mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-08-02 20:18:12 +00:00
first pass at new theme color table, scheme-based ui color specification
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@@ -17,12 +17,7 @@
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#define UI_FocusActive(v) DeferLoop(ui_push_focus_active(v), ui_pop_focus_active())
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#define UI_FastpathCodepoint(v) DeferLoop(ui_push_fastpath_codepoint(v), ui_pop_fastpath_codepoint())
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#define UI_Transparency(v) DeferLoop(ui_push_transparency(v), ui_pop_transparency())
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#define UI_BackgroundColor(v) DeferLoop(ui_push_background_color(v), ui_pop_background_color())
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#define UI_TextColor(v) DeferLoop(ui_push_text_color(v), ui_pop_text_color())
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#define UI_BorderColor(v) DeferLoop(ui_push_border_color(v), ui_pop_border_color())
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#define UI_OverlayColor(v) DeferLoop(ui_push_overlay_color(v), ui_pop_overlay_color())
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#define UI_TextSelectColor(v) DeferLoop(ui_push_text_select_color(v), ui_pop_text_select_color())
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#define UI_TextCursorColor(v) DeferLoop(ui_push_text_cursor_color(v), ui_pop_text_cursor_color())
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#define UI_Scheme(v) DeferLoop(ui_push_scheme(v), ui_pop_scheme())
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#define UI_Squish(v) DeferLoop(ui_push_squish(v), ui_pop_squish())
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#define UI_HoverCursor(v) DeferLoop(ui_push_hover_cursor(v), ui_pop_hover_cursor())
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#define UI_Font(v) DeferLoop(ui_push_font(v), ui_pop_font())
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@@ -49,12 +44,7 @@ internal UI_FocusKind ui_top_focus_hot(void) { UI_StackTopImpl(ui_state, FocusHo
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internal UI_FocusKind ui_top_focus_active(void) { UI_StackTopImpl(ui_state, FocusActive, focus_active) }
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internal U32 ui_top_fastpath_codepoint(void) { UI_StackTopImpl(ui_state, FastpathCodepoint, fastpath_codepoint) }
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internal F32 ui_top_transparency(void) { UI_StackTopImpl(ui_state, Transparency, transparency) }
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internal Vec4F32 ui_top_background_color(void) { UI_StackTopImpl(ui_state, BackgroundColor, background_color) }
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internal Vec4F32 ui_top_text_color(void) { UI_StackTopImpl(ui_state, TextColor, text_color) }
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internal Vec4F32 ui_top_border_color(void) { UI_StackTopImpl(ui_state, BorderColor, border_color) }
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internal Vec4F32 ui_top_overlay_color(void) { UI_StackTopImpl(ui_state, OverlayColor, overlay_color) }
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internal Vec4F32 ui_top_text_select_color(void) { UI_StackTopImpl(ui_state, TextSelectColor, text_select_color) }
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internal Vec4F32 ui_top_text_cursor_color(void) { UI_StackTopImpl(ui_state, TextCursorColor, text_cursor_color) }
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internal UI_ColorScheme* ui_top_scheme(void) { UI_StackTopImpl(ui_state, Scheme, scheme) }
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internal F32 ui_top_squish(void) { UI_StackTopImpl(ui_state, Squish, squish) }
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internal OS_Cursor ui_top_hover_cursor(void) { UI_StackTopImpl(ui_state, HoverCursor, hover_cursor) }
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internal F_Tag ui_top_font(void) { UI_StackTopImpl(ui_state, Font, font) }
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@@ -80,12 +70,7 @@ internal UI_FocusKind ui_bottom_focus_hot(void) { UI_StackBottomImpl(ui_state, F
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internal UI_FocusKind ui_bottom_focus_active(void) { UI_StackBottomImpl(ui_state, FocusActive, focus_active) }
