mirror of
https://github.com/Ed94/pikuma_ps1.git
synced 2026-08-14 11:38:14 +00:00
248 lines
13 KiB
PowerShell
248 lines
13 KiB
PowerShell
$path_root = split-path -Path $PSScriptRoot -Parent
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$path_build = join-path $path_root 'build'
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$path_code = join-path $path_root 'code'
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$path_scripts = join-path $path_root 'scripts'
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$path_toolchain = join-path $path_root 'toolchain'
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# Halt on any error (instead of PowerShell's default `Continue`).
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$ErrorActionPreference = 'Stop'
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$misc = join-path $PSScriptRoot 'helpers/misc.ps1'
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. $misc
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$url_armips = 'https://github.com/Kingcom/armips.git'
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$url_pcsx_redux = 'https://github.com/grumpycoders/pcsx-redux.git'
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$url_psyq_iwyu = 'https://github.com/johnbaumann/psyq_include_what_you_use.git'
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$url_lpeg = 'https://github.com/roberto-ieru/LPeg.git'
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# $url_mkpsxiso = 'https://github.com/Lameguy64/mkpsxiso.git'
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$url_mkpsxiso_win64 = 'https://github.com/Lameguy64/mkpsxiso/releases/download/v2.30/mkpsxiso-2.30-win64.zip'
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$path_armips = join-path $path_toolchain 'armips'
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$path_pcsx_redux = join-path $path_toolchain 'pcsx-redux'
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$path_psyq_iwyu = join-path $path_toolchain 'psyq_iwyu'
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$path_lpeg = join-path $path_toolchain 'lpeg'
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$path_mkpsxiso = join-path $path_toolchain 'mkpsxiso'
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clone-gitrepo $path_armips $url_armips
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clone-gitrepo $path_lpeg $url_lpeg
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clone-gitrepo $path_pcsx_redux $url_pcsx_redux
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clone-gitrepo $path_psyq_iwyu $url_psyq_iwyu
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# clone-gitrepo $path_mkpsxiso $url_mkpsxiso
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$path_armips_build = join-path $path_armips 'build'
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verify-path $path_armips_build
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push-location $path_armips_build
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& cmake ..
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& cmake --build . --config Debug
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pop-location
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# $path_pcsx_redux_vsprojects = join-path $path_pcsx_redux 'vscprojects'
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# $path_pcsx_redux_binaries = join-path $path_pcsx_redux_vsprojects 'x64/Release'
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# $psyq_obj_parser = join-path $path_pcsx_redux_binaries 'psyq-obj-parser.exe'
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# ════════════════════════════════════════════════════════════════════════════
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# PCSX-Redux — built via MSBuild (VS2022)
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# Requires: Visual Studio 2022 with the C++ desktop workload.
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# Output: toolchain\pcsx-redux\vsprojects\x64\Debug\pcsx-redux.exe
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# ════════════════════════════════════════════════════════════════════════════
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# Locate MSBuild from the VS2022 install (no hardcoded path — uses vswhere).
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$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
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if (-not (Test-Path $vswhere)) {
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write-error "vswhere not found at '$vswhere'. Install Visual Studio 2022 with the C++ desktop workload."
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exit 1
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}
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$msbuild_exe = & $vswhere -latest -products * -requires Microsoft.Component.MSBuild -find "MSBuild\**\Bin\MSBuild.exe" 2>$null | Select-Object -First 1
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if (-not $msbuild_exe) {
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write-error "MSBuild not found via vswhere. Install Visual Studio 2022 with the C++ desktop workload."
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exit 1
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}
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$path_pcsx_sln = join-path $path_pcsx_redux 'vsprojects\pcsx-redux.sln'
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# ════════════════════════════════════════════════════════════════════════════
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# NuGet restore — required before MSBuild.
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# pcsx-redux's .vcxproj files use the legacy packages.config style with
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# hardcoded `<Import Project="..\packages\{id}.{ver}\...">` directives.
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# MSBuild's `/t:Restore` won't fetch missing packages here (the local
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# packages\ dir is checked but no package-source lookup happens), and
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# `dotnet restore` errors on packages.config projects, so we walk every
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# packages.config, parse out the <package id version/> entries, and pull
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# any missing .nupkg directly from api.nuget.org's flat container.
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# ════════════════════════════════════════════════════════════════════════════
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$path_pcsx_packages = join-path $path_pcsx_redux 'vsprojects\packages'
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$nuget_flat_container = 'https://api.nuget.org/v3-flatcontainer'
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# Collect required (id, version) pairs from every packages.config.
