.psx .create "./build/hello_gp_routines.bin", 0x80010000 .include "./code/graphics_hello/dsl.s" .include "./code/graphics_hello/gp.s" ; Entry Point of Code .org 0x80010000 Color_RedFF equ 0x0000FF Color_22 equ 0x222222 Color_PS_CadmiumRed equ 0x2400DF Color_PS_CelticBlue equ 0x723F00 Color_PS_GoldenPoppy equ 0x00C3F3 Color_PS_PersianGreen equ 0x9FAC00 Display_Width equ 320 Display_Height equ 239 Display_HalfWidth equ 320 / 2 Display_HalfHeight equ 240 / 2 main: reg_io_offset equ rtmp_0 load_uimm rtmp_0, IO_BASE_ADDR gp0 equ gpio_port0(reg_io_offset) gp1 equ gpio_port1(reg_io_offset) ; Setup Display Control gcmd_push gp1, rtmp_1, gp_Reset gcmd_push gp1, rtmp_1, gp_DisplayEnabled gcmd_push gp1, rtmp_1, gp_DisplayMode_320x240_15bit_NTSC gcmd_push gp1, rtmp_1, gp_HorizontalDisplayRange_3168_608 gcmd_push gp1, rtmp_1, gp_VerticalDisplayRange_264_24 gcmd_push gp0, rtmp_1, gp_ModeSetting_DipArea gcmd_push gp0, rtmp_1, gp_SetArea_TopLeft | 0 << gp_b10_Y | 0 << gp_b10_X gcmd_push gp0, rtmp_1, gp_SetArea_BottomRight | Display_Height << gp_b10_Y | Display_Width << gp_b10_X gcmd_push gp0, rtmp_1, gp_SetOffset | 0 << gp_b10_Y | 0 << gp_b10_X gcmd_push gp0, rtmp_1, gp_RectFillVM | Color_22 gcmd_push gp0, rtmp_1, 0 << gp_b16_Y | 0 << gp_b16_X gcmd_push gp0, rtmp_1, Display_Height << gp_b16_Y | Display_Width << gp_b16_X ; Draw a flat-shaded quad gcmd_push gp0, rtmp_1, gp_Quad | Color_PS_CelticBlue gcmd_push gp0, rtmp_1, 15 * -1 + Display_HalfHeight << gp_b16_Y | 0 + Display_HalfWidth << gp_b16_X gcmd_push gp0, rtmp_1, 24 * -1 + Display_HalfHeight << gp_b16_Y | 100 + Display_HalfWidth << gp_b16_X gcmd_push gp0, rtmp_1, -30 * -1 + Display_HalfHeight << gp_b16_Y | -100 + Display_HalfWidth << gp_b16_X gcmd_push gp0, rtmp_1, -50 * -1 + Display_HalfHeight << gp_b16_Y | 55 + Display_HalfWidth << gp_b16_X ; Draw a flat-shaded triangle stack_alloc gp_draw_tri_flat__sp_size ; (used for following call) move rarg_0, reg_io_offset ; (used for following call) load_imm rarg_1, Color_PS_GoldenPoppy load_imm rarg_2, 100 * -1 + Display_HalfHeight << gp_b16_Y | -100 + Display_HalfWidth << gp_b16_X :: sw rarg_2, 0 * gp_vec2($sp) load_imm rarg_2, 20 * -1 + Display_HalfHeight << gp_b16_Y | 20 + Display_HalfWidth << gp_b16_X :: sw rarg_2, 1 * gp_vec2($sp) load_imm rarg_2, 50 * -1 + Display_HalfHeight << gp_b16_Y | 30 + Display_HalfWidth << gp_b16_X :: sw rarg_2, 2 * gp_vec2($sp) jump_nlink gp_draw_tri_flat :: nop ; Bonus traingle load_imm rarg_1, Color_PS_CadmiumRed load_imm rarg_2, 50 * -1 + Display_HalfHeight << gp_b16_Y | -100 + Display_HalfWidth << gp_b16_X :: sw rarg_2, 0 * gp_vec2($sp) load_imm rarg_2, 0 * -1 + Display_HalfHeight << gp_b16_Y | 20 + Display_HalfWidth << gp_b16_X :: sw rarg_2, 1 * gp_vec2($sp) load_imm rarg_2, -100 * -1 + Display_HalfHeight << gp_b16_Y | 30 + Display_HalfWidth << gp_b16_X :: sw rarg_2, 2 * gp_vec2($sp) jump_nlink gp_draw_tri_flat :: nop stack_release gp_draw_tri_flat__sp_size ; Gourand shaded triangle load_imm rarg_1, Color_PS_PersianGreen load_imm rstatic_1, Color_PS_GoldenPoppy load_imm rstatic_2, Color_PS_CadmiumRed load_imm rarg_2, -35 * -1 + Display_HalfHeight << gp_b16_Y | 145 + Display_HalfWidth << gp_b16_X load_imm rarg_3, 0 * -1 + Display_HalfHeight << gp_b16_Y | 50 + Display_HalfWidth << gp_b16_X load_imm rstatic_0, 40 * -1 + Display_HalfHeight << gp_b16_Y | 60 + Display_HalfWidth << gp_b16_X jump_nlink gp_draw_tri_gouraud :: nop idle: jump idle :: nop .close