Revert "yet another checkpoint"

This reverts commit 5ad8d523ba.
This commit is contained in:
Ryan Fleury
2024-09-07 14:48:29 -07:00
parent 30766f93ae
commit 6180da1b0f
11 changed files with 396 additions and 797 deletions
-53
View File
@@ -571,39 +571,6 @@ struct UI_Nav
Vec2S64 new_p;
};
////////////////////////////////
//~ rjf: Animation State Types
typedef struct UI_AnimParams UI_AnimParams;
struct UI_AnimParams
{
F32 initial;
F32 target;
F32 rate;
F32 epsilon;
};
typedef struct UI_AnimNode UI_AnimNode;
struct UI_AnimNode
{
UI_AnimNode *slot_next;
UI_AnimNode *slot_prev;
UI_AnimNode *lru_next;
UI_AnimNode *lru_prev;
U64 first_touched_build_index;
U64 last_touched_build_index;
UI_Key key;
UI_AnimParams params;
F32 current;
};
typedef struct UI_AnimSlot UI_AnimSlot;
struct UI_AnimSlot
{
UI_AnimNode *first;
UI_AnimNode *last;
};
////////////////////////////////
//~ rjf: Generated Code
@@ -634,13 +601,6 @@ struct UI_State
U64 box_table_size;
UI_BoxHashSlot *box_table;
//- rjf: anim cache
UI_AnimNode *free_anim_node;
UI_AnimNode *lru_anim_node;
UI_AnimNode *mru_anim_node;
U64 anim_slots_count;
UI_AnimSlot *anim_slots;
//- rjf: build state machine state
B32 is_in_open_ctx_menu;
@@ -662,7 +622,6 @@ struct UI_State
UI_EventList *events;
Vec2F32 mouse;
F32 animation_dt;
F32 default_animation_rate;
//- rjf: user interaction state
UI_Key hot_box_key;
@@ -893,18 +852,6 @@ internal U64 ui_box_char_pos_from_xy(UI_Box *box, Vec2F32 xy);
internal UI_Signal ui_signal_from_box(UI_Box *box);
////////////////////////////////
//~ rjf: Animation Cache Interaction API
read_only global UI_AnimNode ui_nil_anim_node =
{
&ui_nil_anim_node,
&ui_nil_anim_node,
};
internal F32 ui_anim_(UI_Key key, UI_AnimParams *params);
#define ui_anim(key, target_val, ...) ui_anim_((key), &(UI_AnimParams){.target = (target_val), __VA_ARGS__, .rate = (ui_state->default_animation_rate)})
////////////////////////////////
//~ rjf: Stacks