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$required_packages = @{}
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Get-ChildItem -Path (join-path $path_pcsx_redux 'vsprojects') -Filter 'packages.config' -Recurse -ErrorAction SilentlyContinue |
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ForEach-Object {
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[xml]$xml = Get-Content -LiteralPath $_.FullName -Raw
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foreach ($pkg in $xml.packages.package) {
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$key = '{0}|{1}' -f $pkg.id, $pkg.version
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$required_packages[$key] = @{ id = $pkg.id; version = $pkg.version }
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}
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}
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# Ensure the packages root exists.
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if (-not (Test-Path -LiteralPath $path_pcsx_packages)) {
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New-Item -ItemType Directory -Path $path_pcsx_packages -Force | Out-Null
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}
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# Download anything missing. Skip the package entirely if its dir already has
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# any contents (the legacy packages.config style means the targets file
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# location varies per package — `luajit.native` puts it at build/native/,
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# `glfw` puts it elsewhere — so we can't probe a specific path; just check
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# whether the dir is non-empty).
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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foreach ($pkg in $required_packages.Values) {
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$pkgDir = Join-Path $path_pcsx_packages ('{0}.{1}' -f $pkg.id, $pkg.version)
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if ((Test-Path -LiteralPath $pkgDir) -and `
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(@(Get-ChildItem -LiteralPath $pkgDir -Recurse -ErrorAction SilentlyContinue).Count -gt 0)) {
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continue
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}
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$url = '{0}/{1}/{2}/{1}.{2}.nupkg' -f $nuget_flat_container, $pkg.id, $pkg.version
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$nupkg = Join-Path $pkgDir ('{0}.{1}.nupkg' -f $pkg.id, $pkg.version)
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New-Item -ItemType Directory -Path $pkgDir -Force | Out-Null
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Write-Host "Fetching NuGet package: $($pkg.id) $($pkg.version)"
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try {
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Invoke-WebRequest -Uri $url -OutFile $nupkg -UseBasicParsing -ErrorAction Stop
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[System.IO.Compression.ZipFile]::ExtractToDirectory($nupkg, $pkgDir)
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Remove-Item -LiteralPath $nupkg -Force
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} catch {
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$msg = $_.Exception.Message
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if ($msg -match '404') {
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Write-Host " Not on nuget.org (vendored?) — skipping $url"
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} else {
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Write-Warning "Failed to fetch $url — $msg"
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}
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if (Test-Path -LiteralPath $nupkg) { Remove-Item -LiteralPath $nupkg -Force }
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}
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}
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# ════════════════════════════════════════════════════════════════════════════
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# isoffi.lua size guard — `core.vcxproj` #includes src/core/isoffi.lua into
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# luaiso.cc via the `-- lualoader, R"EOF(...)EOF"` trick. The raw string
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# literal between R"EOF(-- and -- )EOF" must stay under ~16,379 bytes or
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# MSVC (19.44) fails with C2026 (its actual raw-string limit is 16,384,
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# minus 5 bytes for the `-- lualoader, ` prefix). If the upstream file
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# grows past that, trim it: remove license header, trailing whitespace,
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# blank separators, inline comments, and shrink 4-space indent to 2-space.
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# Idempotent — only writes when the raw string exceeds the limit.
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# ════════════════════════════════════════════════════════════════════════════
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$path_isoffi = join-path $path_pcsx_redux 'src\core\isoffi.lua'
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if (Test-Path -LiteralPath $path_isoffi) {
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$content = Get-Content -LiteralPath $path_isoffi -Raw -Encoding utf8
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$startMarker = $content.IndexOf('R"EOF(--')
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$endMarker = $content.IndexOf('-- )EOF"')
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$literalLen = if ($startMarker -ge 0 -and $endMarker -gt $startMarker) {
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$endMarker - ($startMarker + 8)
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} else { -1 }
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# Effective MSVC raw-string limit for the lualoader prefix is 16379 bytes.
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if ($literalLen -gt 16379) {
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Write-Host "isoffi.lua raw string is $literalLen bytes (>16379); trimming for MSVC C2026 limit."
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$lines = $content -split "`n"
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$markerIdx = -1
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for ($i = 0; $i -lt $lines.Length; $i++) {
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if ($lines[$i] -match '^-- \)EOF"') { $markerIdx = $i; break }
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}
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$newLines = @()
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for ($i = 0; $i -lt $lines.Length; $i++) {
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$lineNum = $i + 1
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$line = $lines[$i]
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# Keep the first line and the EOF-marker line untouched.
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if ($i -eq 0 -or $i -eq $markerIdx) { $newLines += $line; continue }
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# Drop the GPL license header (lines 2-17).
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if ($lineNum -ge 2 -and $lineNum -le 17) { continue }
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# Drop blank separator lines.
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if ($line -match '^\s*$') { continue }
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# Drop trailing whitespace.
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$line = $line -replace '\s+$', ''
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# Drop inline comments (anything from `--` to end of line).
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$line = $line -replace '\s*--.*$', ''
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# Shrink 4-space indent to 2-space.
