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pull out 'rich unwind' gathering path, which takes a 'concrete unwind'
and produces a full unwind with debug-info-derived inline frames
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@@ -152,6 +152,7 @@ DF_CoreCmdTable:// | | |
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{SelectThreadWindow 0 Entity Thread 0 0 0 0 0 1 Null "select_thread_window" "Select Thread On Window" "Selects a thread for the active window, overriding the global selected thread." "" }
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{SelectThreadView 0 Entity Thread 0 0 0 0 0 1 Null "select_thread_view" "Select Thread On View" "Selects a thread for the active view, overriding the global and per-window selected threads." "" }
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{SelectUnwind 1 Null Nil 0 0 0 0 0 0 Null "select_unwind" "Select Unwind" "Selects an unwind frame number for the selected thread." "" }
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{SelectInlineUnwind 1 Null Nil 0 0 0 0 0 0 Null "select_inline_unwind" "Select Inline Unwind" "Selects an inline unwind frame number for the selected thread." "" }
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{UpOneFrame 0 Null Nil 0 0 0 0 0 0 UpArrow "up_one_frame" "Up One Frame" "Selects the callstack frame above the currently selected." "" }
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{DownOneFrame 0 Null Nil 0 0 0 0 0 0 DownArrow "down_one_frame" "Down One Frame" "Selects the callstack frame below the currently selected." "" }
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{FreezeThread 0 Entity Thread 0 0 0 0 0 1 Locked "freeze_thread" "Freeze Thread" "Freezes the passed thread." "" }
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