#include "stdio.h" #include #include "assert.h" #include "libgpu.h" #include "libetc.h" #include "duffle/dsl.h" #include "duffle/memory.h" #include "duffle/math.h" #include "duffle/gp.h" #include "hello_gpu.h" typedef def_farray(Vec_2S16, 3); typedef def_struct(TriFlat) { U32 tag; RGB8 color; BYTE code; union { struct { Vec_2S16 p0; Vec_2S16 p1; Vec_2S16 p2; }; A3_Vec_2S16 points; }; }; typedef def_farray(Vec_2S16, 4); typedef def_struct(QuadFlat) { U32 tag; RGB8 color; BYTE code; union { struct { Vec_2S16 p0; Vec_2S16 p1; Vec_2S16 p2; Vec_2S16 p3; }; A4_Vec_2S16 points; }; }; typedef def_struct(Tile) { U32 tag; RGB8 color; BYTE code; Rect_S16 rect; }; #define PrimitiveBuff_Len 2048 #define OrderingTbl_Len 16 typedef U32 OrderingTable_Buffer[OrderingTbl_Len]; typedef def_farray(OrderingTable_Buffer, 2); typedef BYTE PrimitiveBuffer[PrimitiveBuff_Len]; typedef def_farray(PrimitiveBuffer, 2); typedef def_struct(PrimitiveArena) { A2_PrimitiveBuffer buf; SSIZE used; }; typedef def_struct(SMemory) { DoubleBuffer screen_buf; A2_OrderingTable_Buffer ordering_tbl; PrimitiveArena primitives; S16 active_screen_buf; }; global SMemory static_mem; extern SMemory static_mem; BYTE* prim__alloc(SSIZE type_width, ct_lit Str8 type_name) { gknown PrimitiveArena* pa = & static_mem.primitives; gknown BYTE* buf = (BYTE*) static_mem.primitives.buf[static_mem.active_screen_buf]; assert(pa->used + type_width < PrimitiveBuff_Len); BYTE* next = buf + pa->used; pa->used += type_width; return next; } #define prim_alloc(type) (type*)prim__alloc(size_of(type), txt( stringify(type) )) void gp_screen_init_c11(DoubleBuffer* screen_buf, S16* active_screen_buf) { ResetGraph(0); SetDispMask(1); // gp_DisplayEnabled // Just setting env data, not interacting with console hw. // First buffer area SetDefDispEnv((DISPENV*)& screen_buf->display[0], 0, 0, ScreenRes_X, ScreenRes_Y); SetDefDrawEnv((DRAWENV*)& screen_buf->draw [0], 0, ScreenRes_Y, ScreenRes_X, ScreenRes_Y); // Second buffer area SetDefDispEnv((DISPENV*)& screen_buf->display[1], 0, ScreenRes_Y, ScreenRes_X, ScreenRes_Y); SetDefDrawEnv((DRAWENV*)& screen_buf->draw [1], 0, 0, ScreenRes_X, ScreenRes_Y); // Set the back/drawing buffer screen_buf->draw[0].enable_auto_clear = true; screen_buf->draw[1].enable_auto_clear = true; // Set the background clear color screen_buf->draw[0].initial_bg_color = (RGB8){ .r = 63, .g = 0, .b = 127 }; screen_buf->draw[1].initial_bg_color = (RGB8){ .r = 127, .g = 63, .b = 0 }; // Set the current initial buffer * active_screen_buf = 0; PutDispEnv((DISPENV*)& screen_buf->display[* active_screen_buf]); DRAWENV* env = (DRAWENV*)& screen_buf->draw[* active_screen_buf]; PutDrawEnv(env); // Initialize and setup the GTE geometry offsets InitGeom(); SetGeomOffset(ScreenRes_CenterX, ScreenRes_CenterY); SetGeomScreen(ScreenRes_CenterX); } void gp_display_frame(DoubleBuffer* screen_buf, S16* active_screen_buf, U32* ordering_buf) { DrawSync(0); VSync(0); PutDispEnv((DISPENV*)& screen_buf->display[* active_screen_buf]); PutDrawEnv((DRAWENV*)& screen_buf->draw [* active_screen_buf]); { DrawOTag((u_long*) (ordering_buf + OrderingTbl_Len - 1)); } * active_screen_buf = ! (* active_screen_buf); // Swap current buffer gknown static_mem.primitives.used = 0; } void render(void) { } void update(PrimitiveArena* pa, S16 active_screen_buff, U32* ordering_buf) { ClearOTagR((u_long*) ordering_buf, OrderingTbl_Len); Tile* tile = prim_alloc(Tile); setTile((TILE*) tile); tile->rect = (Rect_S16){ 82, 32, 64, 64 }; tile->color = (RGB8){ 0, 255, 0}; addPrim(ordering_buf, tile); TriFlat* tri = prim_alloc(TriFlat); setPolyF3(tri); tri->p0 = (Vec_2S16){ 64, 100}; tri->p1 = (Vec_2S16){200, 150}; tri->p2 = (Vec_2S16){ 50, 220}; tri->color = (RGB8){ 255, 0, 255 }; addPrim(ordering_buf, tri); } int main(void) { static_mem.primitives.used = 0; gp_screen_init(); // gp_screen_init_c11(& static_mem.screen_buf, & static_mem.active_screen_buf); while (1) { gknown S16* active_screen = & static_mem.active_screen_buf; gknown U32* ordering_buf = static_mem.ordering_tbl[* active_screen]; update(& static_mem.primitives, * active_screen, ordering_buf); render(); gp_display_frame(& static_mem.screen_buf, active_screen, ordering_buf); }; return 0; }