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first pass at demon replacement layer; just trimming out old code & cruft & reading & naming pass
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@@ -1,14 +1,40 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#include "lib_raddbgi_format/raddbgi_format.h"
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#include "lib_raddbgi_format/raddbgi_format.c"
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#include "lib_raddbgi_format/raddbgi_format_parse.h"
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#include "lib_raddbgi_format/raddbgi_format_parse.c"
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#include "lib_raddbgi_make/raddbgi_make.h"
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#include "lib_raddbgi_make/raddbgi_make.c"
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////////////////////////////////
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//~ rjf: Build Options
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int main(int argument_count, char **arguments)
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#define BUILD_VERSION_MAJOR 0
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#define BUILD_VERSION_MINOR 9
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#define BUILD_VERSION_PATCH 8
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#define BUILD_RELEASE_PHASE_STRING_LITERAL "ALPHA"
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#define BUILD_TITLE "ryan_scratch"
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#define BUILD_CONSOLE_INTERFACE 1
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////////////////////////////////
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//~ rjf: Includes
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//- rjf: [h]
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#include "base/base_inc.h"
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#include "os/os_inc.h"
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#include "regs/regs.h"
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#include "coff/coff.h"
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#include "pe/pe.h"
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#include "demon2/demon2_inc.h"
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//- rjf: [c]
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#include "base/base_inc.c"
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#include "os/os_inc.c"
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#include "regs/regs.c"
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#include "coff/coff.c"
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#include "pe/pe.c"
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#include "demon2/demon2_inc.c"
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////////////////////////////////
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//~ rjf: Entry Point
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internal void
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entry_point(CmdLine *cmdline)
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{
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return 0;
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}
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