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d3d11 render backend c++ -> c; raddbg build c++ -> c
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@@ -3,12 +3,10 @@
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#include "render_core.c"
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#if LANG_CPP
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# if R_BACKEND == R_BACKEND_STUB
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# include "stub/render_stub.c"
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# elif R_BACKEND == R_BACKEND_D3D11
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# include "d3d11/render_d3d11.cpp"
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# else
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# error Renderer backend not specified.
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# endif
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#if R_BACKEND == R_BACKEND_STUB
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# include "stub/render_stub.c"
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#elif R_BACKEND == R_BACKEND_D3D11
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# include "d3d11/render_d3d11.c"
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#else
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# error Renderer backend not specified.
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#endif
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