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d3d11 render backend c++ -> c; raddbg build c++ -> c
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@@ -1571,7 +1571,7 @@ internal DF_Entity *df_log_from_entity(DF_Entity *entity);
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internal void df_push_ctrl_msg(CTRL_Msg *msg);
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//- rjf: control thread running
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internal void df_ctrl_run(DF_RunKind run, DF_Entity *target, DF_Entity *run_thread, CTRL_RunFlags flags, CTRL_TrapList *run_traps);
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internal void df_ctrl_run(DF_RunKind run, DF_Entity *run_thread, CTRL_RunFlags flags, CTRL_TrapList *run_traps);
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//- rjf: stopped info from the control thread
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internal CTRL_Event df_ctrl_last_stop_event(void);
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+1
-1
@@ -7971,7 +7971,7 @@ df_window_update_and_render(Arena *arena, DF_Window *ws, DF_CmdList *cmds)
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// rhp: disabled overlay color blends from plain background and inactive panel overlay
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Vec4F32 bg = df_rgba_from_theme_color(DF_ThemeColor_PlainBackground);
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Vec4F32 ov = df_rgba_from_theme_color(DF_ThemeColor_InactivePanelOverlay);
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Vec4F32 color = {};
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Vec4F32 color = {0};
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color.x = bg.x * bg.w + ov.x * ov.w * (1.0f - bg.w);
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color.y = bg.y * bg.w + ov.y * ov.w * (1.0f - bg.w);
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color.z = bg.z * bg.w + ov.z * ov.w * (1.0f - bg.w);
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+3
-3
@@ -69,9 +69,9 @@ struct DF_KeyMapSlot
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////////////////////////////////
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//~ rjf: View Functions
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struct DF_View;
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struct DF_Panel;
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struct DF_Window;
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typedef struct DF_View DF_View;
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typedef struct DF_Panel DF_Panel;
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typedef struct DF_Window DF_Window;
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#define DF_VIEW_SETUP_FUNCTION_SIG(name) void name(DF_Window *ws, struct DF_View *view, DF_CfgNode *cfg_root)
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#define DF_VIEW_SETUP_FUNCTION_NAME(name) df_view_setup_##name
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