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eliminate unnecessary info in debug engine entity abstraction / demon events; adjust symbol server / debug info loading such that the debug info loader is the one who decides to kick off downloads based on presence in cache path; use cache path as key, unpack info for download requests
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@@ -13,7 +13,9 @@ SMSV_Status;
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internal void smsv_init(void);
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internal void smsv_async_tick(void);
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internal String8 smsv_cache_path(void);
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internal String8 smsv_local_path_from_key(Arena *arena, String8 dbg_name, Guid guid, U64 age);
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internal void smsv_fill_local_path(String8 path);
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internal SMSV_Status smsv_status_from_local_path(String8 path);
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#endif // SYMBOL_SERVER_H
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@@ -11,12 +11,23 @@ smsv_async_tick(void)
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{
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}
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internal String8
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smsv_cache_path(void)
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{
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return s("");
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}
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internal String8
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smsv_local_path_from_key(Arena *arena, String8 dbg_name, Guid guid, U64 age)
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{
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return s("");
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}
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internal void
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smsv_fill_local_path(String8 path)
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{
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}
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internal SMSV_Status
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smsv_status_from_local_path(String8 path)
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{
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