pull out 'rich unwind' gathering path, which takes a 'concrete unwind'

and produces a full unwind with debug-info-derived inline frames
This commit is contained in:
Ryan Fleury
2024-06-13 15:18:29 -07:00
parent bf2d5640fa
commit 2c7d15de59
7 changed files with 131 additions and 79 deletions
+1
View File
@@ -152,6 +152,7 @@ DF_CoreCmdTable:// | | |
{SelectThreadWindow 0 Entity Thread 0 0 0 0 0 1 Null "select_thread_window" "Select Thread On Window" "Selects a thread for the active window, overriding the global selected thread." "" }
{SelectThreadView 0 Entity Thread 0 0 0 0 0 1 Null "select_thread_view" "Select Thread On View" "Selects a thread for the active view, overriding the global and per-window selected threads." "" }
{SelectUnwind 1 Null Nil 0 0 0 0 0 0 Null "select_unwind" "Select Unwind" "Selects an unwind frame number for the selected thread." "" }
{SelectInlineUnwind 1 Null Nil 0 0 0 0 0 0 Null "select_inline_unwind" "Select Inline Unwind" "Selects an inline unwind frame number for the selected thread." "" }
{UpOneFrame 0 Null Nil 0 0 0 0 0 0 UpArrow "up_one_frame" "Up One Frame" "Selects the callstack frame above the currently selected." "" }
{DownOneFrame 0 Null Nil 0 0 0 0 0 0 DownArrow "down_one_frame" "Down One Frame" "Selects the callstack frame below the currently selected." "" }
{FreezeThread 0 Entity Thread 0 0 0 0 0 1 Locked "freeze_thread" "Freeze Thread" "Freezes the passed thread." "" }