Files
pikuma_ps1/code/hello_joypad/hello_joypad.c
T
ed 748b58c5c5 Codebase overhaul. Metaprogram proofread (part 2). Starting to get serious.
Need to rewrite the ps1 lua metaprogram sometime soonish. Getting too bloated... need to consolidate code paths.

In this push codebase structure is starting to get a bit more realized. Decided todo now to match Pikuma's linking module files vods beginning to reorganize its codebase as well.
Atoms & atom components are not in their on *.atom.c files. (Not calling it tape.c as I don't really bake tapes like that outside of the unity c file so far...)

The lua metaprogram has had additional features added to it yet again to avoid hardcoding module handling and supporting multiple atom files per-module.
Either after the camera or cd-rom section I'll be most likely pausing to fully refactor the metaprogram. Possibly as a full re-write to get the loc minimal.
2026-08-04 23:34:00 -04:00

442 lines
14 KiB
C

#pragma region Vendors
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
// #include "libgpu.h"
// #include "libetc.h"
// #include "libgte.h"
#pragma endregion Vendors
#pragma region Duffle Headers
# include "duffle/gen/macs.h"
# include "duffle/gen/offsets.h"
#include "duffle/word_count.metadata.h"
#include "duffle/dsl.h"
#include "duffle/memory.h"
#include "duffle/math.h"
#include "duffle/gcc_asm.h"
#include "duffle/mips.h"
#include "duffle/gp.h"
#include "duffle/gte.h"
#include "duffle/pad.h"
#include "duffle/dsl.atom.h"
#include "duffle/lottes_tape.h"
#include "duffle/psyq.h"
#pragma endregion Duffle Headers
#pragma region Duffle TUs
#include "duffle/math.atom.c"
#include "duffle/mips.atom.c"
#include "duffle/gte.atom.c"
#include "duffle/gp.atom.c"
#include "duffle/psyq.atom.c"
#pragma endregion Duffle TUs
#pragma region Joypade Headers
# include "gen/macs.h"
# include "gen/offsets.h"
#include "hello_joypad.h"
#pragma region Joypad Headers
#pragma region Hello Joypad TUs
#include "hello_joypad.atom.c"
#pragma endregion Hello Joypad TUs
enum {
Scratchpad_Len = 1024,
MemTape_Len = 512,
};
typedef Struct_(SMemory) {
PrimitiveArena primitives;
A2_OrderingTable_Buffer ordering_tbl;
DoubleBuffer screen_buf;
S4 active_buf_id;
U4 MemTape[MemTape_Len];
M3_S2 tform_world;
Ent_Cube cube;
Ent_Floor floor;
PadBiosRaw pad_raw[2];
PadState pad[2];
U4_V scratchpad; // d-cache
};
global SMemory smem;
extern SMemory smem;
I_ B1* prim__alloc(U4 type_width, Str8 type_name) {
gknown PrimitiveArena* pa = & smem.primitives;
gknown B1* buf = (B1*) r_(smem.primitives.buf)[smem.active_buf_id];
assert(pa->used + type_width < PrimitiveBuff_Len);
B1* next = buf + pa->used;
pa->used += type_width;
return next;
}
#define prim_alloc(type) (type*)prim__alloc(S_(type), slit( stringify(type)))
/* Uses ONE 8-byte frame allocated via the compiler's standard prologue.
* The 4 wasted-arg words for B(12h) InitPAD2 live at [SP+0..15] but are not explicitly allocated.
* The compiler handles the MIPS O32 "wasted stack" convention for us by treating the B-call as a 4-arg call.
*
* The buffer pointers are passed as arguments so the compiler keeps them in callee-saved registers;
* The B(12h) asm volatile block does NOT clobber those registers (it clobbers only the volatile GPRs + the B-table arg registers explicitly).
* The C-level writes after the call re-load the pointers from their callee-saved homes.
*
* The clobber list for both B-calls names the full BIOS destroy set documented in kernelbios.md:167-174 (R1..R15, R24..R25, R31, HI/LO).
* The kernel-ABI "volatile GPRs" subset is clb_system; the rest of the destroy set is enumerated explicitly here. */
NI_ void pad_bios_init_start(PadBiosRaw* raw0, PadBiosRaw* raw1)
{
/* Pin raw0 + raw1 to $a0 + $a1 via rgcc; the B(12h) call uses these directly.
* The `(void)` casts mark them as unread after the call so the compiler doesn't need to move them back. */
register PadBiosRaw* p0 rgcc(R_A0) = raw0;
register PadBiosRaw* p1 rgcc(R_A1) = raw1;
(void)p0; (void)p1;
// TODO(Ed): Properly annotate the raw values in the inline asm instructions.
// Use enums.