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$line = $line -replace '^( )', ' '
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if ($line -match '^\s*$') { continue }
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$newLines += $line
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}
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($newLines -join "`n") | Out-File -LiteralPath $path_isoffi -Encoding utf8 -NoNewline
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$newLen = ((Get-Content -LiteralPath $path_isoffi -Raw -Encoding utf8) `
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-replace '.*R"EOF\(--', '' -replace '-- \)EOF".*', '').Length
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Write-Host "isoffi.lua trimmed: $literalLen -> $newLen bytes of raw string content."
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}
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}
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& $msbuild_exe $path_pcsx_sln /p:Configuration=Release /p:Platform=x64 /p:PlatformToolset=v143 /m /v:minimal
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# Locate luajit via scoop. `luajit.exe` is on PATH via scoop's shim;
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# we use `scoop prefix` to find the install root for the include dir (needed to compile lpeg against luajit's headers).
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# If scoop or luajit is missing, fail fast with an actionable message.
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$luajit_prefix = & scoop prefix luajit 2>$null
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if (-not $luajit_prefix -or -not (Test-Path (Join-Path $luajit_prefix 'bin/luajit.exe'))) {
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write-error "luajit not found via 'scoop prefix luajit'. Install via: scoop install luajit"
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exit 1
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}
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# Discover the luajit include dir by globbing `include/luajit-*`.
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# This avoids hardcoding a specific version (e.g. `luajit-2.1`).
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$luajit_include_root = Join-Path $luajit_prefix 'include'
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$lua_inc_dir = Get-ChildItem -Path $luajit_include_root -Directory -Filter 'luajit-*' -ErrorAction SilentlyContinue |
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Select-Object -First 1 -ExpandProperty FullName
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if (-not $lua_inc_dir) {
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write-error "No 'luajit-*' include dir found under '$luajit_include_root'. The scoop luajit install may be broken."
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exit 1
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}
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# Generate lpeg.dll by compiling the 6 source files directly.
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# `gcc` is on PATH (scoop's shim puts it there).
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# The source files: lpcap.c lpcode.c lpcset.c lpprint.c lptree.c lpvm.c
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# Link against luajit's import library (`libluajit-5.1.a`) for the Lua C API symbols (lua_*, luaL_*).
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$luajit_lib_dir = Join-Path $luajit_prefix 'lib'
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$lpeg_sources = @('lpcap.c', 'lpcode.c', 'lpcset.c', 'lpprint.c', 'lptree.c', 'lpvm.c')
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$lpeg_compile_args = @(
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'-O2', '-shared',
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"-I$lua_inc_dir",
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"-L$luajit_lib_dir",
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'-o', 'lpeg.dll'
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) + $lpeg_sources + @('-lluajit-5.1')
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push-location $path_lpeg
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& gcc @lpeg_compile_args
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pop-location
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# ════════════════════════════════════════════════════════════════════════════
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# lfs (LuaFileSystem) — compiled from pcsx-redux's vendored luafilesystem source.
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# Source: toolchain/pcsx-redux/third_party/luafilesystem/src/lfs.c
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# Output: toolchain/lfs/lfs.dll
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# ════════════════════════════════════════════════════════════════════════════
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$path_lfs = join-path $path_toolchain 'lfs'
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verify-path $path_lfs
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$lfs_src = join-path $path_pcsx_redux 'third_party\luafilesystem\src\lfs.c'
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$lfs_dll = join-path $path_lfs 'lfs.dll'
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$lfs_dll_import = join-path $luajit_lib_dir 'libluajit-5.1.dll.a'
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& gcc -O2 -shared "-I$lua_inc_dir" -o $lfs_dll $lfs_src $lfs_dll_import
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# ════════════════════════════════════════════════════════════════════════════
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# OpenBIOS — built from the PCSX-Redux source tree via make + mipsel-none-elf
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# Output: toolchain\pcsx-redux\src\mips\openbios\openbios.bin
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# ════════════════════════════════════════════════════════════════════════════
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$path_openbios = join-path $path_pcsx_redux 'src\mips\openbios'
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# Wipe stale *.dep files across src\mips. These cache absolute paths to the
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# GCC headers directory; if the toolchain was upgraded (e.g. v14.2.0 → v16.1.0)
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# Make reads the stale paths and aborts with "no rule to make target .../stddef.h".
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# `make clean` in openbios only clears its own dir — subdirs like
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# common/crt0/, modplayer/, and shell/ keep their stale .dep files. Easier to
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# just delete the lot before each build than to teach every Makefile about
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# deepclean recursion.
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Get-ChildItem -Path (join-path $path_pcsx_redux 'src\mips') -Recurse -Filter '*.dep' -ErrorAction SilentlyContinue |
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ForEach-Object { Remove-Item -LiteralPath $_.FullName -Force }
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push-location $path_openbios
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& make clean
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& make
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pop-location
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