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internal U32 ui_bottom_fastpath_codepoint(void) { UI_StackBottomImpl(ui_state, FastpathCodepoint, fastpath_codepoint) }
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internal F32 ui_bottom_transparency(void) { UI_StackBottomImpl(ui_state, Transparency, transparency) }
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internal Vec4F32 ui_bottom_background_color(void) { UI_StackBottomImpl(ui_state, BackgroundColor, background_color) }
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internal Vec4F32 ui_bottom_text_color(void) { UI_StackBottomImpl(ui_state, TextColor, text_color) }
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internal Vec4F32 ui_bottom_border_color(void) { UI_StackBottomImpl(ui_state, BorderColor, border_color) }
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internal Vec4F32 ui_bottom_overlay_color(void) { UI_StackBottomImpl(ui_state, OverlayColor, overlay_color) }
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internal Vec4F32 ui_bottom_text_select_color(void) { UI_StackBottomImpl(ui_state, TextSelectColor, text_select_color) }
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internal Vec4F32 ui_bottom_text_cursor_color(void) { UI_StackBottomImpl(ui_state, TextCursorColor, text_cursor_color) }
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internal UI_ColorScheme* ui_bottom_scheme(void) { UI_StackBottomImpl(ui_state, Scheme, scheme) }
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internal F32 ui_bottom_squish(void) { UI_StackBottomImpl(ui_state, Squish, squish) }
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internal OS_Cursor ui_bottom_hover_cursor(void) { UI_StackBottomImpl(ui_state, HoverCursor, hover_cursor) }
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internal F_Tag ui_bottom_font(void) { UI_StackBottomImpl(ui_state, Font, font) }
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@@ -111,12 +96,7 @@ internal UI_FocusKind ui_push_focus_hot(UI_FocusKind v) { UI_StackPushImpl(ui_st
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internal UI_FocusKind ui_push_focus_active(UI_FocusKind v) { UI_StackPushImpl(ui_state, FocusActive, focus_active, UI_FocusKind, v) }
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internal U32 ui_push_fastpath_codepoint(U32 v) { UI_StackPushImpl(ui_state, FastpathCodepoint, fastpath_codepoint, U32, v) }
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internal F32 ui_push_transparency(F32 v) { UI_StackPushImpl(ui_state, Transparency, transparency, F32, v) }
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internal Vec4F32 ui_push_background_color(Vec4F32 v) { UI_StackPushImpl(ui_state, BackgroundColor, background_color, Vec4F32, v) }
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internal Vec4F32 ui_push_text_color(Vec4F32 v) { UI_StackPushImpl(ui_state, TextColor, text_color, Vec4F32, v) }
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internal Vec4F32 ui_push_border_color(Vec4F32 v) { UI_StackPushImpl(ui_state, BorderColor, border_color, Vec4F32, v) }
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internal Vec4F32 ui_push_overlay_color(Vec4F32 v) { UI_StackPushImpl(ui_state, OverlayColor, overlay_color, Vec4F32, v) }
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internal Vec4F32 ui_push_text_select_color(Vec4F32 v) { UI_StackPushImpl(ui_state, TextSelectColor, text_select_color, Vec4F32, v) }
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internal Vec4F32 ui_push_text_cursor_color(Vec4F32 v) { UI_StackPushImpl(ui_state, TextCursorColor, text_cursor_color, Vec4F32, v) }
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internal UI_ColorScheme* ui_push_scheme(UI_ColorScheme* v) { UI_StackPushImpl(ui_state, Scheme, scheme, UI_ColorScheme*, v) }
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internal F32 ui_push_squish(F32 v) { UI_StackPushImpl(ui_state, Squish, squish, F32, v) }
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internal OS_Cursor ui_push_hover_cursor(OS_Cursor v) { UI_StackPushImpl(ui_state, HoverCursor, hover_cursor, OS_Cursor, v) }
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internal F_Tag ui_push_font(F_Tag v) { UI_StackPushImpl(ui_state, Font, font, F_Tag, v) }
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@@ -142,12 +122,7 @@ internal UI_FocusKind ui_pop_focus_hot(void) { UI_StackPopImpl(ui_state, FocusHo
