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debug info load gen, to easily key anything based on entire set of loaded debug info
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@@ -193,6 +193,7 @@ typedef struct DI2_Shared DI2_Shared;
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struct DI2_Shared
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{
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Arena *arena;
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U64 load_gen;
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// rjf: key -> path cache
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U64 key2path_slots_count;
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@@ -255,6 +256,7 @@ internal void di2_close(DI2_Key key);
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////////////////////////////////
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//~ rjf: Debug Info Lookups
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internal U64 di2_load_gen(void);
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internal DI2_KeyArray di2_push_all_loaded_keys(Arena *arena);
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internal RDI_Parsed *di2_rdi_from_key(Access *access, DI2_Key key, B32 high_priority, U64 endt_us);
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