eliminate unnecessary info in debug engine entity abstraction / demon events; adjust symbol server / debug info loading such that the debug info loader is the one who decides to kick off downloads based on presence in cache path; use cache path as key, unpack info for download requests

This commit is contained in:
Ryan Fleury committed 2026-06-08 21:06:44 -07:00
1 parent b22f9f2d8b
commit 132751777f
19 files changed
+199 -318

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+2
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@@ -13,7 +13,9 @@ SMSV_Status;
internal void smsv_init(void);
internal void smsv_async_tick(void);
internal String8 smsv_cache_path(void);
internal String8 smsv_local_path_from_key(Arena *arena, String8 dbg_name, Guid guid, U64 age);
internal void smsv_fill_local_path(String8 path);
internal SMSV_Status smsv_status_from_local_path(String8 path);
#endif // SYMBOL_SERVER_H
+11
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@@ -11,12 +11,23 @@ smsv_async_tick(void)
{
}
internal String8
smsv_cache_path(void)
{
return s("");
}
internal String8
smsv_local_path_from_key(Arena *arena, String8 dbg_name, Guid guid, U64 age)
{
return s("");
}
internal void
smsv_fill_local_path(String8 path)
{
}
internal SMSV_Status
smsv_status_from_local_path(String8 path)
{