sketch out tline -> vline text wrapping cache types; first pass of async call stack tree builder

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Ryan Fleury committed 2025-08-11 13:46:06 -07:00
1 parent e1d6b9f319
commit 056604fb94
11 files changed
+315 -20

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@@ -552,7 +552,7 @@ rd_title_fstrs_from_ctrl_entity(Arena *arena, CTRL_Entity *entity, B32 include_e
CTRL_Entity *process = ctrl_entity_ancestor_from_kind(entity, CTRL_EntityKind_Process);
Arch arch = entity->arch;
B32 call_stack_high_priority = ctrl_handle_match(entity->handle, rd_base_regs()->thread);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
B32 did_first_known = 0;
for(U64 idx = 0, limit = 10;
idx < call_stack.frames_count && idx < limit;