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begin floating thread/frame selection mechanisms into frontend and out of engine
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@@ -252,14 +252,8 @@ D_CmdTable: // | | | |
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{Restart 1 1 Null null Nil 0 0 0 0 0 0 Redo "restart" "Restart" "Kills all running processes, then restarts the targets which were used to launch all current processes (if any)." "restart,retry" }
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{StepInto 1 1 Null null Nil 0 0 0 0 0 0 StepInto "step_into" "Step Into" "Steps once, possibly into function calls, for either line or instructions." "" }
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{StepOver 1 1 Null null Nil 0 0 0 0 0 0 StepOver "step_over" "Step Over" "Steps once, always over function calls, for either line or instructions." "" }
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{RunToCursor 1 1 Null null Nil 0 0 0 0 0 0 Play "run_to_cursor" "Run To Cursor" "Runs the selected thread to the current cursor." "line" }
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{SetNextStatement 1 1 Null null Nil 0 0 0 0 0 0 RightArrow "set_next_statement" "Set Next Statement" "Sets the selected thread's instruction pointer to the cursor's position." "" }
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//- rjf: debug control context management operations
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{SelectThread 1 1 Entity null Thread 0 0 0 0 0 1 Null "select_thread" "Select Thread" "Selects a thread." "" }
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{SelectUnwind 0 1 Null null Nil 0 0 0 0 0 0 Null "select_unwind" "Select Unwind" "Selects an unwind frame number for the selected thread." "" }
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{UpOneFrame 1 1 Null null Nil 0 0 0 0 0 0 UpArrow "up_one_frame" "Up One Frame" "Selects the call stack frame above the currently selected." "" }
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{DownOneFrame 1 1 Null null Nil 0 0 0 0 0 0 DownArrow "down_one_frame" "Down One Frame" "Selects the call stack frame below the currently selected." "callstack,unwind" }
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{FreezeThread 1 1 Entity null Thread 0 0 0 0 0 1 Locked "freeze_thread" "Freeze Thread" "Freezes the passed thread." "callstack,unwind" }
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{ThawThread 1 1 Entity null Thread 0 0 0 0 0 1 Unlocked "thaw_thread" "Thaw Thread" "Thaws the passed thread." "" }
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{FreezeProcess 1 1 Entity null Process 0 0 0 0 0 1 Locked "freeze_process" "Freeze Process" "Freezes the passed process." "" }
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