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ui: group key, for menu-bar-style interactions, where you have several distinct boxes, but want one interaction to continuously flow between them
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-6
@@ -105,7 +105,7 @@
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// [ ] lock icon
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// [ ] "rotation arrow" icon next to executables
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//
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// [ ] Using the word "symbol" in "Code (Symbol)" seems like a bad idea, since
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// [x] Using the word "symbol" in "Code (Symbol)" seems like a bad idea, since
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// you're referring to non-identifier characters, but in a debugger
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// "symbol" usually means something defined in the debug information.
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//
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@@ -118,16 +118,16 @@
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// color to white (or the inverse of the background color, or whatever) so
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// that the user can see what things on the screen use that theme color.
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//
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// [ ] I couldn't figure out how to affect the "dim" color in constants that
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// [x] I couldn't figure out how to affect the "dim" color in constants that
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// have alternating bright/dim letters to show sections of a number. Is
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// this in the theme colors somewhere?
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//
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// [ ] ** Scrollbars are barely visible for me, for some reason. I could not
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// [x] ** Scrollbars are barely visible for me, for some reason. I could not
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// find anything in the theme that would fill them with a solid, bright
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// color. Instead they are just a thin outline and the same color as the
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// scroll bar background.
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//
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// [ ] Many of the UI elements, like the menus, would like better if they had
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// [x] Many of the UI elements, like the menus, would like better if they had
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// a little bit of margin. Having the text right next to the edges, and
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// with no line spacing, makes it harder to read things quickly.
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//
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@@ -144,11 +144,11 @@
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// [ ] It'd be nice to have a "goto byte" option for source views, for jumping
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// to error messages that are byte-based instead of line-based.
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//
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// [ ] Pressing the left mouse button on the menu bar and dragging does not
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// [x] Pressing the left mouse button on the menu bar and dragging does not
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// move through the menus as expected - instead, it opens the one you
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// clicked down on, then does nothing until you release, at which point it
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// opens the menu you released on.
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// [ ] Similarly, pressing the left mouse button on a menu and dragging to an
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// [x] Similarly, pressing the left mouse button on a menu and dragging to an
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// item, then releasing, does not trigger that item as expected. Instead,
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// it is a nop, and it waits for you to click again on the item.
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//
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