#ifdef INTELLISENSE_DIRECTIVES # pragma once # include "dsl.h" # include "math.h" # include "mips.h" #endif /* C2 data registers */ /* --- GTE Data Registers (Coprocessor 2) --- */ typedef enum { C2_VXY0 = 0, C2_VZ0 = 1, C2_VXY1 = 2, C2_VZ1 = 3, C2_VXY2 = 4, C2_VZ2 = 5, C2_RGB = 6, C2_OTZ = 7, C2_IR0 = 8, C2_IR1 = 9, C2_IR2 = 10, C2_IR3 = 11, C2_SXY0 = 12, C2_SXY1 = 13, C2_SXY2 = 14, C2_SXYP = 15, C2_SZ0 = 16, C2_SZ1 = 17, C2_SZ2 = 18, C2_SZ3 = 19, C2_RGB0 = 20, C2_RGB1 = 21, C2_RGB2 = 22, C2_RES1 = 23, C2_MAC0 = 24, C2_MAC1 = 25, C2_MAC2 = 26, C2_MAC3 = 27, C2_IRGB = 28, C2_ORGB = 29, C2_LZCS = 30, C2_LZCR = 31 }; /* Semantic Aliases for GTE Data Registers */ #define GTE_IN_VEC0_XY C2_VXY0 /* Input Vector 0 (X, Y) */ #define GTE_IN_VEC0_Z C2_VZ0 /* Input Vector 0 (Z) */ #define GTE_IN_VEC1_XY C2_VXY1 /* Input Vector 1 (X, Y) */ #define GTE_IN_VEC1_Z C2_VZ1 /* Input Vector 1 (Z) */ #define GTE_IN_VEC2_XY C2_VXY2 /* Input Vector 2 (X, Y) */ #define GTE_IN_VEC2_Z C2_VZ2 /* Input Vector 2 (Z) */ #define GTE_IN_COLOR C2_RGB /* Input Color (R, G, B, Code) */ #define GTE_OUT_SCR_XY0 C2_SXY0 /* Output Screen Coord 0 (X, Y) */ #define GTE_OUT_SCR_XY1 C2_SXY1 /* Output Screen Coord 1 (X, Y) */ #define GTE_OUT_SCR_XY2 C2_SXY2 /* Output Screen Coord 2 (X, Y) */ #define GTE_OUT_DEPTH C2_OTZ /* Output Ordering Table Z (Depth) */ #define GTE_MATH_ACCUM0 C2_MAC0 /* Math Accumulator 0 */ #define GTE_MATH_ACCUM1 C2_MAC1 /* Math Accumulator 1 */ #define GTE_MATH_ACCUM2 C2_MAC2 /* Math Accumulator 2 */ /* --- GTE Command Semantics (The Bitfield Meanings) --- * A GTE command is a single 32-bit word sent to COP2. * It is highly configurable via bitfields. */ /* Shift Fraction (Bit 19) - Determines fixed-point division */ #define GTE_SF_FRACTIONAL 0 /* Divide result by 4096 (Standard 4.12 fixed point) */ #define GTE_SF_INTEGER 1 /* No division (Raw integer math) */ /* Matrix Select (Bits 18-17) - Which 3x3 matrix to multiply by */ #define GTE_MX_ROTATION 0 /* Rotation Matrix (RT) */ #define GTE_MX_LIGHT 1 /* Light Matrix (LL) */ #define GTE_MX_COLOR 2 /* Color Matrix (LC) */ #define GTE_MX_NONE 3 /* Reserved / Do not multiply */ /* Vector Select (Bits 16-15) - Which input vector to use */ #define GTE_V_VEC0 0 /* Use Vector 0 (VXY0, VZ0) */ #define GTE_V_VEC1 1 /* Use Vector 1 (VXY1, VZ1) */ #define GTE_V_VEC2 2 /* Use Vector 2 (VXY2, VZ2) */ #define GTE_V_IR_REGS 3 /* Use Intermediate Registers (IR1, IR2, IR3) */ /* Control Vector Select (Bits 14-13) - Which vector to ADD after multiplication */ #define GTE_CV_TRANSLATE 0 /* Add Translation Vector (TRX, TRY, TRZ) */ #define GTE_CV_BG_COLOR 1 /* Add Background Color (RBK, GBK, BBK) */ #define GTE_CV_FAR_COLOR 2 /* Add Far Color (RFC, GFC, BFC) */ #define GTE_CV_NONE 3 /* Add Zero (No addition) */ /* Limit/Clamp (Bit 10) - Prevents overflow artifacts */ #define GTE_LM_NORMAL 0 /* Normal math (can overflow) */ #define GTE_LM_CLAMP 1 /* Clamp results to valid hardware ranges (e.g., RGB 0-255) */ /* Core Command IDs (Bits 5-0) */ #define GTE_CMD_RTPS 0x01 /* Rot/Trans Perspective Single (1 vertex) */ #define GTE_CMD_RTPT 0x02 /* Rot/Trans Perspective Triple (3 vertices) */ #define GTE_CMD_NCLIP 0x06 /* Normal Clipping (Backface culling) */ #define GTE_CMD_OP 0x0C /* Outer Product */ #define GTE_CMD_MVMVA 0x12 /* Matrix Vector Multiply & Add (Custom math) */ /* COP2 (GTE) Transfer Format * Opcode is always MIPS_OP_COP2. The 'sub' field determines direction (MT/MF). */ #define ENC_COP2_TX(sub, rt, rd) \ ((MIPS_OP_COP2 << MIPS_OPCODE_SHIFT) | \ (((sub) & MIPS_REG_MASK) << MIPS_RS_SHIFT) | \ (((rt) & MIPS_REG_MASK) << MIPS_RT_SHIFT) | \ (((rd) & MIPS_REG_MASK) << MIPS_RD_SHIFT)) /* GTE Command Format (The math engine trigger) * Opcode is always MIPS_OP_COP2, RS is always 1 (CO). * The lower 25 bits are the GTE-specific command payload. */ #define GTE_CMD_BASE ((MIPS_OP_COP2 << MIPS_OPCODE_SHIFT) | (1 << 25)) #define ENC_GTE_CMD(sf, mx, v, cv, lm, cmd) \ (GTE_CMD_BASE | \ (((sf) & 1) << 19) | (((mx) & 3) << 17) | (((v) & 3) << 15) | \ (((cv) & 3) << 13) | (((lm) & 1) << 10) | ((cmd) & 0x3F))