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adjust async call stack querying API to guard against waiting in clearly-invalid cases (trying to wait for call stacks when running, for example); also eliminate logs
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@@ -1878,7 +1878,7 @@ dmn_ctrl_run(Arena *arena, DMN_CtrlCtx *ctx, DMN_RunCtrls *ctrls)
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}
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if(resume_good)
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{
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evt_good = !!WaitForDebugEvent(&evt, 1000);
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evt_good = !!WaitForDebugEvent(&evt, 100);
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if(evt_good)
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{
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dmn_w32_shared->resume_needed = 1;
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