#pragma region Vendors #include #include // #include // #include "libgpu.h" // #include "libetc.h" // #include "libgte.h" #pragma endregion Vendors #pragma region Duffle Headers # include "duffle/gen/macs.h" # include "duffle/gen/offsets.h" #include "duffle/word_count.metadata.h" #include "duffle/dsl.h" #include "duffle/memory.h" #include "duffle/math.h" #include "duffle/gcc_asm.h" #include "duffle/mips.h" #include "duffle/gp.h" #include "duffle/gte.h" #include "duffle/pad.h" #include "duffle/dsl.atom.h" #include "duffle/lottes_tape.h" #include "duffle/bios.h" #include "duffle/psyq.h" #pragma endregion Duffle Headers #pragma region Duffle TUs #include "duffle/pad.c" #include "duffle/math.atom.h" #include "duffle/mips.atom.c" #include "duffle/gte.atom.c" #include "duffle/gp.atom.c" #include "duffle/pad.atom.c" #include "duffle/psyq.atom.c" #pragma endregion Duffle TUs #pragma region Hello Camera Headers # include "gen/macs.h" # include "gen/offsets.h" # include "gen/auto_reg.h" #include "hello_camera.h" #pragma endregion Hello Camera Headers #pragma region Hello Joypad TUs #include "hello_camera.atom.c" #pragma endregion Hello Joypad TUs enum { Scratchpad_Loc = 0x1F800000, }; #define C_scratch(type) C_(type, Scratchpad_Loc) enum { Scratchpad_Len = 1024, MemTape_Len = 512, ResolveLookAtArena_Words = 1024, ResolveLookAtArena_Size = ResolveLookAtArena_Words * S_(MipsCode), CT_InitAtomMem_Words = Kilo_(4), CT_InitAtomMem_Size = CT_InitAtomMem_Words * S_(MipsCode), }; typedef Struct_(SMemory) { PrimitiveArena primitives; A2_OrderingTable_Buffer ordering_tbl; DoubleBuffer screen_buf; S4 active_buf_id; U4 MemTape[MemTape_Len]; MT3_S2S4 tform_world; MT3_S2S4 tform_view; Camera cam; Ent_Cube cube; Ent_Floor floor; PadBiosRaw pad_raw[2]; PadState pad[2]; // TODO(Ed): We don't need this we can just cast at any point an address to a desired view of scratchpad, we have the address. U4_V scratchpad; // d-cache U1 ct_init_atom_mem[CT_InitAtomMem_Size]; MipsAtom* normalize_v3s4; // TODO(Ed): Convert normalize_v3s4 to a generic atom? // This would allow us to reduce specializations with the loss being some cycles to loading registers. // The cost would be 3 loads (scratch, src_ptr, dst_offset) from tape and U1 resolve_look_at_mem[ResolveLookAtArena_Size]; MipsAtom* resolve_look_at_bundle[AtomBundle_Len(resolve_look_at)]; }; global SMemory smem; extern SMemory smem; #define pad0_btn_(btn) btn & smem.pad[0].buttons #define pad1_btn_(btn) btn & smem.pad[1].buttons I_ B1* prim__alloc(U4 type_width, Str8 type_name) { gknown PrimitiveArena* pa = & smem.primitives; gknown B1* buf = (B1*) r_(smem.primitives.buf)[smem.active_buf_id]; assert(pa->used + type_width < PrimitiveBuff_Len); B1* next = buf + pa->used; pa->used += type_width; return next; } #define prim_alloc(type) (type*)prim__alloc(S_(type), slit( stringify(type))) I_ void resolve_look_at_c11(MT3_S2S4* look_at, P3_S4* eye, P3_S4* target, V3_S4* up_in) { // RGA(Lengyel): Build matrix expansion of a rigid transformation. Corresponding motor is not constructed; we write the LA form for GTE. // Preconditions: eye != target, up_in not collinear with (target - eye). V3_S4 right, up, forward; V3_S4 ux, uy, uz; V3_S4 