/* B(12h) InitPAD2(raw0, 0x22, raw1, 0x22)
* $a0 = raw0 (rgcc-bound; survives the sequence below)
* $a1 = raw1 (preserved into $a2 before $a1 is overwritten)
* $a2 = raw1 (moved from $a1; survives $a1's overwrite)
* $a3 = 0x22 (immediate)
* $t1 = 0x12 (function number)
* $t2 = 0xB0 (BIOS B-table address) */
asm volatile(
asm_words(
or_u( rarg_2, rarg_1, rdiscard), /* $a2 = $a1 = raw1 */
add_ui( rarg_1, rdiscard, 0x22), /* $a1 = 0x22 */
add_ui( rarg_3, rdiscard, 0x22), /* $a3 = 0x22 */
add_ui( rtmp_1, rdiscard, 0x12), /* $t1 = 0x12 */
add_ui( rtmp_2, rdiscard, 0xB0), /* $t2 = 0xB0 */
call_reg(rtmp_2), /* jalr $t2, $ra */
nop /* BD slot */
)
asm_rpins, r_use(p0), r_use(p1)
asm_clobber:
rlit(R_AT),
rlit(R_V0), rlit(R_V1),
rlit(R_T0), rlit(R_T1), rlit(R_T2), rlit(R_T3), rlit(R_T4),
rlit(R_T5), rlit(R_T6), rlit(R_T7), rlit(R_T8), rlit(R_T9),
rlit(R_RA),
clb_mem_drain
);
/* The C-level writes re-load the pointers via the parameter names and write 0xFF to each
* buffer's status byte to mark the initial-state hazard documented in kernelbios.md:1621-1624. */
u1_v(raw0)[0] = 0xFF;
u1_v(raw1)[0] = 0xFF;
/* B(13h) StartPAD2() — no args. The BIOS preserves $sp. */
asm volatile(
asm_words(
add_ui( rtmp_1, rdiscard, 0x13), /* $t1 = 0x13 */
add_ui( rtmp_2, rdiscard, 0xB0), /* $t2 = 0xB0 (re-load) */
call_reg(rtmp_2), /* jalr $t2, $ra */
nop /* BD slot */
)
asm_clobber:
rlit(R_AT),
rlit(R_V0), rlit(R_V1),
rlit(R_T0), rlit(R_T1), rlit(R_T2), rlit(R_T3), rlit(R_T4),
rlit(R_T5), rlit(R_T6), rlit(R_T7), rlit(R_T8), rlit(R_T9),
rlit(R_RA),
clb_mem_drain
);
}
GCC_OPTIMIZATION_DISABLE
void update(PrimitiveArena* pa, U4* ordering_buf)
{
TapeBuilder tb = tb_make(slice_ut_arr(smem.MemTape));
if (0) // Pad Input (dead — kept for the source-as-written record; references the deleted `pad_state` field)
{
(void)Pad_Left; (void)Pad_Right; /* suppress unused-token warnings */
if (false) {
smem.cube.rot.y += 30;
smem.floor.rot.y += 5;
}
if (false) {
smem.cube.rot.y -= 30;
smem.floor.rot.y -= 5;
}
}
if (1) // Pad Input (Tape version)
{
tb.used = 0; tb_scope_run(& tb) {
/* BIOS-owned polling: per-frame snapshot of both ports. */
tb_emit_(pad_bios_snapshot);
tb_data_(raw, & smem.pad_raw[0]);
tb_data_(state, & smem.pad[0]);
tb_emit_(pad_bios_snapshot);
tb_data_(raw, & smem.pad_raw[1]);
tb_data_(state, & smem.pad[1]);
/* Per-frame rotation apply: consume pad[0].buttons + pad[0].left_x */
tb_emit_(pad_apply_input);
tb_data_(state, & smem.pad[0]);
tb_data_(cube_rot, & smem.cube.rot);
tb_data_(floor_rot, & smem.floor.rot);
}
}
orderingtbl_clear_reverse(ordering_buf, OrderingTbl_Len);
// Update the position based on acceleration and velocity
gknown V3_S4_R pos = & smem.cube.pos;
gknown V3_S4_R vel = & smem.cube.vel;
gknown V3_S4_R acc = & smem.cube.accel;
add_v3s4(vel, acc[0]);
add_v3s4_fp(pos, vel[0]);
// vel->x += acc->x;
// vel->y += acc->y;
// vel->z += acc->z;
// pos->x += vel->x;
// pos->y += vel->y;
// pos->z += vel->z;
if (pos->y + 150 > smem.floor.pos.y) vel->y *= -1;
// Prep
S4 nclip = 0;
S4 orderingtbl_z = 0;
A2_S2 p; //???
S4 flag; //????
