diff --git a/src/render/opengl/linux/egl/render_opengl_linux_egl.c b/src/render/opengl/linux/egl/render_opengl_linux_egl.c index 16c61038..4b05a425 100644 --- a/src/render/opengl/linux/egl/render_opengl_linux_egl.c +++ b/src/render/opengl/linux/egl/render_opengl_linux_egl.c @@ -51,7 +51,7 @@ r_ogl_os_init(CmdLine *cmdln) wm_graphical_message(1, str8_lit("Fatal Error"), str8_lit("Couldn't initialize EGL API to OpenGL.")); abort_self(1); } - + //- choose EGL config, extract matching X11 visual/colormap, publish to os layer { EGLint config_filter[] = @@ -103,11 +103,11 @@ r_ogl_os_init(CmdLine *cmdln) lnx_wm_state->window_visual = vi->visual; lnx_wm_state->window_depth = vi->depth; lnx_wm_state->window_colormap = XCreateColormap(lnx_wm_state->display, - XRootWindow(lnx_wm_state->display, vi->screen), - vi->visual, AllocNone); + XRootWindow(lnx_wm_state->display, vi->screen), + vi->visual, AllocNone); XFree(vi); } - + //- rjf: construct context { B32 debug_mode = cmd_line_has_flag(cmdln, str8_lit("opengl_debug")); @@ -129,7 +129,7 @@ r_ogl_os_init(CmdLine *cmdln) abort_self(1); } } - + //- bind context to 1x1 pbuffer so GL calls work before any window exists { EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; @@ -181,7 +181,6 @@ r_ogl_os_window_unequip(WM_Window os, R_Handle r) { R_OGL_LNX_Window *w = (R_OGL_LNX_Window *)r.u64[0]; { - } SLLStackPush(r_ogl_lnx_state->free_window, w); } @@ -189,7 +188,6 @@ r_ogl_os_window_unequip(WM_Window os, R_Handle r) internal void r_ogl_os_select_window(WM_Window os, R_Handle r) { - // r is the outer R_OGL_Window* wrapper; the os-layer handle is .os R_OGL_Window *outer = (R_OGL_Window *)r.u64[0]; R_OGL_LNX_Window *w_r = (R_OGL_LNX_Window *)outer->os.u64[0]; eglMakeCurrent(r_ogl_lnx_state->display, w_r->surface, w_r->surface, r_ogl_lnx_state->context);