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https://github.com/Ed94/pikuma_ps1.git
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275 lines
14 KiB
C
275 lines
14 KiB
C
#ifdef INTELLISENSE_DIRECTIVES
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# pragma once
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# include "gen/macs.h"
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# include "gen/offsets.h"
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# include "dsl.h"
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# include "gcc_asm.h"
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# include "mips.h"
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# include "gte.h"
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# include "memory.h"
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# include "dsl.atom.h"
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#endif
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#pragma region Tape Drive
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/* -----------------------------------------------------------------------------------------------------------
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* TAPE DRIVE ABI
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* -----------------------------------------------------------------------------------------------------------
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* Note(Ed): One of the main purposes of this codebase is to help me learn this,
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* as such the information below may not* be entirely realized or finalized conceptually.
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* -----------------------------------------------------------------------------------------------------------
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* This ABI and its associated legos were directly inspired by researching the work of
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* Timothy Lottes and Onat Türkçüoğlu; along with many others. It's the simplest bootstrap of a
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* directly executed chain of assemby arrays (Atoms) that terminate with a yield sequence to the next atom.
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* These eventually lead to a terminal atom for the tape which is defined below as "tape_exit".
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*
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* This behaves as one of the simplest runtime harnesses ontop of a host-enviornment's execution engine
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* to author and compose programs with. From here various conventions can be further applied.
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* To make things easier to understand it may be better to focus on what this ABI does not have.
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* It does not have have any branching within the tape but relative branches within atoms or between atoms.
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* Branching nearly is always downstream. Atuomatic stack usage is non-existent.
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* Push/Pop, FIFO, or Arena/Bump data structures are used by atoms explicitly.
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* In it's current form with the C11 macro DSL, the user also has fullfill manual register allocation per atom.
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*
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* One of the remarkable things about utilizing this ABI is its essentially interopable with CPUs, GPUs, FPGA,
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* or, basically anything from the 5th generation consoles and onward.
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* The ABI directly reflects how all computational hardware must be architected in order to execute
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* digital logic effectively on current era tech.
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* On the PS1 we don't have access to a few features like multi-threading, speculative execution, or L3 cache;
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* but, we can set the foundation for legoing whats required for eventually expanding this ABI's paradigm
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* and core atoms to take those newer hardware features into account. For example, you can easily expand
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* this to support wave-based execution model on a PS2 or PS3. Not having a stack or
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* automatic register allocation means the user cannott ignore excessive argument shuffle across workload or
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* waves and thier phases. Crossing ABI boundaries to other runtimes that do has obviouss penalties.
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*
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* Learning data-oreinted code becomes a natural progression. Your not fighting a stack-based procedural
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* paradigm that wants to argument shuffle. There is no ambiguity due to the lack of constraints, for example,
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* on how the user may "call" a procedure in traditional random dispatch runtimes. The user does have to
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* hammer down "rules" or patterns for massaging the compiler to dissolve those call frames; just to get
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* the asesmbly into its desired form. The form is obvious, and once the user gets to author these compoonents
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* it becomes a game of tetris.
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*
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* Another feature is this ABI is very compatible with bootstrapping and developing simple toolchains built off
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* of bit-packed annotated command streams the user can directly author, maintatain, and immediately execute.
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* That being like a color forth, or maybe something more familar like an immediate mode library
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* for various systems such as GUIs. This can make the tetris less of a chore with some helpful policy
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* generation for allocation of registers, helping to choose resuable components, designing DSL on the fly, etc.
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* -----------------------------------------------------------------------------------------------------------
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* TODO(Ed): We need pretty ascii diagrams and proper guides, articles, etc.
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* -----------------------------------------------------------------------------------------------------------
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* For now this ideation has just started functioning. I'm abusing C11 & a lua metaprogram to help establish
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* a hybrid toolchain to ideate on a traditional text-based authoring UX for this paradigm.
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* If pcsx-redux provides viable hot-reload and persistent data storage beyond save-states
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* (just copying ram to filesystem), I can author a color forth to mess around with.
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* With either an editor in-emulator or on the actual machine itself. Assembly is tedius,
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* but I think this codebase most likely has a pretty ergonomic flavor worst case...