// Draw Cube
if (0)
{
m3s2_rotation (& smem.cube.rot, & smem.tform_world);
m3s2_translation(& smem.tform_world, & smem.cube.pos);
m3s2_scale (& smem.tform_world, & smem.cube.scale);
// gte_matrix_set_rotation (& smem.tform_world);
gte_matrix_set_translation(& smem.tform_world);
for (U4 face_id = 0; face_id < Cube_num_faces; face_id += 1)
{
Poly_G4* quad = prim_alloc(Poly_G4); set_poly_g4(quad);
quad->c0 = rgb8(255, 0, 255);
quad->c1 = rgb8(255, 255, 0);
quad->c2 = rgb8( 0, 255, 255);
quad->c3 = rgb8( 0, 255, 0);
V4_S2* face = & smem.cube.faces[face_id];
V3_S2* p0 = & smem.cube.verts[face->x];
V3_S2* p1 = & smem.cube.verts[face->y];
V3_S2* p2 = & smem.cube.verts[face->z];
V3_S2* p3 = & smem.cube.verts[face->w];
nclip = rtp_avg_nclip_a4_v3s2(
p0, p1, p2, p3,
& quad->p0, & quad->p1, & quad->p2, & quad->p3,
& p, & orderingtbl_z, & flag
);
if (nclip <= 0) {
continue;
}
if ((orderingtbl_z > 0) && (orderingtbl_z < OrderingTbl_Len)) {
orderingtbl_add_primitive(ordering_buf[orderingtbl_z], quad);
}
}
// smem.cube.rot.x += 6;
// smem.cube.rot.y += 8;
// smem.cube.rot.z += 12;
smem.cube.rot.y += 30;
}
// Draw cube (tape method) - two triangles per face
if (1)
{
m3s2_rotation (& smem.cube.rot, & smem.tform_world);
m3s2_translation(& smem.tform_world, & smem.cube.pos);
m3s2_scale (& smem.tform_world, & smem.cube.scale);
gte_matrix_set_rotation (& smem.tform_world);
gte_matrix_set_translation(& smem.tform_world);
U4 prim_base = u4_(pa->buf[smem.active_buf_id]);
U4 prim_cursor = prim_base + pa->used;
tb.used = 0; tb_scope(& tb) {
tb_emit(& tb, rbind_cube_g4_face);
tb_data(& tb, prim_cursor);
tb_data(& tb, u4_(smem.cube.faces));
tb_data(& tb, u4_(smem.cube.verts));
tb_data(& tb, u4_(ordering_buf));
for (U4 i = 0; i < Cube_num_faces; i++) {
// Two triangles per quad face: (x,y,z) and (x,z,w)
tb_emit(& tb, cube_g4_face);
}
tb_emit(& tb, sync_primitive_arena);
tb_data(& tb, u4_(& pa->used));
tb_data(& tb, prim_base);
}
tape_run(tb_slice(tb));
// smem.cube.rot.y += 30;
}
// Draw Floor
if (0)
{
m3s2_rotation (& smem.floor.rot, & smem.tform_world);
m3s2_translation(& smem.tform_world, & smem.floor.pos);
m3s2_scale (& smem.tform_world, & smem.floor.scale);
gte_matrix_set_rotation (& smem.tform_world);
gte_matrix_set_translation(& smem.tform_world);
for (U4 face_id = 0; face_id < Floor_num_faces; face_id += 1)
{
Poly_F3* tri = prim_alloc(Poly_F3); set_poly_f3(tri);
tri->color = rgb8(255, 255, 255);
V3_S2* face = & smem.floor.faces[face_id];
register V3_S2* p0 rgcc(R_T4) = & smem.floor.verts[face->x];
register V3_S2* p1 rgcc(R_T5) = & smem.floor.verts[face->y];
register V3_S2* p2 rgcc(R_T6) = & smem.floor.verts[face->z];
gte_load_v0(p0, R_T4);
/*
asm volatile( ".word " "%0" ", %1" : :
"i"(((op_lwc2 & OPCODE_MASK) << OPCODE_SHIFT) | ((R_T4 & REG_MASK) << RS_SHIFT) | ((gte_in_v0_xy & REG_MASK) << RT_SHIFT) | (0 & IMM_MASK)),
"i"(((op_lwc2 & OPCODE_MASK) << OPCODE_SHIFT) | ((R_T4 & REG_MASK) << RS_SHIFT) | ((gte_in_v0_z & REG_MASK) << RT_SHIFT) | (GTE_Z_Offset & IMM_MASK)),
"r"(p0) :
"$2", "$8", "$9", "$31", "memory"
);
*/
gte_load_v1(p1, R_T5);
gte_load_v2(p2, R_T6);
gte_rtpt();
gte_nclip();
gte_stotz(& nclip);
// nclip = rtp_avg_nclip_a3_v3s2(p0, p1, p2
// , & tri->p0, & tri->p1, & tri->p2
// , & p, & orderingtbl_z, & flag
// );
// if (nclip <= 0) {
// continue;
// }
if (nclip > 0 ) {
gte_stsxy3(& tri->p0, & tri->p1, & tri->p2);
gte_avsz3();
gte_stotz(& orderingtbl_z);
if ((orderingtbl_z > 0) && (orderingtbl_z < OrderingTbl_Len)) {
orderingtbl_add_primitive(ordering_buf[orderingtbl_z], tri);
}
}
}
smem.floor.rot.y += 5;
}
// Draw floor tape method
if (1)
{
m3s2_rotation (& smem.floor.rot, & smem.tform_world);
m3s2_translation(& smem.tform_world, & smem.floor.pos);
m3s2_scale (& smem.tform_world, & smem.floor.scale);
U4 prim_base = u4_(pa->buf[smem.active_buf_id]);
U4 prim_cursor = prim_base + pa->used;
// TODO(Ed): We should do a bounds check beforehand to confirm pa can hold all tris?
