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d3d11 render backend c++ -> c; raddbg build c++ -> c
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@@ -1571,7 +1571,7 @@ internal DF_Entity *df_log_from_entity(DF_Entity *entity);
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internal void df_push_ctrl_msg(CTRL_Msg *msg);
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//- rjf: control thread running
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internal void df_ctrl_run(DF_RunKind run, DF_Entity *target, DF_Entity *run_thread, CTRL_RunFlags flags, CTRL_TrapList *run_traps);
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internal void df_ctrl_run(DF_RunKind run, DF_Entity *run_thread, CTRL_RunFlags flags, CTRL_TrapList *run_traps);
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//- rjf: stopped info from the control thread
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internal CTRL_Event df_ctrl_last_stop_event(void);
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