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internal UI_FocusKind ui_pop_focus_active(void) { UI_StackPopImpl(ui_state, FocusActive, focus_active) }
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internal U32 ui_pop_fastpath_codepoint(void) { UI_StackPopImpl(ui_state, FastpathCodepoint, fastpath_codepoint) }
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internal F32 ui_pop_transparency(void) { UI_StackPopImpl(ui_state, Transparency, transparency) }
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internal Vec4F32 ui_pop_background_color(void) { UI_StackPopImpl(ui_state, BackgroundColor, background_color) }
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internal Vec4F32 ui_pop_text_color(void) { UI_StackPopImpl(ui_state, TextColor, text_color) }
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internal Vec4F32 ui_pop_border_color(void) { UI_StackPopImpl(ui_state, BorderColor, border_color) }
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internal Vec4F32 ui_pop_overlay_color(void) { UI_StackPopImpl(ui_state, OverlayColor, overlay_color) }
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internal Vec4F32 ui_pop_text_select_color(void) { UI_StackPopImpl(ui_state, TextSelectColor, text_select_color) }
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internal Vec4F32 ui_pop_text_cursor_color(void) { UI_StackPopImpl(ui_state, TextCursorColor, text_cursor_color) }
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internal UI_ColorScheme* ui_pop_scheme(void) { UI_StackPopImpl(ui_state, Scheme, scheme) }
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internal F32 ui_pop_squish(void) { UI_StackPopImpl(ui_state, Squish, squish) }
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internal OS_Cursor ui_pop_hover_cursor(void) { UI_StackPopImpl(ui_state, HoverCursor, hover_cursor) }
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internal F_Tag ui_pop_font(void) { UI_StackPopImpl(ui_state, Font, font) }
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@@ -173,12 +148,7 @@ internal UI_FocusKind ui_set_next_focus_hot(UI_FocusKind v) { UI_StackSetNextImp
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internal UI_FocusKind ui_set_next_focus_active(UI_FocusKind v) { UI_StackSetNextImpl(ui_state, FocusActive, focus_active, UI_FocusKind, v) }
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internal U32 ui_set_next_fastpath_codepoint(U32 v) { UI_StackSetNextImpl(ui_state, FastpathCodepoint, fastpath_codepoint, U32, v) }
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internal F32 ui_set_next_transparency(F32 v) { UI_StackSetNextImpl(ui_state, Transparency, transparency, F32, v) }
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internal Vec4F32 ui_set_next_background_color(Vec4F32 v) { UI_StackSetNextImpl(ui_state, BackgroundColor, background_color, Vec4F32, v) }
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internal Vec4F32 ui_set_next_text_color(Vec4F32 v) { UI_StackSetNextImpl(ui_state, TextColor, text_color, Vec4F32, v) }
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internal Vec4F32 ui_set_next_border_color(Vec4F32 v) { UI_StackSetNextImpl(ui_state, BorderColor, border_color, Vec4F32, v) }
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internal Vec4F32 ui_set_next_overlay_color(Vec4F32 v) { UI_StackSetNextImpl(ui_state, OverlayColor, overlay_color, Vec4F32, v) }
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internal Vec4F32 ui_set_next_text_select_color(Vec4F32 v) { UI_StackSetNextImpl(ui_state, TextSelectColor, text_select_color, Vec4F32, v) }
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internal Vec4F32 ui_set_next_text_cursor_color(Vec4F32 v) { UI_StackSetNextImpl(ui_state, TextCursorColor, text_cursor_color, Vec4F32, v) }
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internal UI_ColorScheme* ui_set_next_scheme(UI_ColorScheme* v) { UI_StackSetNextImpl(ui_state, Scheme, scheme, UI_ColorScheme*, v) }
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internal F32 ui_set_next_squish(F32 v) { UI_StackSetNextImpl(ui_state, Squish, squish, F32, v) }
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internal OS_Cursor ui_set_next_hover_cursor(OS_Cursor v) { UI_StackSetNextImpl(ui_state, HoverCursor, hover_cursor, OS_Cursor, v) }
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internal F_Tag ui_set_next_font(F_Tag v) { UI_StackSetNextImpl(ui_state, Font, font, F_Tag, v) }
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