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dbg_engine: shift thread register reads / process memory reads -> abstraction layer, rather than directly calling into demon; cache crash dump info, like thread info & memory ranges; implement thread reg reads & memory reads for dumps by using this acceleration structure when we have a dump handle, instead of regular demon reads.
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef WIN32_INC_H
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#define WIN32_INC_H
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#if defined(X64_H)
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# include "win32/x64/win32_x64.h"
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#endif
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#endif // WIN32_INC_H
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