This commit is contained in:
ed
2026-08-12 22:41:52 -04:00
parent 3ea3e8d105
commit d5f28b83ea
5 changed files with 34 additions and 51 deletions
+13 -15
View File
@@ -103,8 +103,7 @@ I_ B1* prim__alloc(U4 type_width, Str8 type_name) {
}
#define prim_alloc(type) (type*)prim__alloc(S_(type), slit( stringify(type)))
void
resolve_look_at_c11(MT3_S2S4* look_at, P3_S4* eye, P3_S4* target, V3_S4* up_in) {
I_ void resolve_look_at_c11(MT3_S2S4* look_at, P3_S4* eye, P3_S4* target, V3_S4* up_in) {
// RGA(Lengyel): Build matrix expansion of a rigid transformation. Corresponding motor is not constructed; we write the LA form for GTE.
// Preconditions: eye != target, up_in not collinear with (target - eye).
V3_S4 right, up, forward;
@@ -376,20 +375,19 @@ void update(PrimitiveArena* pa, U4* ordering_buf)
ResolveLookAtScratch_V scratch = C_scratch(ResolveLookAtScratch_V);
// Atom 0: Works (tape emits fwd to scratch+0; C-side reads it back)
forward = scratch->fwd;
uz = scratch->uz;
right = scratch->right;
ux = scratch->ux;
up = scratch->up; // ← atom 4's output (replaces C-side cross_v3s4)
uy = scratch->uy; // ← atom 5's output (replaces C-side normalize_v3s4)
/* Atoms 0-5 emit into scratch; bundle dispatch for atom 6 is still
* commented at the resolve_look_at_init helper. Until atom 6 is
* enabled, populate look_at.m[][] from the wave-context outputs. */
forward = scratch->fwd;
uz = scratch->uz;
right = scratch->right;
ux = scratch->ux;
up = scratch->up;
uy = scratch->uy;
// cross_v3s4(& uz, & ux, & up); normalize_v3s4(& up, & uy);
// Atom 6 not yet enabled: populate look_at.m[][] from ux/uy/uz here.
// smem.cam.look_at.m[0][0] = ux.x; smem.cam.look_at.m[0][1] = ux.y; smem.cam.look_at.m[0][2] = ux.z;
// smem.cam.look_at.m[1][0] = uy.x; smem.cam.look_at.m[1][1] = uy.y; smem.cam.look_at.m[1][2] = uy.z;
// smem.cam.look_at.m[2][0] = uz.x; smem.cam.look_at.m[2][1] = uz.y; smem.cam.look_at.m[2][2] = uz.z;
smem.cam.look_at.m[0][0] = ux.x; smem.cam.look_at.m[0][1] = ux.y; smem.cam.look_at.m[0][2] = ux.z;
smem.cam.look_at.m[1][0] = uy.x; smem.cam.look_at.m[1][1] = uy.y; smem.cam.look_at.m[1][2] = uy.z;
smem.cam.look_at.m[2][0] = uz.x; smem.cam.look_at.m[2][1] = uz.y; smem.cam.look_at.m[2][2] = uz.z;
// pos = smem.cam.pos; mul_v3s4(& pos, v3s4(-1,-1,-1)); // RGA(Lengyel): -eye in world coordinates (spatial bulk only; implicit weight is dropped).