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first pass at asynchronous file streaming -> hash store layer; fix non-windowed memory access in watch window when doing change visualization, causing major performance regression with large arrays; fix some extra jank with truncated-string-hover & help labels
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef FILE_STREAM_H
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#define FILE_STREAM_H
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////////////////////////////////
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//~ rjf: Per-Path Info Cache Types
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typedef struct FS_Node FS_Node;
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struct FS_Node
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{
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FS_Node *next;
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String8 path;
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U64 timestamp;
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U64 last_time_requested_us;
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};
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typedef struct FS_Slot FS_Slot;
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struct FS_Slot
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{
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FS_Node *first;
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FS_Node *last;
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};
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typedef struct FS_Stripe FS_Stripe;
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struct FS_Stripe
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{
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Arena *arena;
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OS_Handle cv;
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OS_Handle rw_mutex;
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};
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////////////////////////////////
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//~ rjf: Shared State Bundle
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typedef struct FS_Shared FS_Shared;
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struct FS_Shared
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{
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Arena *arena;
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// rjf: path info cache
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U64 slots_count;
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U64 stripes_count;
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FS_Slot *slots;
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FS_Stripe *stripes;
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// rjf: user -> streamer ring buffer
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U64 u2s_ring_size;
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U8 *u2s_ring_base;
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U64 u2s_ring_write_pos;
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U64 u2s_ring_read_pos;
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OS_Handle u2s_ring_cv;
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OS_Handle u2s_ring_mutex;
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// rjf: streamer threads
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U64 streamer_count;
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OS_Handle *streamers;
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};
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////////////////////////////////
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//~ rjf: Globals
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global FS_Shared *fs_shared = 0;
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////////////////////////////////
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//~ rjf: Top-Level API
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internal void fs_init(void);
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////////////////////////////////
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//~ rjf: Cache Interaction
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internal U128 fs_hash_from_path(String8 path, U64 rewind_count, U64 endt_us);
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////////////////////////////////
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//~ rjf: Streamer Threads
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internal B32 fs_u2s_enqueue_path(String8 path, U64 endt_us);
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internal String8 fs_u2s_dequeue_path(Arena *arena);
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internal void fs_streamer_thread__entry_point(void *p);
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#endif // FILE_STREAM_H
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