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* */
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/* Register Allocation Info */
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enum {
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R_AtomJmp = R_T8 atom_reg, /* debug-visible; tape yield handshake scratch */
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R_TapePtr = R_T9 atom_reg, /* The Instruction Stream Pointer */
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/* Stringification codes for the GCC inline assembler clobber lists. */
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#define R_AtomJmp_Code R_T8_Code
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#define R_TapePtr_Code R_T9_Code
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// R_InCursor = R_T4,
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// #define R_InCursor_Code R_T4_Code
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// Reserved Registers (Callee-saved):
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// - R_T9: Holds the Tape Ptr which we need to increment
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// If we hit a wall with register allocations we can clobber V0 & V1 (return values), defering as opt-in by user.
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// - R_RA: Not sure??
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// Needed by ac_yield but can be used as atom scratch:
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// - R_T8: Will be used as the atom jump register.
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// All allocatable registers for mips atoms:
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R_TScratchVolatile = R_AT, // This one is reserved for psuedo instructions, but you can technically use it.
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R_TScratch0 = R_T0,
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R_TScratch1 = R_T1,
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R_TScratch2 = R_T2,
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R_TScratch3 = R_T3,
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R_TScratch4 = R_T4,
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R_TScratch5 = R_T5,
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R_TScratch6 = R_T6,
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R_TScratch7 = R_T7,
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R_TScratch8 = R_T8,
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R_TScratch10 = R_V0, // Tend to be used with gte DMAs
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R_TScratch11 = R_V1, // Tend to be used with gte DMAs
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// Note(Ed): We can technically clobber these, but don't unless we hit a bottleneck.
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// A 0-2
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// S 0-7
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};
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typedef U4 const MipsCode; // Underlying type to mips asm words.
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typedef Slice_(MipsCode);
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typedef U4 const MipsAtom; // Underlying type to an array of mips asm words that must terminate with an ac_yield.
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#define MipsAtom_(sym) MipsCode sym [] align_(4) =
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// Used for atoms with value-args
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// FI_ void ac_X(args) MipsAtomComp_Proc_(ac_X, { body })
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// expands to:
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// FI_ void ac_X(args) { MipsCode ac_X[] align_(4) = { body }; return ac_X; }
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#define MipsAtom_Proc_(sym, abuilder, ...) { MipsCode sym [] align_(4) = __VA_ARGS__; atombuilder_unroll(abuilder, slice_from_array(MipsCode, sym)); }
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// Used for components with no args (e.g., ac_load_tri_indices) or identifier-args (hardcoded register names).
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// MipsAtomComp_(ac_X) { body }
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// expands to:
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// MipsCode ac_X[] align_(4) = { body };
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#define MipsAtomComp_(sym) MipsCode sym [] align_(4) =
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// Used for components with value-args (mandatory `ab` (atom-builder) arg).
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// FI_ void ac_X(MipsAtomBuilder_R ab, args) MipsAtomComp_Proc_(ac_X, ab, { body })
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// expands to:
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// FI_ void ac_X(MipsAtomBuilder_R ab, args) {
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// MipsCode ac_X[] align_(4) = { body };
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// atombuilder_unroll(ab, slice_from_array(MipsCode, ac_X));
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// }
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// The body must NOT include mac_yield() (the parent atom yields).
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// Inline-only callers (the generated `mac_<name>` aliases) skip this arg via metaprogram filtering;
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// escape callers (ac_<name> invoked as a function) pass a long-lived builder.
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#define MipsAtomComp_Proc_(sym, ab, ...) { MipsCode sym [] align_(4) = __VA_ARGS__; atombuilder_unroll(ab, slice_from_array(MipsCode, sym)); }
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/* Line-table anchor: gcc only adds a file to the .debug_line file table when the contains line-numbered content.
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Files containing only atoms and atom components.
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Place `ATOM_FILE_LINE_MARKER();` once at file scope in any `.atom.c` that defines atoms.
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The macro expands to a file-scope `internal U4 const` declaration keeps the file in the line table.
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The constant is in `.rodata` and unreferenced; the linker may eliminate it.
