ui: group key, for menu-bar-style interactions, where you have several distinct boxes, but want one interaction to continuously flow between them

This commit is contained in:
Ryan Fleury
2024-06-24 15:23:56 -07:00
parent ff32449ba2
commit 0a5cc5df6f
7 changed files with 54 additions and 7 deletions
+7
View File
@@ -375,6 +375,7 @@ struct UI_Box
Axis2 child_layout_axis;
OS_Cursor hover_cursor;
U32 fastpath_codepoint;
UI_Key group_key;
D_Bucket *draw_bucket;
UI_BoxCustomDrawFunctionType *custom_draw;
void *custom_draw_user_data;
@@ -821,6 +822,7 @@ internal UI_BoxFlags ui_top_flags(void);
internal UI_FocusKind ui_top_focus_hot(void);
internal UI_FocusKind ui_top_focus_active(void);
internal U32 ui_top_fastpath_codepoint(void);
internal UI_Key ui_top_group_key(void);
internal F32 ui_top_transparency(void);
internal UI_Palette* ui_top_palette(void);
internal F32 ui_top_squish(void);
@@ -848,6 +850,7 @@ internal UI_BoxFlags ui_bottom_flags(void);
internal UI_FocusKind ui_bottom_focus_hot(void);
internal UI_FocusKind ui_bottom_focus_active(void);
internal U32 ui_bottom_fastpath_codepoint(void);
internal UI_Key ui_bottom_group_key(void);
internal F32 ui_bottom_transparency(void);
internal UI_Palette* ui_bottom_palette(void);
internal F32 ui_bottom_squish(void);
@@ -875,6 +878,7 @@ internal UI_BoxFlags ui_push_flags(UI_BoxFlags v);
internal UI_FocusKind ui_push_focus_hot(UI_FocusKind v);
internal UI_FocusKind ui_push_focus_active(UI_FocusKind v);
internal U32 ui_push_fastpath_codepoint(U32 v);
internal UI_Key ui_push_group_key(UI_Key v);
internal F32 ui_push_transparency(F32 v);
internal UI_Palette* ui_push_palette(UI_Palette* v);
internal F32 ui_push_squish(F32 v);
@@ -902,6 +906,7 @@ internal UI_BoxFlags ui_pop_flags(void);
internal UI_FocusKind ui_pop_focus_hot(void);
internal UI_FocusKind ui_pop_focus_active(void);
internal U32 ui_pop_fastpath_codepoint(void);
internal UI_Key ui_pop_group_key(void);
internal F32 ui_pop_transparency(void);
internal UI_Palette* ui_pop_palette(void);
internal F32 ui_pop_squish(void);
@@ -929,6 +934,7 @@ internal UI_BoxFlags ui_set_next_flags(UI_BoxFlags v);
internal UI_FocusKind ui_set_next_focus_hot(UI_FocusKind v);
internal UI_FocusKind ui_set_next_focus_active(UI_FocusKind v);
internal U32 ui_set_next_fastpath_codepoint(U32 v);
internal UI_Key ui_set_next_group_key(UI_Key v);
internal F32 ui_set_next_transparency(F32 v);
internal UI_Palette* ui_set_next_palette(UI_Palette* v);
internal F32 ui_set_next_squish(F32 v);
@@ -970,6 +976,7 @@ internal void ui_pop_corner_radius(void);
#define UI_FocusHot(v) DeferLoop(ui_push_focus_hot(v), ui_pop_focus_hot())
#define UI_FocusActive(v) DeferLoop(ui_push_focus_active(v), ui_pop_focus_active())
#define UI_FastpathCodepoint(v) DeferLoop(ui_push_fastpath_codepoint(v), ui_pop_fastpath_codepoint())
#define UI_GroupKey(v) DeferLoop(ui_push_group_key(v), ui_pop_group_key())
#define UI_Transparency(v) DeferLoop(ui_push_transparency(v), ui_pop_transparency())
#define UI_Palette(v) DeferLoop(ui_push_palette(v), ui_pop_palette())
#define UI_Squish(v) DeferLoop(ui_push_squish(v), ui_pop_squish())