Files
pikuma_ps1/code/graphics_system/gp.s
T
2025-08-04 19:45:22 -04:00

195 lines
8.0 KiB
ArmAsm

; IO PORT
IO_BASE_ADDR equ 0x1F80 ; IO Ports Memory map base address
; GPU Registers
gpio_port0 equ 0x1810 ; 1F801810h-Write GP0: Send GP0 Commands/Packets (Rendering and VRAM Access)
gpio_port1 equ 0x1814 ; 1F801814h-Write GP1: Send GP1 Commands (Display Control) (and DMA Control)
; GPU Command Format: [7:8] Command (8-bit), [0:6] Paraemter (24-bit)
gcmd_offset equ 24
gp_Reset equ 0x0 << gcmd_offset
; GP1(03h) - Display Enable
; On: 0x0
; Off: 0x1
gp_DisplayEnabled equ 0x03 << gcmd_offset | 0x0
gp_DisplayDisabled equ 0x03 << gcmd_offset | 0x1
; GP1(04h) - DMA Direction / Data Request
; 0-1 DMA Direction (0=Off, 1=FIFO, 2=CPUtoGP0, 3=GPUREADtoCPU) ;GPUSTAT.29-30
; 2-23 Not used (zero)
gp_DMA_FIFO equ 1
gp_DMA_CPU_to_GPU equ 2
gp_DMA_GPU_to_CPU equ 3
gp_DMA_Request equ 0x04 << gcmd_offset
; GP1(06h) - Horizontal Display range (on Screen)
; X2 = X1 + pixels * cycles_per_pix
; 0 - 11 X1 (260h + 0) ; 12bit ; \ counted in video clock units,
; 12 - 23 X2 (260h + 320 * 8) ; 12bit ; / relative to HSYNC
gp_HorizontalDisplayRange_3168_608 equ 0x06 << gcmd_offset | 0xC60 << 12 | 0x260
; GP1(07h) - Vertical Display range (on Screen)
; 0 - 9 Y1 (NTSC = 88h - (240 / 2), (PAL = A3h - (288 / 2)) ; \ scanline numbers on screen,
; 10 - 19 Y2 (NTSC = 88h + (240 / 2), (PAL = A3h + (288 / 2)) ; / relative to VSYNC
; 20 - 23 Not used (zero)
gp_VerticalDisplayRange_264_24 equ 0x07 << gcmd_offset | 264 << 10 | 24
; GP1(08h) - Display mode
; 0-1 Horizontal Resolution 1 (0=256, 1=320, 2=512, 3=640) ;GPUSTAT.17-18
; 2 Vertical Resolution (0=240, 1=480, when Bit5=1) ;GPUSTAT.19
; 3 Video Mode (0=NTSC/60Hz, 1=PAL/50Hz) ;GPUSTAT.20
; 4 Display Area Color Depth (0=15bit, 1=24bit) ;GPUSTAT.21
; 5 Vertical Interlace (0=Off, 1=On) ;GPUSTAT.22
; 6 Horizontal Resolution 2 (0=256/320/512/640, 1=368) ;GPUSTAT.16
; 7 Flip screen horizontally (0=Off, 1=On, v1 only) ;GPUSTAT.14
; 8-23 Not used (zero)
@DisplayMode equ 0x08
gp_DisplayMode_320x240_15bit_NTSC equ @DisplayMode << gcmd_offset | 0x0 << 7 | 0x0 << 6 | 0x0 << 5 | 0x0 << 4 | 0x0 << 3 | 0x0 << 2 | 0x1
;GP0(E1h) - Draw Mode setting (aka "Texpage")
; 0 - 3 Texture page X Base (N * 64) (ie. in 64-halfword steps) ; GPUSTAT.0-3
; 4 Texture page Y Base 1 (N * 256) (ie. 0, 256, 512 or 768) ; GPUSTAT.4
; 5 - 6 Semi-transparency (0 = B / 2 + F / 2, 1 = B + F, 2 = B - F, 3 = B + F / 4) ; GPUSTAT.5-6
; 7 - 8 Texture page colors (0 = 4 bit, 1 = 8bit, 2 = 15bit, 3 = Reserved) ; GPUSTAT.7-8
; 9 Dither 24bit to 15bit (0=Off / strip LSBs, 1 = Dither Enabled) ; GPUSTAT.9
; 10 Drawing to display area (0=Prohibited, 1=Allowed) ; GPUSTAT.10
; 11 Texture page Y Base 2 (N * 512) (only for 2 MB VRAM) ; GPUSTAT.15
; 12 Textured Rectangle X-Flip (BIOS does set this bit on power-up...?)
; 13 Textured Rectangle Y-Flip (BIOS does set it equal to GPUSTAT.13...?)
; 14 - 23 Not used (should be 0)
; 24 - 31 Command (E1h)
gp_ModeSetting_DrawAllowed equ 10
gp_ModeSetting_DipArea equ 0xE1 << gcmd_offset | 0x1 << gp_ModeSetting_DrawAllowed
; GP0(E3h) - Set Drawing Area top left (X1,Y1)
; GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
; Sets the drawing area corners. The Render commands GP0(20h..7Fh)
; are automatically clipping any pixels that are outside of this region.