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The two-level concat + `__LINE__` suffix makes the identifier unique per call site
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(the identifier embeds the source line, so duplicates across `#include`d files don't collide). */
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#define ATOM_FILE_DEBUGGER_LINE_MARKER(file_name) internal U4 const tmpl(atom_file_debugger_line_marker,file_name) = 0
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typedef Slice_(MipsAtom); typedef Slice_MipsAtom Tape;
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/* The 'Exit' Atom */
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atom_dbg_skip MipsAtom_(tape_exit) { jump_reg(rret_addr), nop };
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// TODO(Ed): When we have a substantial workload/throughput, profile each of these to see impact at ABI boundaries.
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/* Tape Runner (Default) */
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FI_ void tape_run(Tape tape) { register U4* tape_ptr rgcc(R_TapePtr) = u4_r(tape.ptr); asm volatile(
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asm_words(
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load_word( R_AtomJmp, R_TapePtr, 0) /* Bootstrap the first jump */
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, add_ui_self(R_TapePtr, S_(MipsAtom)) /* Advance tape */
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, call_reg( R_AtomJmp) /* jalr $t9 */
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, nop /* Branch delay slot */
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)
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asm_rpins, r_use(tape_ptr)
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asm_clobber:
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rlit(R_AT),
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rlit(R_V0), rlit(R_V1), // We clobber these for GTE ACs (that don't expose register selection, might expose them in the future...)
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rlit(R_T0), rlit(R_T1), rlit(R_T2), rlit(R_T3), rlit(R_T4),
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rlit(R_T5), rlit(R_T6), rlit(R_T7), rlit(R_T8),
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clb_mem_drain
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); }
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/* Tape Runner (Static and Arg Clobbers) */
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FI_ void tape_run_a02_s07(Tape tape) { register U4* tape_ptr rgcc(R_TapePtr) = u4_r(tape.ptr); asm volatile(
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asm_words(
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load_word( R_AtomJmp, R_TapePtr, 0) /* Bootstrap the first jump */
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, add_ui_self(R_TapePtr, S_(MipsAtom)) /* Advance tape */
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, call_reg( R_AtomJmp) /* jalr $t9 */
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, nop /* Branch delay slot */
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)
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asm_rpins, r_use(tape_ptr)
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asm_clobber:
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rlit(R_AT),
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rlit(R_V0), rlit(R_V1), rlit(R_A0), rlit(R_A1), rlit(R_A2),
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rlit(R_T0), rlit(R_T1), rlit(R_T2), rlit(R_T3), rlit(R_T4),
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rlit(R_T5), rlit(R_T6), rlit(R_T7), rlit(R_T8),
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rlit(R_S0), rlit(R_S1), rlit(R_S2), rlit(R_S3), rlit(R_S4),
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rlit(R_S5), rlit(R_S6), rlit(R_S7),
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clb_mem_drain
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); }
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// Procedural authoring of tapes:
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typedef Relative_(FArena) Struct_(TapeBuilder) { U4 ptr; U4 capacity; U4 used; };
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FI_ void tb_init(TapeBuilder* tb, FArena* arena) { tb->ptr = arena->start; tb->used = 0; }
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FI_ TapeBuilder tb_make_old( FArena* arena) { return (TapeBuilder){ arena->start, 0 }; }
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FI_ TapeBuilder tb_make(Slice mem) { return (TapeBuilder){ mem.ptr, mem.len, 0 }; }
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FI_ void tb_emit(TapeBuilder* tb, MipsAtom* atom) { u4_r(tb->ptr)[tb->used] = u4_(atom); ++ tb->used; }
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FI_ void tb_data(TapeBuilder* tb, U4 data) { u4_r(tb->ptr)[tb->used] = u4_(data); ++ tb->used; }
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#define tb_emit_(atom) tb_emit(& tb, atom)
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#define tb_data_(field, data) tb_data(& tb, u4_(data))
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FI_ void tb_emit_bundle(TapeBuilder_R tb, Slice_MipsAtom atoms) { mem_copy(u4_(tb->ptr), u4_(atoms.ptr), tb->used); tb->used += atoms.len; }
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FI_ Tape tb_end (TapeBuilder* tb) { tb_emit(tb,tape_exit); return (Tape){ C_(U4*,tb->ptr), tb->used }; }
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FI_ Tape tb_slice(TapeBuilder tb) { return (Tape){ C_(U4*,tb.ptr), tb.used }; }
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#define tb_scope(tb) for(U4 tbs_once=0;tbs_once==0;++tbs_once,tb_emit(tb,tape_exit))
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FI_ void tb_scope_run_end(TapeBuilder* tb) { tb_emit(tb,tape_exit); tape_run(tb_slice(tb[0])); }
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#define tb_scope_run(tb) for(U4 tbs_once=0;tbs_once==0;++tbs_once,tb_scope_run_end(tb))
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#pragma endregion Tape Drive
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#pragma region Macro Mips Atom Components
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/* ---------------------------------------------------------------------------
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* MACRO ATOM Components (Reusable Assembly Components)
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* These do NOT yield. They are expanded inline inside Tape Atoms.
