be less ambitious about occupying basic type names in debugger; can conflict with common purposes in codebases, and really we should defer to debug info when possible

This commit is contained in:
Ryan Fleury committed 2025-05-12 17:33:57 -07:00
1 parent 533136875e
commit 4c1585444c
3 files changed
+81 -81

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+33 -33
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@@ -395,48 +395,48 @@ CV_BasicTypeTable:
{FBASICSTR 0x06 "" }
{NOTTRANS 0x07 "" }
{HRESULT 0x08 "HRESULT" }
{CHAR 0x10 "char" }
{SHORT 0x11 "S16" }
{LONG 0x12 "S32" }
{QUAD 0x13 "S64" }
{OCT 0x14 "S128" }
{CHAR 0x10 "CHAR" }
{SHORT 0x11 "SHORT" }
{LONG 0x12 "LONG" }
{QUAD 0x13 "QUAD" }
{OCT 0x14 "OCT" }
{UCHAR 0x20 "UCHAR" }
{USHORT 0x21 "U16" }
{ULONG 0x22 "U32" }
{UQUAD 0x23 "U64" }
{UOCT 0x24 "U128" }
{BOOL8 0x30 "B8" }
{BOOL16 0x31 "B16" }
{BOOL32 0x32 "B32" }
{BOOL64 0x33 "B64" }
{FLOAT32 0x40 "F32" }
{FLOAT64 0x41 "F64" }
{FLOAT80 0x42 "F80" }
{FLOAT128 0x43 "F128" }
{FLOAT48 0x44 "F48" }
{FLOAT32PP 0x45 "F32PP" }
{FLOAT16 0x46 "F16" }
{USHORT 0x21 "USHORT" }
{ULONG 0x22 "ULONG" }
{UQUAD 0x23 "UQUAD" }
{UOCT 0x24 "UOCT" }
{BOOL8 0x30 "BOOL8" }
{BOOL16 0x31 "BOOL16" }
{BOOL32 0x32 "BOOL32" }
{BOOL64 0x33 "BOOL64" }
{FLOAT32 0x40 "FLOAT32" }
{FLOAT64 0x41 "FLOAT64" }
{FLOAT80 0x42 "FLOAT80" }
{FLOAT128 0x43 "FLOAT128" }
{FLOAT48 0x44 "FLOAT48" }
{FLOAT32PP 0x45 "FLOAT32PP" }
{FLOAT16 0x46 "FLOAT16" }
{COMPLEX32 0x50 "ComplexF32" }
{COMPLEX64 0x51 "ComplexF64" }
{COMPLEX80 0x52 "ComplexF80" }
{COMPLEX128 0x53 "ComplexF128" }
{BIT 0x60 "" }
{PASCHAR 0x61 "" }
{BOOL32FF 0x62 "B32FF" }
{INT8 0x68 "S8" }
{UINT8 0x69 "U8" }
{BOOL32FF 0x62 "BOOL32FF" }
{INT8 0x68 "int8" }
{UINT8 0x69 "uint8" }
{RCHAR 0x70 "char" }
{WCHAR 0x71 "WCHAR" }
{INT16 0x72 "S16" }
{UINT16 0x73 "U16" }
{INT32 0x74 "S32" }
{UINT32 0x75 "U32" }
{INT64 0x76 "S64" }
{UINT64 0x77 "U64" }
{INT128 0x78 "S128" }
{UINT128 0x79 "U128" }
{CHAR16 0x7a "CHAR16" }
{CHAR32 0x7b "CHAR32" }
{INT16 0x72 "int16" }
{UINT16 0x73 "uint16" }
{INT32 0x74 "int32" }
{UINT32 0x75 "uint32" }
{INT64 0x76 "int64" }
{UINT64 0x77 "uint64" }
{INT128 0x78 "int128" }
{UINT128 0x79 "uint128" }
{CHAR16 0x7a "char16" }
{CHAR32 0x7b "char32" }
{CHAR8 0x7c "char" }
{PTR 0xf0 "PTR" }
}