fold ctrl layer into dbg engine - no benefit to disallowing dependence on debug engine types inside of ctrl, and it has been causing unnecessary barriers for eventual eval magic.

This commit is contained in:
Ryan Fleury
2026-04-22 12:44:18 -07:00
parent d2eb9628ba
commit 2388db3998
17 changed files with 11279 additions and 11378 deletions
+2 -4
View File
@@ -299,14 +299,13 @@
#include "stap/stap_parse.h"
#include "demon/demon_inc.h"
#include "eval/eval_inc.h"
#include "dbg_engine/dbg_engine_inc.h"
#include "eval_visualization/eval_visualization_inc.h"
#include "ctrl/ctrl_inc.h"
#include "font_provider/font_provider_inc.h"
#include "render/render_inc.h"
#include "font_cache/font_cache.h"
#include "draw/draw.h"
#include "ui/ui_inc.h"
#include "dbg_engine/dbg_engine_inc.h"
#include "raddbg/raddbg_inc.h"
//- rjf: [c]
@@ -354,14 +353,13 @@
#include "stap/stap_parse.c"
#include "demon/demon_inc.c"
#include "eval/eval_inc.c"
#include "dbg_engine/dbg_engine_inc.c"
#include "eval_visualization/eval_visualization_inc.c"
#include "ctrl/ctrl_inc.c"
#include "font_provider/font_provider_inc.c"
#include "render/render_inc.c"
#include "font_cache/font_cache.c"
#include "draw/draw.c"
#include "ui/ui_inc.c"
#include "dbg_engine/dbg_engine_inc.c"
#include "raddbg/raddbg_inc.c"
////////////////////////////////