; 0 - 9 X-coordinate (0..1023)
; 10 - 18 Y-coordinate (0..511) ; \ on v0 GPU (max 1 MB VRAM)
; 19 - 23 Not used (zero) ; /
; 10 - 19 Y-coordinate (0..1023) ; \ on v2 GPU (max 2 MB VRAM)
; 20 - 23 Not used (zero) ; /
; 24 - 31 Command (Exh)
gp_SetArea_TopLeft equ 0xE3 << gcmd_offset
gp_SetArea_BottomRight equ 0xE4 << gcmd_offset
; GP0(E5h) - Set Drawing Offset (X,Y)
; 0-9 X-coordinate (0..1023)
; 10-18 Y-coordinate (0..511) ;\on v0 GPU (max 1 MB VRAM)
; 19-23 Not used (zero) ;/
; 10-19 Y-coordinate (0..1023) ;\on v2 GPU (max 2 MB VRAM)
; 20-23 Not used (zero) ;/
; 24-31 Command (Exh)
gp_SetOffset equ 0xE5 << gcmd_offset
; GPU Memory Transfer Commands
; GP0(02h) Fill Vram
; GP0(02h) - Fill Rectangle in VRAM
; 1st Color+Command (CcBbGgRrh) ;24bit RGB value (see note)
; 2nd Top Left Corner (YyyyXxxxh) ;Xpos counted in halfwords, steps of 10h
; 3rd Width+Height (YsizXsizh) ;Xsiz counted in halfwords, steps of 10h
; Fills the area in the frame buffer with the value in RGB.
; Horizontally the filling is done in 16-pixel (32-bytes) units (see below masking/rounding).
; The "Color" parameter is a 24bit RGB value, however, the actual fill data is 16bit:
; The hardware automatically converts the 24bit RGB value to 15bit RGB (with bit15=0).
; Fill is NOT affected by the Mask settings (acts as if Mask.Bit0,1 are both zero).
gp_RectFillVM equ 0x02 << gcmd_offset
; GP0(A0h) - Copy Rectangle (CPU to VRAM)
; Transfers data from CPU to frame buffer.
; If the number of halfwords to be sent is odd, an extra halfword should be sent,
; as packets consist of 32bits words. The transfer is affected by Mask setting.
; 1st Command (Cc000000h)
; 2nd Destination Coord (YyyyXxxxh) ;Xpos counted in halfwords
; 3rd Width+Height (YsizXsizh) ;Xsiz counted in halfwords
; ... Data (...) <--- usually transferred via DMA
gp_Blit_VM_VM equ 0x80 << gcmd_offset
gp_Blit_CPU_VM equ 0xA0 << gcmd_offset
gp_Blit_VM_CPU equ 0xC0 << gcmd_offset
; GPU Render Polygon Commands
; When the upper 3 bits of the first GP0 command are set to 1 (001),
; then the command can be decoded using the following bitfield:
; bit number value meaning
; 31-29 001 polygon render
; 28 1/0 gouraud / flat shading
; 27 1/0 4 / 3 vertices
; 26 1/0 textured / untextured
; 25 1/0 semi-transparent / opaque
; 24 1/0 raw texture / modulation
; 23-0 rgb first color value.
gp_Poly_FirstColor equ 0
gp_Poly_RawTexture equ 1 << 24
gp_Poly_SemiTrans equ 1 << 25
gp_Poly_Textured equ 1 << 26
gp_Poly_Quad equ 1 << 27
gp_Poly_Tri equ 0 << 27
gp_Poly_ShadeFlat equ 0 << 28
gp_Poly_ShadeGourand equ 1 << 28
gp_Polygon equ 1 << 29
gp_Quad equ gp_Polygon | gp_Poly_Quad
gp_b10_X equ 0
gp_b10_Y equ 10
gp_b16_X equ 0
gp_b16_Y equ 16
gp_pixel equ (2 * byte)
gp_vec2 equ word
.macro gp_push_pak, port, reg_scratch, packet
load_imm reg_scratch, packet
store_word reg_scratch, port
.endmacro
.macro gcmd_push, port, reg_scratch, cmd
load_imm reg_scratch, cmd
store_word reg_scratch, port
.endmacro
.org 0x80010000 + 3000
.func gp_draw_tri_flat ;(
gp_draw_tri_flat__sp_size equ (3 * gp_vec2)
@@io_offset equ rarg_0 ; io_offset: word
@@color equ rarg_1 ; color: word
@@verts equ $sp ; verts: [3]gp_vec2
;)
@@vert_id equ rtmp_1
@@cmd equ rtmp_2
load_imm @@cmd, gp_Polygon
or @@cmd, @@cmd, @@color
store_word @@cmd, gpio_port0(@@io_offset)
load_word @@vert_id, 0 * gp_vec2(@@verts) :: nop :: store_word @@vert_id, gpio_port0(@@io_offset)
load_word @@vert_id, 1 * gp_vec2(@@verts) :: nop :: store_word @@vert_id, gpio_port0(@@io_offset)
load_word @@vert_id, 2 * gp_vec2(@@verts) :: nop :: store_word @@vert_id, gpio_port0(@@io_offset)
jump_reg rret_addr :: nop
.endfunc
.func gp_draw_tri_gouraud ;(
@@io_offset equ rarg_0
@@color equ rarg_1
@@color_2 equ rstatic_1
@@color_3 equ rstatic_2
@@vert_1 equ rarg_2
@@vert_2 equ rarg_3
@@vert_3 equ rstatic_0
;)
@@cmd equ rtmp_2
load_imm @@cmd, gp_Polygon | gp_Poly_ShadeGourand
or @@cmd, @@cmd, @@color
store_word @@cmd, gpio_port0(@@io_offset)
store_word @@vert_1, gpio_port0(@@io_offset)
store_word @@color_2, gpio_port0(@@io_offset)
store_word @@vert_2, gpio_port0(@@io_offset)
store_word @@color_3, gpio_port0(@@io_offset)
store_word @@vert_3, gpio_port0(@@io_offset)
jump_reg rret_addr :: nop
.endfunc