Files
pikuma_ps1/code/hello_camera/hello_camera.h
T

103 lines
2.2 KiB
C

#ifdef INTELLISENSE_DIRECTIVES
# pragma once
# include "duffle/dsl.h"
# include "duffle/math.h"
# include "duffle/gp.h"
# include "duffle/pad.h"
#endif
enum {
// PrimitiveBuff_Len = 4096,
// OrderingTbl_Len = 2048,
PrimitiveBuff_Len = 131072,
OrderingTbl_Len = 8192,
};
enum {
ScreenRes_X = 320,
ScreenRes_Y = 240,
ScreenZ = 320,
ScreenRes_CenterX = (ScreenRes_X >> 1),
ScreenRes_CenterY = (ScreenRes_Y >> 1),
};
enum {
fp_one = (1 << 12),
};
#define v3s4_fp_one() v3s4(fp_one, fp_one, fp_one)
typedef U4 OrderingTable_Buffer[OrderingTbl_Len];
typedef Array_(OrderingTable_Buffer, 2);
typedef B1 PrimitiveBuffer[PrimitiveBuff_Len];
typedef Array_(PrimitiveBuffer, 2);
typedef Struct_(PrimitiveArena) {
A2_PrimitiveBuffer buf;
U4 used;
};
#define Cube_num_verts 8
typedef Array_(V3_S2, Cube_num_verts);
#define Cube_num_faces 6
typedef Array_(V4_S2, Cube_num_faces);
I_ void ent_cube128_init(A8_V3_S2* verts, A6_V4_S2* faces) {
LP_ A8_V3_S2 baked_verts = (A8_V3_S2) {
{ -128, -128, -128 },
{ 128, -128, -128 },
{ 128, -128, 128 },
{ -128, -128, 128 },
{ -128, 128, -128 },
{ 128, 128, -128 },
{ 128, 128, 128 },
{ -128, 128, 128 }
};
LP_ A6_V4_S2 baked_faces = (A6_V4_S2) {
{ 3, 2, 0, 1 },
{ 0, 1, 4, 5 },
{ 4, 5, 7, 6 },
{ 1, 2, 5, 6 },
{ 2, 3, 6, 7 },
{ 3, 0, 7, 4 },
};
mem_copy(u4_(verts), u4_(& baked_verts), S_(A8_V3_S2) );
mem_copy(u4_(faces), u4_(& baked_faces), S_(A6_V4_S2) );
return;
}
typedef Struct_(Ent_Cube) {
V3_S4 accel;
V3_S4 vel;
V3_S4 pos;
V3_S4 scale;
V3_S2 rot;
A8_V3_S2 verts;
A6_V4_S2 faces;
};
#define Floor_num_verts 4
typedef Array_(V3_S2, Floor_num_verts);
#define Floor_num_faces 2
typedef Array_(V3_S2, Floor_num_faces);
I_ void ent_floor_init(A4_V3_S2* verts, A2_V3_S2* faces) {
LP_ A4_V3_S2 baked_verts = (A4_V3_S2) {
{ -900, 0, -900 },
{ -900, 0, 900 },
{ 900, 0, -900 },
{ 900, 0, 900 },
};
LP_ A2_V3_S2 baked_faces = (A2_V3_S2) {
{ 0, 1, 2 },
{ 1, 3, 2 },
};
mem_copy(u4_(verts), u4_(& baked_verts), S_(A4_V3_S2));
mem_copy(u4_(faces), u4_(& baked_faces), S_(A2_V3_S2));
};
typedef Struct_(Ent_Floor) {
V3_S4 accel;
V3_S4 pos;
V3_S4 scale;
V3_S2 rot;
A4_V3_S2 verts;
A2_V3_S2 faces;
};