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split eval systems, to decouple types/exprs/parsing (debug info dependent), from irization (macro map dependent), from interpretation (completely independent of the former two stages & all their dependencies)
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef EVAL_INC_H
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#define EVAL_INC_H
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#include "eval/generated/eval.meta.h"
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#include "eval/eval_types.h"
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#include "eval/eval_parse.h"
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#include "eval/eval_ir.h"
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#include "eval/eval_interpret.h"
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#include "eval/eval_bundles.h"
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#endif // EVAL_INC_H
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