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fix debug engine incorrectly using visual run state to soft halt, when ctrl thread did not necessarily report it was running; was leading to 'phantom halts'; other small fixes, dead code elimination, and begin sketching out proper cross-window drag/drop
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@@ -394,6 +394,7 @@ struct D_State
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D_BreakpointArray ctrl_last_run_extra_bps;
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U128 ctrl_last_run_param_state_hash;
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B32 ctrl_is_running;
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B32 ctrl_thread_run_state;
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B32 ctrl_soft_halt_issued;
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Arena *ctrl_msg_arena;
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CTRL_MsgList ctrl_msgs;
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