dbg_engine: shift thread register reads / process memory reads -> abstraction layer, rather than directly calling into demon; cache crash dump info, like thread info & memory ranges; implement thread reg reads & memory reads for dumps by using this acceleration structure when we have a dump handle, instead of regular demon reads.

This commit is contained in:
Ryan Fleury
2026-05-18 14:51:17 -07:00
parent 463a4f8565
commit 4840b46b84
23 changed files with 1035 additions and 401 deletions
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// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef WIN32_INC_H
#define WIN32_INC_H
#if defined(X64_H)
# include "win32/x64/win32_x64.h"
#endif
#endif // WIN32_INC_H