$path_root = split-path -Path $PSScriptRoot -Parent $path_build = join-path $path_root 'build' $path_code = join-path $path_root 'code' $path_scripts = join-path $path_root 'scripts' $path_toolchain = join-path $path_root 'toolchain' if ((test-path $path_build) -eq $false) { new-item -itemtype directory -path $path_build } $armips = join-path $path_toolchain 'armips/build/Debug/armips.exe' $bin2exe_lua = join-path $path_scripts 'bin2exe.lua' $bin2exe_py = join-path $path_scripts 'bin2exe.py' # TODO(Ed): General way to build C runtime sandboxed projects. # The goal here is to lift w/e is going on in SpinningCube to just utilize the toolchain dir's content # We also want to strip down the C to just calling the ASM's entry point, from there we'll try to use # the PS1 SDK from asm and just setup macros for the ABI calling convention