pos, off; forward = target[0]; sub_v3s4(& forward, eye[0]); // RGA(Lengyel): Affine point - point = zero-weight direction. normalize_v3s4(& forward, & uz); // RGA(Lengyel): Normalize the direction bulk. Not finite-point unitization. cross_v3s4(& uz, up_in, & right); normalize_v3s4(& right, & ux); // RGA(Lengyel): Complement(Wedge(forward, up_in)) -> right axis. cross_v3s4(& uz, & ux, & up); normalize_v3s4(& up, & uy); // RGA(Lengyel): Complement(Wedge(forward, right)) -> up axis. // RGA(Lengyel): matrix expansion of the world-to-camera rotation (basis rows). look_at->m[0][0] = ux.x; look_at->m[0][1] = ux.y; look_at->m[0][2] = ux.z; look_at->m[1][0] = uy.x; look_at->m[1][1] = uy.y; look_at->m[1][2] = uy.z; look_at->m[2][0] = uz.x; look_at->m[2][1] = uz.y; look_at->m[2][2] = uz.z; pos = eye[0]; mul_v3s4(& pos, v3s4(-1,-1,-1)); // RGA(Lengyel): -eye in world coordinates (spatial bulk only; implicit weight is dropped). // RGA(Lengyel): R * (-eye) is the full matrix translation column. // Motor translator would store half this displacement in m.xyz; GTE consumes full column. mul_m3s2_v3s4(look_at, & pos, & off); trans_m3s2( look_at, & off); } FI_ void camera_look_at_c11(Camera* c, P3_S4* target, V3_S4* up_in) { resolve_look_at_c11(& c->look_at, & c->pos, target, up_in); } internal void compile_resolve_look_at(void) { /* Wrap the static arena in a MipsAtomBuilder. */ AtomArena ab = atomarena_make(slice_ut_arr(smem.resolve_look_at_mem)); TapeBuilder tb = tb_make(slice_ut_arr(smem.resolve_look_at_bundle)); U4 pin_mask = regfile_abi_mask | (1 << R_ResolveScratch); RegFile rf = regfile(pin_mask); #define ralloc() regfile_alloc(& rf) #define ralloc_v3() { ralloc(), ralloc(), ralloc() } tb_emit_(AtomBundleEntry_(resolve_look_at, input_and_sub)(& ab, RegUse_(resolve_look_at_input_and_sub) { .scratch = R_ResolveScratch, .target = ralloc(), .eye = ralloc(), .up_in = ralloc(), .t0 = ralloc(), .t1 = ralloc(), .t2 = ralloc(), .t3 = ralloc(), .t4 = ralloc(), } )); regfile_reset_to_mask(& rf, pin_mask); /* === ATOM 1: normalize fwd→uz === */ U2 src_offset = O_(ResolveLookAtScratch, fwd); U2 dst_offset = O_(ResolveLookAtScratch, uz); smem.resolve_look_at_bundle[1] = build_normalize_v3s4(& ab, src_offset, dst_offset, RegUse_(build_normalize_v3s4){ .scratch = R_ResolveScratch, .src_ptr = ralloc(), .dst_ptr = ralloc(), .recip_est = ralloc(), .norm = ralloc(), .shift = ralloc(), .src_x = ralloc(), .t3 = ralloc(), .t4 = ralloc(), .t5 = ralloc(), }); regfile_reset_to_mask(& rf, pin_mask); /* === ATOM 2: cross uz×up_in→right (Binds_gte_cross_v3s4) === */ smem.resolve_look_at_bundle[2] = gte_cross_v3s4(& ab, RegUse_(gte_cross_v3s4) { .a = ralloc_v3(), .b = ralloc_v3(), .t0 = ralloc(), .t1 = ralloc(), .t2 = ralloc(), }); regfile_reset_to_mask(& rf, pin_mask); /* === ATOM 3: normalize right→ux === */ src_offset = O_(ResolveLookAtScratch, right); dst_offset = O_(ResolveLookAtScratch, ux); smem.resolve_look_at_bundle[3] = build_normalize_v3s4(& ab, src_offset, dst_offset, RegUse_(build_normalize_v3s4){ .scratch = R_ResolveScratch, .src_ptr = ralloc(), .dst_ptr = ralloc(), .recip_est = ralloc(), .norm = ralloc(), .shift = ralloc(), .src_x = ralloc(), .t3 = ralloc(), .t4 = ralloc(), .t5 = ralloc(), }); regfile_reset_to_mask(& rf, pin_mask); /* === ATOM 4: cross uz×ux→up (Binds_gte_cross_v3s4) === */ smem.resolve_look_at_bundle[4] = gte_cross_v3s4(& ab, RegUse_(gte_cross_v3s4) { .a = ralloc_v3(), .b = ralloc_v3(), .t0 = ralloc(), .t1 = ralloc(), .t2 = ralloc(), }); regfile_reset_to_mask(& rf, pin_mask); /* === ATOM 5: normalize up→uy === */ src_offset = O_(ResolveLookAtScratch, up); dst_offset = O_(ResolveLookAtScratch, uy); smem.resolve_look_at_bundle[5] = build_normalize_v3s4(& ab, src_offset, dst_offset, RegUse_(build_normalize_v3s4){ .scratch = R_ResolveScratch, .src_ptr = ralloc(), .dst_ptr = ralloc(), .recip_est = ralloc(), .norm = ralloc(), .shift = ralloc(), .src_x = ralloc(), .t3 = ralloc(), .t4 = ralloc(), .t5 = ralloc(), }); regfile_reset_to_mask(& rf, pin_mask); /* === ATOM 6a: populate (m[][] from ux/uy/uz, t[]=0) === */ smem.resolve_look_at_bundle[6] = resolve_look_at__populate_proc(& ab, RegUse_(resolve_look_at__populate_proc){ .scratch = R_ResolveScratch, .look_at = ralloc(), /* T0 */ .row = ralloc_v3(), /* T1 T2 T3 */ .ux = ralloc(), /* T5 = ux */ .uy = ralloc(), /* T6 = uy */ .uz = ralloc(), /* T7 = uz */ }); regfile_reset_to_mask(& rf, pin_mask); /* === ATOM 6a.5: set_gte_mt3s2s4 (BAKED — ctc2 RT matrix) === */ smem.resolve_look_at_bundle[7] = (MipsAtom*) & set_gte_mt3s2s4; /* === ATOM 6b: matrix_vector (RT * (-eye) >> 12) === */ smem.resolve_look_at_bundle[8] = resolve_look_at__matrix_vector_proc(& ab, RegUse_(resolve_look_at__matrix_vector_proc){ .scratch = R_ResolveScratch, .look_at = ralloc(), /* T0 */ .eye = ralloc(), /* T1 */ .v = ralloc_v3(), /* T2 T3 T5 */ }); /* === ATOM 6c: trans_matrix (off → look_at->t[]) === */ U4 r_look_at_6c = R_T0; /* tape pop → look_at* */ U4 r_scratch_6c = R_ResolveScratch; U4 r_off_ptr_6c = R_T1; /* &scratch.eye (= off dst) */ U4 r_tmp0_6c = R_T2; smem.resolve_look_at_bundle[9] = AtomBundleEntry_(resolve_look_at,trans_matrix)(& ab, r_look_at_6c, r_scratch_6c, r_off_ptr_6c, r_tmp0_6c, R_T3, R_T4); /* Sanity check: arena didn't overflow. */ assert(ab.used <= ResolveLookAtArena_Size); #undef ralloc } /* Emit the resolve_look_at bundle into the tape. Called once per frame from update(). */ I_ void resolve_look_at(TapeBuilder_R tb , MT3_S2S4* look_at , P3_S4* eye , P3_S4* target , V3_S4* up_in ){ /* Typed view of the scratchpad for field-address arithmetic. */ ResolveLookAtScratch* sp = C_scratch(ResolveLookAtScratch*); tb_emit(tb, smem.resolve_look_at_bundle[0]); { tb_data(tb, u4_(target)); tb_data(tb, u4_(eye)); tb_data(tb, u4_(up_in)); tb_data(tb, u4_(smem.scratchpad)); } tb_emit(tb, smem.resolve_look_at_bundle[1]); { // tb_data(tb, u4_(Scratchpad_Loc)); } tb_emit(tb, smem.resolve_look_at_bundle[2]); { /* Binds_gte_cross_v3s4: src_a, src_b, out (3 pointers). */ tb_data(tb, u4_(& sp->uz)); /* src_a */ tb_data(tb, u4_(& sp->up_in)); /* src_b */ tb_data(tb, u4_(& sp->right)); /* out */ } tb_emit(tb, smem.resolve_look_at_bundle[3]); { // tb_data(tb, u4_(Scratchpad_Loc)); } tb_emit(tb, smem.resolve_look_at_bundle[4]); { /* Binds_gte_cross_v3s4: src_a, src_b, out (3 pointers). */ tb_data(tb, u4_(& sp->uz)); /* src_a */ tb_data(tb, u4_(& sp->ux)); /* src_b */ tb_data(tb, u4_(& sp->up)); /* out */ } tb_emit(tb, smem.resolve_look_at_bundle[5]); { // tb_data(tb, u4_(Scratchpad_Loc)); } tb_emit(tb, smem.resolve_look_at_bundle[6]); { tb_data(tb, u4_(look_at)); } tb_emit(tb, smem.resolve_look_at_bundle[7]); { tb_data(tb, u4_(look_at)); } tb_emit(tb, smem.resolve_look_at_bundle[8]); { tb_data(tb, u4_(look_at)); } tb_emit(tb, smem.resolve_look_at_bundle[9]); { // tb_data(tb, u4_(look_at)); } } GCC_OPTIMIZATION_DISABLE void update(PrimitiveArena* pa, U4* ordering_buf) { TapeBuilder tb = tb_make(slice_ut_arr(smem.MemTape)); // Pad Input { tb.used = 0; tb_scope_run(& tb) { // Grab latest state from bios. tb_emit_(pad_bios_snapshot); tb_data_(raw, & smem.pad_raw[0]); tb_data_(state, & smem.pad[0]); // tb_emit_(pad_bios_snapshot); // tb_data_(raw, & smem.pad_raw[1]); // tb_data_(state, & smem.pad[1]); tb_emit_(pad_input_cam); tb_data_(state, & smem.pad[0]); tb_data_(cam, & smem.cam); // tb_emit_(pad_input_cube_rotation); // tb_data_(state, & smem.pad[0]); // tb_data_(cube_rot, & smem.cube.rot); // tb_data_(floor_rot, & smem.floor.rot); } } orderingtbl_clear_reverse(ordering_buf, OrderingTbl_Len); // Update the position based on acceleration and velocity gknown V3_S4_R pos = & smem.cube.pos; gknown V3_S4_R vel = & smem.cube.vel; gknown V3_S4_R acc = & smem.cube.accel; add_v3s4(vel, acc[0]); add_v3s4_fp(pos, vel[0]); // vel->x += acc->x; // vel->y += acc->y; // vel->z += acc->z; // pos->x += vel->x; // pos->y += vel->y; // pos->z += vel->z; if (pos->y + 150 > smem.floor.pos.y) vel->y *= -1; // Prep S4 nclip = 0; S4 orderingtbl_z = 0; A2_S2 p; //??? S4 flag; //???? B4 use_c11_path = false; if (use_c11_path) { camera_look_at_c11(& smem.cam, & smem.cube.pos, & v3s4(0, -fp_one, 0)); } if (use_c11_path == false) { tb.used = 0; tb_scope_run(& tb) { resolve_look_at(& tb, & smem.cam.look_at, & smem.cam.pos, & smem.cube.pos, & v3s4(0, -fp_one, 0)); } } // Draw cube if (1) { mt3s2s4_rotation (& smem.cube.rot, & smem.tform_world); mt3s2s4_translation(& smem.tform_world, & smem.cube.pos); mt3s2s4_scale (& smem.tform_world, & smem.cube.scale); // Combine world and look_at matrix. gte_comp_coord_m3s2(& smem.cam.look_at, & smem.tform_world, & smem.tform_view); gte_matrix_set_rotation (& smem.tform_view); gte_matrix_set_translation(& smem.tform_view); // gte_matrix_set_rotation (& smem.tform_world); // gte_matrix_set_translation(& smem.tform_world); U4 prim_base = u4_(pa->buf[smem.active_buf_id]); U4 prim_cursor = prim_base + pa->used; tb.used = 0; tb_scope(& tb) { tb_emit(& tb, rbind_cube_g4_face); tb_data(& tb, prim_cursor); tb_data(& tb, u4_(smem.cube.faces)); tb_data(& tb, u4_(smem.cube.verts)); tb_data(& tb, u4_(ordering_buf)); for (U4 i = 0; i < Cube_num_faces; i++) { // Two triangles per quad face: (x,y,z) and (x,z,w) tb_emit(& tb, cube_g4_face); } tb_emit(& tb, sync_primitive_arena); tb_data(& tb, u4_(& pa->used)); tb_data(& tb, prim_base); } tape_run_a02_s07(tb_slice(tb));// Fire off the tape (bigger-clobber variant). // smem.cube.rot.y += 30; } // Draw floor if (1) { mt3s2s4_rotation (& smem.floor.rot, & smem.tform_world); mt3s2s4_translation(& smem.tform_world, & smem.floor.pos); mt3s2s4_scale (& smem.tform_world, & smem.floor.scale); // Combine world and look_at matrix. gte_comp_coord_m3s2(& smem.cam.look_at, & smem.tform_world, & smem.tform_view); gte_matrix_set_rotation (& smem.tform_view); gte_matrix_set_translation(& smem.tform_view); U4 prim_base = u4_(pa->buf[smem.active_buf_id]); U4 prim_cursor = prim_base + pa->used; // TODO(Ed): We should do a bounds check beforehand to confirm pa can hold all tris? // The tape atoms in-flight should not need to care. // Prepare the tape. (Push protocol to tape) tb.used = 0; tb_scope(& tb) { // tb_emit(& tb, set_gte_mt3s2s4); // tb_data(& tb, u4_(& smem.tform_view)); tb_emit(& tb, rbind_floor_f3_face); // TODO(Ed): Just use a single context struct ref? tb_data(& tb, prim_cursor); tb_data(& tb, u4_(smem.floor.faces)); tb_data(& tb, u4_(smem.floor.verts)); tb_data(& tb, u4_(ordering_buf)); for (U4 i = 0; i < Floor_num_faces; i++) { tb_emit(& tb, floor_f3_face); } // After floor_f3_face iterations complete, the primitive arena's used counter needs updating. tb_emit(& tb, sync_primitive_arena); tb_data(& tb, u4_(& pa->used)); tb_data(& tb, prim_base); } tape_run_a02_s07(tb_slice(tb));// Fire off the tape (bigger-clobber variant). // C-side state (pa->used) has already been updated by the tape! // smem.floor.rot.y += 5; } } GCC_OPTIMIZATION_ENABLE void render(void) { } void gp_display_frame(DoubleBuffer* screen_buf, S4* active_buf_id, U4* ordering_buf, PrimitiveArena* pa) { draw_sync(0); vsync(0); displayenv_put(& r_(screen_buf->display)[active_buf_id[0] ]); drawenv_put (& r_(screen_buf->draw) [active_buf_id[0] ]); { draw_orderingtbl(ordering_buf + OrderingTbl_Len - 1); pa->used = 0; } active_buf_id[0] = ! active_buf_id[0]; // Swap current buffer } GCC_OPTIMIZATION_DISABLE int main(void) { smem = (SMemory){0}; // TODO(Ed): remove this field we don't need it in smem. smem.scratchpad = C_(U4_V, Scratchpad_Loc); // smem.primitives.used = 0; // smem.active_buf_id = 0; smem.cam.pos = v3s4(500, -1000, -1500); /*Persistent Entity Setup*/{ ent_cube128_init(& smem.cube.verts, & smem.cube.faces); { Ent_Cube* cube = & smem.cube; cube->rot = v3s2(0, 0, 0); cube->scale = v3s4_fp_one(); cube->accel = v3s4(0, 1, 0); cube->pos = v3s4(0, -400, 1800); } ent_floor_init(& smem.floor.verts, & smem.floor.faces); { Ent_Floor* floor = & smem.floor; floor->rot = v3s2(0, 0, 0); floor->pos = v3s4(0, 450, 1800); floor->scale = v3s4_fp_one(); } } TapeBuilder tb = tb_make(slice_ut_arr(smem.MemTape)); { reset_graph(0); /* Direct BIOS: poll both ports during VBlank. */ pad_bios_init_start(& smem.pad_raw[0], & smem.pad_raw[1]); compile_resolve_look_at(); /* Pinned registers for the GPU init atom. */ register U4* io_base_addr rgcc(R_IO_BaseAddr) = u4_r(IO_BASE_ADDR); register DoubleBuffer* screen_buf rgcc(R_ScreenBuf) = & smem.screen_buf; tb.used = 0; tb_scope_run(& tb) { tb_emit(& tb, screen_env_init); tb_emit(& tb, gp_screen_init); } } while (1) { gknown S4* active_buf_id = & smem.active_buf_id; gknown U4* ordering_buf = r_(smem.ordering_tbl)[active_buf_id[0]]; gknown PrimitiveArena* pa = & smem.primitives; update(pa, ordering_buf); render(); gp_display_frame(& smem.screen_buf, active_buf_id, ordering_buf, pa); }; return 0; } GCC_OPTIMIZATION_ENABLE