// The tape atoms in-flight should not need to care.
// Prepare the tape. (Push protocol to tape)
tb.used = 0; tb_scope(& tb) {
tb_emit(& tb, set_gte_world);
tb_data(& tb, u4_(& smem.tform_world));
tb_emit(& tb, rbind_floor_f3_face);
// TODO(Ed): Just use a single context struct ref
tb_data(& tb, prim_cursor);
tb_data(& tb, u4_(smem.floor.faces));
tb_data(& tb, u4_(smem.floor.verts));
tb_data(& tb, u4_(ordering_buf));
for (U4 i = 0; i < Floor_num_faces; i++) {
tb_emit(& tb, floor_f3_face);
}
// After floor_f3_face iterations complete, the primitive arena's used counter needs updating.
tb_emit(& tb, sync_primitive_arena);
tb_data(& tb, u4_(& pa->used));
tb_data(& tb, prim_base);
}
tape_run(tb_slice(tb));// Fire off the tape.
// C-side state (pa->used) has already been updated by the tape!
// smem.floor.rot.y += 5;
}
}
GCC_OPTIMIZATION_ENABLE
void render(void) {
}
void gp_display_frame(DoubleBuffer* screen_buf, S4* active_buf_id, U4* ordering_buf, PrimitiveArena* pa) {
draw_sync(0);
vsync(0);
displayenv_put(& r_(screen_buf->display)[active_buf_id[0] ]);
drawenv_put (& r_(screen_buf->draw) [active_buf_id[0] ]);
{
draw_orderingtbl(ordering_buf + OrderingTbl_Len - 1);
pa->used = 0;
}
active_buf_id[0] = ! active_buf_id[0]; // Swap current buffer
}
GCC_OPTIMIZATION_DISABLE
int main(void)
{
smem = (SMemory){0};
smem.scratchpad = C_(U4_V, 0x1F800000);
// smem.primitives.used = 0;
// smem.active_buf_id = 0;
/*Persistent Entity Setup*/{
ent_cube128_init(& smem.cube.verts, & smem.cube.faces); {
Ent_Cube* cube = & smem.cube;
cube->rot = v3s2(0, 0, 0);
cube->scale = v3s4_fp_one();
cube->accel = v3s4(0, 1, 0);
cube->pos = v3s4(0, -400, 1800);
}
ent_floor_init(& smem.floor.verts, & smem.floor.faces); {
Ent_Floor* floor = & smem.floor;
floor->rot = v3s2(0, 0, 0);
floor->pos = v3s4(0, 450, 1800);
floor->scale = v3s4_fp_one();
}
}
TapeBuilder tb = tb_make(slice_ut_arr(smem.MemTape)); {
reset_graph(0);
/* Direct BIOS: poll both ports during VBlank. */
pad_bios_init_start(& smem.pad_raw[0], & smem.pad_raw[1]);
/* Pinned registers for the GPU init atom. */
register U4* io_base_addr rgcc(R_IO_BaseAddr) = u4_r(IO_BASE_ADDR);
register DoubleBuffer* screen_buf rgcc(R_ScreenBuf) = & smem.screen_buf;
tb.used = 0; tb_scope_run(& tb) {
tb_emit(& tb, screen_env_init);
tb_emit(& tb, gp_screen_init);
}
}
while (1) {
gknown S4* active_buf_id = & smem.active_buf_id;
gknown U4* ordering_buf = r_(smem.ordering_tbl)[active_buf_id[0]];
gknown PrimitiveArena* pa = & smem.primitives;
update(pa, ordering_buf);
render();
gp_display_frame(& smem.screen_buf, active_buf_id, ordering_buf, pa);
};
return 0;
}
GCC_OPTIMIZATION_ENABLE