#include "stdio.h" #include #include "assert.h" // #include "libgpu.h" // #include "libetc.h" // #include "libgte.h" #include "duffle/dsl.h" #include "duffle/memory.h" #include "duffle/math.h" #include "duffle/gp.h" #include "hello_gpu.h" typedef def_farray(V2_S2, 3); typedef def_struct(Poly_F3) { U4 tag; RGB8 color; B1 code; union { struct { V2_S2 p0; V2_S2 p1; V2_S2 p2; }; A3_V2_S2 points; }; }; typedef def_struct(Poly_G3) { U4 tag; RGB8 c0; B1 code; V2_S2 p0; RGB8 c1; B1 pad1; V2_S2 p1; RGB8 c2; B1 pad2; V2_S2 p2; }; typedef def_farray(V2_S2, 4); typedef def_struct(Poly_F4) { U4 tag; RGB8 color; B1 code; union { struct { V2_S2 p0; V2_S2 p1; V2_S2 p2; V2_S2 p3; }; A4_V2_S2 points; }; }; typedef def_struct(Poly_G4) { U4 tag; RGB8 c0; B1 code; V2_S2 p0; RGB8 c1; B1 pad1; V2_S2 p1; RGB8 c2; B1 pad2; V2_S2 p2; RGB8 c3; B1 pad3; V2_S2 p3; }; typedef def_struct(Tile) { U4 tag; RGB8 color; B1 code; Rect_S2 rect; }; #define PrimitiveBuff_Len 2048 #define OrderingTbl_Len 1024 typedef U4 OrderingTable_Buffer[OrderingTbl_Len]; typedef def_farray(OrderingTable_Buffer, 2); typedef B1 PrimitiveBuffer[PrimitiveBuff_Len]; typedef def_farray(PrimitiveBuffer, 2); typedef def_struct(PrimitiveArena) { A2_PrimitiveBuffer buf; U4 used; }; #define Cube_num_verts 8 #define Cube_num_faces 12 typedef def_farray(V3_S2, Cube_num_verts); typedef def_farray(V3_S2, Cube_num_faces); void cube128_init(A8_V3_S2* verts, A12_V3_S2* faces) { memory_copy(verts, & (A8_V3_S2) { { -128, -128, -128 }, { 128, -128, -128 }, { 128, -128, 128 }, { -128, -128, 128 }, { -128, 128, -128 }, { 128, 128, -128 }, { 128, 128, 128 }, { -128, 128, 128 } }, size_of(A8_V3_S2) ); memory_copy(faces, & (A12_V3_S2) { { 0, 3, 2 }, // top { 0, 2, 1 }, // top { 4, 0, 1 }, // front { 4, 1, 5 }, // front { 7, 4, 5 }, // bottom { 7, 5, 6 }, // bottom { 5, 1, 2 }, // right { 5, 2, 6 }, // right { 2, 3, 7 }, // back { 2, 7, 6 }, // back { 0, 4, 7 }, // left { 0, 7, 3 } // left }, size_of(A12_V3_S2) ); return; } typedef def_struct(SMemory) { DoubleBuffer screen_buf; A2_OrderingTable_Buffer ordering_tbl; PrimitiveArena primitives; S2 active_buf_id; V3_S2 rotation; V3_S4 translation; V3_S4 scale; M3_S2 tform_world; A8_V3_S2 cube_verts; A12_V3_S2 cube_faces; }; global SMemory static_mem; extern SMemory static_mem; B1* prim__alloc(U4 type_width, Str8 type_name) { gknown PrimitiveArena* pa = & static_mem.primitives; gknown B1* buf = (B1*) r_(static_mem.primitives.buf)[static_mem.active_buf_id]; assert(pa->used + type_width < PrimitiveBuff_Len); B1* next = buf + pa->used; pa->used += type_width; return next; } #define prim_alloc(type) (type*)prim__alloc(size_of(type), txt( stringify(type))) void gp_screen_init_c11(DoubleBuffer* screen_buf, S2* active_buf_id) { reset_graph(0); // Set the current initial buffer active_buf_id[0] = 0; // Just setting env data, not interacting with console hw. // First buffer area displayenv_init(& r_(screen_buf->display)[0], 0, 0, ScreenRes_X, ScreenRes_Y); drawenv_init (& r_(screen_buf->draw )[0], 0, ScreenRes_Y, ScreenRes_X, ScreenRes_Y); // Second buffer area displayenv_init(& r_(screen_buf->display)[1], 0, ScreenRes_Y, ScreenRes_X, ScreenRes_Y); drawenv_init (& r_(screen_buf->draw )[1], 0, 0, ScreenRes_X, ScreenRes_Y); // Set the back/drawing buffer screen_buf->draw[0].enable_auto_clear = true; screen_buf->draw[1].enable_auto_clear = true; // Set the background clear color screen_buf->draw[0].initial_bg_color = rgb8( .r = 13, .g = 0, .b = 47 ); screen_buf->draw[1].initial_bg_color = rgb8( .r = 47, .g = 13, .b = 0 ); displayenv_put(& r_(screen_buf->display)[ active_buf_id[0] ]); drawenv_put (& r_(screen_buf->draw )[ active_buf_id[0] ]); // Initialize