no_zero(arena, EVAL_Error, 1);
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SLLQueuePush(list->first, list->last, error);
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list->count += 1;
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list->max_kind = Max(kind, list->max_kind);
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error->kind = kind;
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error->location = location;
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error->text = text;
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}
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internal void
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eval_errorf(Arena *arena, EVAL_ErrorList *list, EVAL_ErrorKind kind, void *location, char *fmt, ...){
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va_list args;
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va_start(args, fmt);
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String8 text = push_str8fv(arena, fmt, args);
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va_end(args);
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eval_error(arena, list, kind, location, text);
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}
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internal void
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eval_error_list_concat_in_place(EVAL_ErrorList *dst, EVAL_ErrorList *to_push){
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if (dst->last != 0){
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if (to_push->last != 0){
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dst->last->next = to_push->first;
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dst->last = to_push->last;
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dst->count += to_push->count;
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}
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}
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else{
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*dst = *to_push;
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}
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MemoryZeroStruct(to_push);
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}
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////////////////////////////////
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//~ rjf: Map Functions
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//- rjf: string -> num
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internal EVAL_String2NumMap
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eval_string2num_map_make(Arena *arena, U64 slot_count)
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{
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EVAL_String2NumMap map = {0};
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map.slots_count = slot_count;
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map.slots = push_array(arena, EVAL_String2NumMapSlot, map.slots_count);
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return map;
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}
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internal void
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eval_string2num_map_insert(Arena *arena, EVAL_String2NumMap *map, String8 string, U64 num)
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{
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U64 hash = eval_hash_from_string(string);
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U64 slot_idx = hash%map->slots_count;
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EVAL_String2NumMapNode *existing_node = 0;
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for(EVAL_String2NumMapNode *node = map->slots[slot_idx].first; node != 0; node = node->hash_next)
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{
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if(str8_match(node->string, string, 0) && node->num == num)
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{
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existing_node = node;
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break;
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}
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}
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if(existing_node == 0)
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{
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EVAL_String2NumMapNode *node = push_array(arena, EVAL_String2NumMapNode, 1);
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SLLQueuePush_N(map->slots[slot_idx].first, map->slots[slot_idx].last, node, hash_next);
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SLLQueuePush_N(map->first, map->last, node, order_next);
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node->string = push_str8_copy(arena, string);
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node->num = num;
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}
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}
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internal U64
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eval_num_from_string(EVAL_String2NumMap *map, String8 string)
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{
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U64 num = 0;
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if(map->slots_count != 0)
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{
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U64 hash = eval_hash_from_string(string);
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U64 slot_idx = hash%map->slots_count;
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EVAL_String2NumMapNode *existing_node = 0;
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for(EVAL_String2NumMapNode *node = map->slots[slot_idx].first; node != 0; node = node->hash_next)
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{
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if(str8_match(node->string, string, 0))
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{
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existing_node = node;
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break;
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}
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}
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if(existing_node != 0)
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{
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num = existing_node->num;
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}
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}
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return num;
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}
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//- rjf: string -> expr
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internal EVAL_String2ExprMap
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eval_string2expr_map_make(Arena *arena, U64 slot_count)
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{
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EVAL_String2ExprMap map = {0};
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map.slots_count = slot_count;
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map.slots = push_array(arena, EVAL_String2ExprMapSlot, map.slots_count);
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return map;
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}
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internal void
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eval_string2expr_map_insert(Arena *arena, EVAL_String2ExprMap *map, String8 string, EVAL_Expr *expr)
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{
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U64 hash = eval_hash_from_string(string);
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U64 slot_idx = hash%map->slots_count;
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EVAL_String2ExprMapNode *existing_node = 0;
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for(EVAL_String2ExprMapNode *node = map->slots[slot_idx].first;
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node != 0;
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node = node->hash_next)
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{
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if(str8_match(node->string, string, 0))
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{
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existing_node = node;
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break;
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}
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}
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if(existing_node == 0)
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{
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EVAL_String2ExprMapNode *node = push_array(arena, EVAL_String2ExprMapNode, 1);
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SLLQueuePush_N(map->slots[slot_idx].first, map->slots[slot_idx].last, node, hash_next);
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node->string = push_str8_copy(arena, string);
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existing_node = node;
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}
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existing_node->expr = expr;
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}
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internal EVAL_Expr *
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eval_expr_from_string(EVAL_String2ExprMap *map, String8 string)
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{
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EVAL_Expr *expr = &eval_expr_nil;
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if(map->slots_count != 0)
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{
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U64 hash = eval_hash_from_string(string);
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U64 slot_idx = hash%map->slots_count;
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EVAL_String2ExprMapNode *existing_node = 0;
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for(EVAL_String2ExprMapNode *node = map->slots[slot_idx].first; node != 0; node = node->hash_next)
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{
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if(str8_match(node->string, string, 0))
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{
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existing_node = node;
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break;
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}
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}
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if(existing_node != 0)
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{
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expr = existing_node->expr;
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}
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}
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return expr;
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}
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