test with srgba buffer, hack in srgb -> linear conversion in shader for

testing
This commit is contained in:
Ryan Fleury
2025-02-17 18:02:47 -08:00
parent 21a41e9105
commit 2b54f48aab
4 changed files with 48 additions and 13 deletions
@@ -191,6 +191,7 @@ fp_init(void)
//- rjf: make sharp-hinted rendering params
{
FLOAT gamma = IDWriteRenderingParams_GetGamma(fp_dwrite_state->base_rendering_params);
gamma = 1.f;
FLOAT enhanced_contrast = IDWriteRenderingParams_GetEnhancedContrast(fp_dwrite_state->base_rendering_params);
if(fp_dwrite_state->dwrite2_is_supported)
{
@@ -219,6 +220,7 @@ fp_init(void)
//- rjf: make sharp-unhinted rendering params
{
FLOAT gamma = IDWriteRenderingParams_GetGamma(fp_dwrite_state->base_rendering_params);
gamma = 1.f;
FLOAT enhanced_contrast = IDWriteRenderingParams_GetEnhancedContrast(fp_dwrite_state->base_rendering_params);
if(fp_dwrite_state->dwrite2_is_supported)
{
@@ -247,6 +249,7 @@ fp_init(void)
//- rjf: make smooth-hinted rendering params
{
FLOAT gamma = IDWriteRenderingParams_GetGamma(fp_dwrite_state->base_rendering_params);
gamma = 1.f;
FLOAT enhanced_contrast = IDWriteRenderingParams_GetEnhancedContrast(fp_dwrite_state->base_rendering_params);
if(fp_dwrite_state->dwrite2_is_supported)
{