#ifdef INTELLISENSE_DIRECTIVES # pragma once # include "dsl.h" # include "math.h" # include "gp.h" #endif typedef Struct_(DrawEnv_Packed) { U4 tag; U4 code[15]; }; typedef Struct_(DrawEnv) { Rect_S2 clip_area; V2_S2 drawing_offset[2]; Rect_S2 texture_window; S2 texture_page; B1 flag_dither; B1 flag_draw_on_display; B1 enable_auto_clear; RGB8 initial_bg_color; DrawEnv_Packed dr_env; // reserved }; typedef Struct_(DisplayEnv) { Rect_S2 display_area; Rect_S2 screen; B1 vinterlace; B1 color24; B1 pad0; B1 pad1; }; typedef Array_(DrawEnv, 2); typedef Array_(DisplayEnv, 2); typedef Struct_(DoubleBuffer) { A2_DrawEnv draw; A2_DisplayEnv display; }; DisplayEnv* displayenv_init(DisplayEnv* env, S4 x, S4 y, S4 w, S4 h) asm("SetDefDispEnv"); DrawEnv* drawenv_init (DrawEnv* env, S4 x, S4 y, S4 w, S4 h) asm("SetDefDrawEnv"); DisplayEnv* displayenv_put(DisplayEnv* env) asm("PutDispEnv"); DrawEnv* drawenv_put (DrawEnv* env) asm("PutDrawEnv"); U4 geom_init(void) asm("InitGeom"); void geom_set_offset(U4 x, U4 y) asm("SetGeomOffset"); void geom_set_screen(U4 h) asm("SetGeomScreen"); U4* orderingtbl_clear_reverse(U4* ot, U4 len) asm("ClearOTagR"); U4 reset_graph(U4 mode) asm("ResetGraph"); void set_display_enabled(U4 mask) asm("SetDispMask"); U4 draw_sync(U4 mode) asm("DrawSync"); U4 vsync(U4 mode) asm("VSync"); void draw_orderingtbl(U4* buf) asm("DrawOTag"); typedef Struct_(Tile) { U4 tag; RGB8 color; B1 code; Rect_S2 rect; }; /* Linear Algebra */ MT3_S2S4* mt3s2s4_rotation (V3_S2* vec, MT3_S2S4* mat) asm("RotMatrix"); MT3_S2S4* mt3s2s4_translation(MT3_S2S4* mat, V3_S4* vec) asm("TransMatrix"); MT3_S2S4* mt3s2s4_scale (MT3_S2S4* mat, V3_S4* vec) asm("ScaleMatrix"); // Rotation, Translation, Perspective S4 rtp_v3s2_raw(V3_S2* vec, S4* xy, S4* pp, S4* flag) asm("RotTransPers"); FI_ S4 rtp_v3s2(V3_S2* vec, V2_S2* xy, A2_S2* pp, S4* flag) { return rtp_v3s2_raw(vec, C_(S4*R_, & xy->x), C_(S4*R_, pp), r_(flag)); } S4 rtp_avg_nclip_a3_v3s2_raw(V3_S2* v0, V3_S2* v1, V3_S2* v2, S4* xy1, S4* xy2, S4* xy3, S4* pp, S4* otz, S4* flag) asm("RotAverageNclip3"); FI_ S4 rtp_avg_nclip_a3_v3s2( V3_S2* v0, V3_S2* v1, V3_S2* v2, V2_S2* xy0, V2_S2* xy1, V2_S2* xy2, A2_S2* pp, S4* otz, S4* flag ){ return rtp_avg_nclip_a3_v3s2_raw( v0, v1, v2, C_(S4*R_, xy0), C_(S4*R_, xy1), C_(S4*R_, xy2), C_(S4*R_, pp), C_(S4*R_, otz), C_(S4*R_, flag) ); } S4 rtp_avg_nclip_a4_v3s2_raw(V3_S2* v0, V3_S2* v1, V3_S2* v2, V3_S2* v3, S4* xy1, S4* xy2, S4* xy3, S4* xy4, S4* pp, S4* otz, S4* flag) asm("RotAverageNclip4"); FI_ S4 rtp_avg_nclip_a4_v3s2( V3_S2* v0, V3_S2* v1, V3_S2* v2, V3_S2* v3, V2_S2* xy0, V2_S2* xy1, V2_S2* xy2, V2_S2* xy3, A2_S2* pp, S4* otz, S4* flag ){ return rtp_avg_nclip_a4_v3s2_raw( v0, v1, v2, v3, C_(S4*R_, xy0), C_(S4*R_, xy1), C_(S4*R_, xy2), C_(S4*R_, xy3), C_(S4*R_, pp), C_(S4*R_, otz), C_(S4*R_, flag) ); } void gte_matrix_set_rotation (MT3_S2S4* mat) asm("SetRotMatrix"); void gte_matrix_set_translation(MT3_S2S4* mat) asm("SetTransMatrix"); // Einheit, Metrication to unit vector. "Normalization", not Orthogonal "Normal, Normalis". Directionalization. // RGA(Lengyel): Normalize the bulk of a zero-weight direction. This is not finite-point unitization (which forces w=1). S4 normalize_v3s4(V3_S4* v0, V3_S4* v1) asm("VectorNormal"); // RGA(Lengyel): Apply the matrix expansion of a rigid transformation. // Motor antiproduct is equivalent for unitized points; LA form is what GTE consumes. V3_S4* mul_m3s2_v3s4(MT3_S2S4* m, V3_S4* v, V3_S4* result) asm("ApplyMatrixLV"); // RGA(Lengyel): Store the full translation column. The motor translator would store half this displacement in m.xyz. MT3_S2S4* trans_m3s2(MT3_S2S4* m, V3_S4* off) asm("TransMatrix"); MT3_S2S4* gte_comp_coord_m3s2(MT3_S2S4* m0, MT3_S2S4* m1, MT3_S2S4* result) asm("CompMatrixLV"); // RGA(Lengyel): Complement(Wedge(a,b)), i.e. the Euclidean 3D complement of the exterior product, stored as a V3_S4. // The underlying GTE OP is a specialized signed-16-bit D x IR command; the wedge interpretation is a 3D dual of the same 3 scalars. void cross_v3s4(V3_S4* v0, V3_S4* v1, V3_S4* result) asm("OuterProduct12");