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sketch out tline -> vline text wrapping cache types; first pass of async call stack tree builder
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@@ -552,7 +552,7 @@ rd_title_fstrs_from_ctrl_entity(Arena *arena, CTRL_Entity *entity, B32 include_e
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(entity, CTRL_EntityKind_Process);
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Arch arch = entity->arch;
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B32 call_stack_high_priority = ctrl_handle_match(entity->handle, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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B32 did_first_known = 0;
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for(U64 idx = 0, limit = 10;
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idx < call_stack.frames_count && idx < limit;
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