and setup the GTE geometry offsets geom_init(); geom_set_offset(ScreenRes_CenterX, ScreenRes_CenterY); geom_set_screen(ScreenZ); set_display_enabled(1); // gp_DisplayEnabled } void gp_display_frame(DoubleBuffer* screen_buf, S2* active_buf_id, U4* ordering_buf, PrimitiveArena* pa) { draw_sync(0); vsync(0); displayenv_put(& r_(screen_buf->display)[active_buf_id[0] ]); drawenv_put (& r_(screen_buf->draw) [active_buf_id[0] ]); { draw_orderingtbl(ordering_buf + OrderingTbl_Len - 1); pa->used = 0; } active_buf_id[0] = ! active_buf_id[0]; // Swap current buffer } void render(void) { } void update(PrimitiveArena* pa, U4* ordering_buf) { orderingtbl_clear_reverse(ordering_buf, OrderingTbl_Len); m3s2_rotation (& static_mem.rotation, & static_mem.tform_world); m3s2_translation(& static_mem.tform_world, & static_mem.translation); m3s2_scale (& static_mem.tform_world, & static_mem.scale); gte_matrix_set_rotation (& static_mem.tform_world); gte_matrix_set_translation(& static_mem.tform_world); #if 1 S4 nclip = 0; S4 orderingtbl_z = 0; A2_S2 p; //??? S4 flag; //???? for (U4 face_id = 0; face_id < Cube_num_faces; face_id += 1) { Poly_G3* tri = prim_alloc(Poly_G3); set_poly_g3(tri); tri->c0 = rgb8(255, 0, 255); tri->c1 = rgb8(255, 255, 0); tri->c2 = rgb8( 0, 255, 255); V3_S2* face = & static_mem.cube_faces[face_id]; V3_S2* p0 = & static_mem.cube_verts[face->x]; V3_S2* p1 = & static_mem.cube_verts[face->y]; V3_S2* p2 = & static_mem.cube_verts[face->z]; // orderingtbl_z = 0; // orderingtbl_z += rtp_v3s2(p0, & tri->p0, & p, & flag); // orderingtbl_z += rtp_v3s2(p1, & tri->p1, & p, & flag); // orderingtbl_z += rtp_v3s2(p2, & tri->p2, & p, & flag); // orderingtbl_z /= 3; nclip = rtp_avg_nclip_a3_v3s2( p0, p1, p2, & tri->p0, & tri->p1, & tri->p2, & p, & orderingtbl_z, & flag ); if (nclip <= 0) { continue; } if ((orderingtbl_z > 0) && (orderingtbl_z < OrderingTbl_Len)) { orderingtbl_add_primitive(ordering_buf[orderingtbl_z], tri); } } static_mem.rotation.x += 6; static_mem.rotation.y += 8; static_mem.rotation.z += 12; #endif #if 0 Tile* tile = prim_alloc(Tile); set_tile(tile); tile->rect = (Rect_S2){ 82, 32, 64, 64 }; tile->color = (RGB8){ 0, 255, 0}; orderingtbl_add_primitive(ordering_buf, tile); Poly_F3* tri = prim_alloc(Poly_F3); set_poly_f3(tri); tri->p0 = v2s2(64, 100); tri->p1 = v2s2(200, 150); tri->p2 = v2s2(50, 220); tri->color = rgb8(255, 0, 255); orderingtbl_add_primitive(ordering_buf, tri); Poly_G4* quad = prim_alloc(Poly_G4); set_poly_g4(quad); quad->p0 = v2s2(140, 50); quad->p1 = v2s2(200, 40); quad->p2 = v2s2(170, 120); quad->p3 = v2s2(220, 80); quad->c0 = rgb8(255, 0, 0); quad->c1 = rgb8(0, 255, 0); quad->c3 = rgb8(0, 0, 255); orderingtbl_add_primitive(ordering_buf, quad); Poly_F4* quadf = prim_alloc(Poly_F4); set_poly_f4(quadf); quadf->p0 = v2s2(140 + 15, 50 + 9); quadf->p1 = v2s2(200 + 15, 40 + 9); quadf->p2 = v2s2(170 + 15, 120 + 9); quadf->p3 = v2s2(220 + 15, 80 + 9); quadf->color = rgb8(22, 22, 22); orderingtbl_add_primitive(ordering_buf, quadf); #endif } int main(void) { static_mem.primitives.used = 0; cube128_init(& static_mem.cube_verts, & static_mem.cube_faces); static_mem.rotation = v3s2(0, 0, 0); static_mem.translation = v3s4(0, 0, 900); static_mem.scale = v3s4(fp_one, fp_one, fp_one); gknown gp_screen_init(); // gp_screen_init_c11(& static_mem.screen_buf, & static_mem.active_screen_buf); while (1) { gknown S2* active_buf_id = & static_mem.active_buf_id; gknown U4* ordering_buf = r_(static_mem.ordering_tbl)[active_buf_id[0]]; gknown PrimitiveArena* pa = & static_mem.primitives; update(pa, ordering_buf); render(); gp_display_frame(& static_mem.screen_buf, active_buf_id, ordering_buf, pa); }; return 0; }