Files
pikuma_ps1/scripts/update_deps.ps1
T

132 lines
6.5 KiB
PowerShell

$path_root = split-path -Path $PSScriptRoot -Parent
$path_build = join-path $path_root 'build'
$path_code = join-path $path_root 'code'
$path_scripts = join-path $path_root 'scripts'
$path_toolchain = join-path $path_root 'toolchain'
# Halt on any error (instead of PowerShell's default `Continue`).
$ErrorActionPreference = 'Stop'
$misc = join-path $PSScriptRoot 'helpers/misc.ps1'
. $misc
# TODO(Ed): Review usage of these deps
# I originally cloned them when starting to get to the C runtime usage of the course
# However, based on the heavy reliance of the PSX.Dev extension I might fallback; also
# The gdb server doesn't need the full repo and were only using the src/mips
# which has a standalone repo (nuggets)
# armips may not be used at all but I'm not sure...
#
# PCSX-Redux: built via MSBuild (VS2022) — automated in the build section below.
# Requires: VS2022 with C++ desktop workload + PlatformToolset=v143 retarget.
# The .vcxproj files request v145; we pass /p:PlatformToolset=v143 to MSBuild.
# NuGet packages are restored automatically on first build.
# Output: toolchain\pcsx-redux\vsprojects\x64\Debug\pcsx-redux.exe
$url_armips = 'https://github.com/Kingcom/armips.git'
$url_pcsx_redux = 'https://github.com/grumpycoders/pcsx-redux.git'
$url_psyq_iwyu = 'https://github.com/johnbaumann/psyq_include_what_you_use.git'
$url_lpeg = 'https://github.com/roberto-ieru/LPeg.git'
$path_armips = join-path $path_toolchain 'armips'
$path_pcsx_redux = join-path $path_toolchain 'pcsx-redux'
$path_psyq_iwyu = join-path $path_toolchain 'psyq_iwyu'
$path_lpeg = join-path $path_toolchain 'lpeg'
clone-gitrepo $path_armips $url_armips
clone-gitrepo $path_lpeg $url_lpeg
clone-gitrepo $path_pcsx_redux $url_pcsx_redux
clone-gitrepo $path_psyq_iwyu $url_psyq_iwyu
$path_armips_build = join-path $path_armips 'build'
verify-path $path_armips_build
push-location $path_armips_build
& cmake ..
& cmake --build . --config Debug
pop-location
# $path_pcsx_redux_vsprojects = join-path $path_pcsx_redux 'vscprojects'
# $path_pcsx_redux_binaries = join-path $path_pcsx_redux_vsprojects 'x64/Release'
# $psyq_obj_parser = join-path $path_pcsx_redux_binaries 'psyq-obj-parser.exe'
# ════════════════════════════════════════════════════════════════════════════
# PCSX-Redux — built via MSBuild (VS2022)
#
# Requires: Visual Studio 2022 with the C++ desktop workload.
# The .vcxproj files target platform toolset v145, but VS2022 ships v143;
# we pass /p:PlatformToolset=v143 to retarget at build time (no file edits).
# NuGet packages (glfw, luajit.native, libFFmpeg-lite, x64sentry) are
# restored automatically by MSBuild on first build.
#
# Output: toolchain\pcsx-redux\vsprojects\x64\Debug\pcsx-redux.exe
# ════════════════════════════════════════════════════════════════════════════
# Locate MSBuild from the VS2022 install (no hardcoded path — uses vswhere).
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
if (-not (Test-Path $vswhere)) {
write-error "vswhere not found at '$vswhere'. Install Visual Studio 2022 with the C++ desktop workload."
exit 1
}
$msbuild_exe = & $vswhere -latest -products * -requires Microsoft.Component.MSBuild -find "MSBuild\**\Bin\MSBuild.exe" 2>$null | Select-Object -First 1
if (-not $msbuild_exe) {
write-error "MSBuild not found via vswhere. Install Visual Studio 2022 with the C++ desktop workload."
exit 1
}
$path_pcsx_sln = join-path $path_pcsx_redux 'vsprojects\pcsx-redux.sln'
& $msbuild_exe $path_pcsx_sln /p:Configuration=Release /p:Platform=x64 /p:PlatformToolset=v143 /m /v:minimal
# Locate luajit via scoop. `luajit.exe` is on PATH via scoop's shim;
# we use `scoop prefix` to find the install root for the include dir
# (needed to compile lpeg against luajit's headers).
# If scoop or luajit is missing, fail fast with an actionable message.
$luajit_prefix = & scoop prefix luajit 2>$null
if (-not $luajit_prefix -or -not (Test-Path (Join-Path $luajit_prefix 'bin/luajit.exe'))) {
write-error "luajit not found via 'scoop prefix luajit'. Install via: scoop install luajit"
exit 1
}
# Discover the luajit include dir by globbing `include/luajit-*`.
# This avoids hardcoding a specific version (e.g. `luajit-2.1`).
$luajit_include_root = Join-Path $luajit_prefix 'include'
$lua_inc_dir = Get-ChildItem -Path $luajit_include_root -Directory -Filter 'luajit-*' -ErrorAction SilentlyContinue |
Select-Object -First 1 -ExpandProperty FullName
if (-not $lua_inc_dir) {
write-error "No 'luajit-*' include dir found under '$luajit_include_root'. The scoop luajit install may be broken."
exit 1
}
# Generate lpeg.dll by compiling the 6 source files directly.
# `gcc` is on PATH (scoop's shim puts it there).
# The source files: lpcap.c lpcode.c lpcset.c lpprint.c lptree.c lpvm.c
# (per the lpeg makefile — no `make.lua` template generator in this version).
# Link against luajit's import library (`libluajit-5.1.a`) for the Lua C API symbols (lua_*, luaL_*).
$luajit_lib_dir = Join-Path $luajit_prefix 'lib'
$lpeg_sources = @('lpcap.c', 'lpcode.c', 'lpcset.c', 'lpprint.c', 'lptree.c', 'lpvm.c')
$lpeg_compile_args = @(
'-O2', '-shared',
"-I$lua_inc_dir",
"-L$luajit_lib_dir",
'-o', 'lpeg.dll'
) + $lpeg_sources + @('-lluajit-5.1')
push-location $path_lpeg
& gcc @lpeg_compile_args
pop-location
# ════════════════════════════════════════════════════════════════════════════
# OpenBIOS — built from the PCSX-Redux source tree via make + mipsel-none-elf
#
# OpenBIOS is an open-source PS1 BIOS implementation (no retail BIOS dump needed).
# It builds with the MIPS cross-toolchain (`mipsel-none-elf-gcc`, on PATH via the `mips` toolchain installer)
# + `make` (on PATH via scoop).
#
# Output: toolchain\pcsx-redux\src\mips\openbios\openbios.bin
# ════════════════════════════════════════════════════════════════════════════
$path_openbios = join-path $path_pcsx_redux 'src\mips\openbios'
push-location $path_openbios
& make clean
& make
pop-location