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proper thread names
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@@ -140,7 +140,7 @@ fs_u2s_dequeue_path(Arena *arena)
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internal void
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fs_streamer_thread__entry_point(void *p)
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{
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ThreadName("[fs] streamer #%I64u", (U64)p);
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ThreadNameF("[fs] streamer #%I64u", (U64)p);
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for(;;)
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{
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Temp scratch = scratch_begin(0, 0);
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