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* ---------------------------------------------------------------------------*/
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// The 'Yield' sequence for Tape Atoms (mac_yield).
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// - mac_yield() is the safe default for atom-endings: 4 words, BD-slot of jr is mandatory nop.
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// - mac_yield_load() + mac_yield_tail():
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// - unconditional branch: mac_yield_load fills the branch's BD-slot (replaces a nop);
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// - mac_yield_tail runs at the branch target (does NOT re-load R_AtomJmp).
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atom_dbg_skip MipsAtomComp_(ac_yield) {
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load_word(R_AtomJmp, R_TapePtr, 0),
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add_ui_self( R_TapePtr, S_(MipsCode)),
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jump_reg( R_AtomJmp), nop,
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};
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atom_dbg_skip MipsAtomComp_(ac_yield_load) {
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load_word(R_AtomJmp, R_TapePtr, 0),
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};
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atom_dbg_skip MipsAtomComp_(ac_yield_tail) {
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add_ui_self(R_TapePtr, S_(MipsCode)),
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jump_reg( R_AtomJmp), nop,
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};
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#pragma endregion Macro Atom Components
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#pragma region Mips Atom Builder
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// This helps with runtime procedural authoring of mips atoms.
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typedef Struct_(FMipsAtom512) { U4 data[512]; U4 used; };
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// FArena Related
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typedef Relative_(FArena) Struct_(MipsAtomBuilder) { U4 start; U4 capacity; U4 used; };
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// Whatever the builder is writting to should most likely coresspond
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// to something that can fit within instruction cache?
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FI_ void atombuilder_unroll(MipsAtomBuilder_R ab, Slice_MipsCode code) {
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assert(ab->capacity - ab->used - code.len);
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U4* dest = (U4*)ab->start + ab->used; /* write at next-available slot (arena accumulation) */
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mem_copy(u4_(dest), u4_(code.ptr), code.len);
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mem_bump(ab->start, ab->capacity, & ab->used, code.len);
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}
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#define atombuilder_unroll_mac(ab, mac) atombuilder_unroll(ab, slice_arg_from_array(Slice_MipsCode, mac))
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// When done authoring, utilize this to cap-off the atom (if not utilizing a MipsAtom_Proc).
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FI_ void atombuilder_end(MipsAtomBuilder_R ab) {
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U4* dest = (U4*)ab->start + ab->used; /* write at next-available slot */
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mem_copy(u4_(dest), u4_(ac_yield), S_(ac_yield));
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mem_bump(ab->start, ab->capacity, & ab->used, S_(ac_yield));
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}
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#define mipsatom_from_builder(ab) C_(MipsAtom*, (ab).start)
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// tb_emit_builder(tb, ab) — emit the builder's atom into the tape and advance tb->used.
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// Thin wrapper around tb_emit(tb, mipsatom_from_builder(ab[0])).
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// Equivalent to tb_emit(tb, code_<name>) for runtime-built atoms.
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FI_ void tb_emit_builder(TapeBuilder_R tb, MipsAtomBuilder_R ab) { tb_emit(tb, mipsatom_from_builder(ab[0])); }
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#pragma endregion Mips Atom Builder
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#pragma region Mips Atom Procs
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#pragma endregion Mips Atom Procs
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#pragma region Baked Mips Atoms
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// These atoms are resolved at compile time and are (usually) statically linked readonly data.
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#pragma endregion Baked Mips Atoms
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