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fix debug engine incorrectly using visual run state to soft halt, when ctrl thread did not necessarily report it was running; was leading to 'phantom halts'; other small fixes, dead code elimination, and begin sketching out proper cross-window drag/drop
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@@ -625,6 +625,9 @@ struct UI_State
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//- rjf: main arena
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Arena *arena;
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//- rjf: fixed keys
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UI_Key external_key;
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//- rjf: build arenas
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Arena *build_arenas[2];
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U64 build_index;
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