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https://github.com/Ed94/pikuma_ps1.git
synced 2026-08-14 11:38:14 +00:00
wip: going to incremnetally test this.
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@@ -351,17 +351,38 @@ void update(PrimitiveArena* pa, U4* ordering_buf)
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A2_S2 p; //???
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S4 flag; //????
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// Camera Look at
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// Camera Look at (Tape) + inline C11 fallback — bundle runs, then C11 inlines the look_at.
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// Currently: bundle's atom 0 (input_and_sub) runs + C11 does the rest. As bundle atoms
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// are incrementally fixed, the corresponding C11 lines get commented out.
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if (1)
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{
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camera_look_at_c11(& smem.cam, & smem.cube.pos, & v3s4(0, -fp_one, 0));
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}
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// Camera look at (Tape)
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if (0)
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{
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tb.used = 0; tb_scope_run(& tb) {
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resolve_look_at(& tb, & smem.cam.look_at, & smem.cam.pos, & smem.cube.pos, & v3s4(0, -fp_one, 0));
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}
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// RGA(Lengyel): Build matrix expansion of a rigid transformation. Corresponding motor is not constructed; we write the LA form for GTE.
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// Preconditions: eye != target, up_in not collinear with (target - eye).
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V3_S4 right, up, forward;
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V3_S4 ux, uy, uz;
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V3_S4 pos, off;
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forward = smem.cube.pos; sub_v3s4(& forward, smem.cam.pos); // RGA(Lengyel): Affine point - point = zero-weight direction.
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normalize_v3s4(& forward, & uz); // RGA(Lengyel): Normalize the direction bulk. Not finite-point unitization.
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cross_v3s4(& uz, & v3s4(0, -fp_one, 0), & right); normalize_v3s4(& right, & ux); // RGA(Lengyel): Complement(Wedge(forward, up_in)) -> right axis.
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cross_v3s4(& uz, & ux, & up); normalize_v3s4(& up, & uy); // RGA(Lengyel): Complement(Wedge(forward, right)) -> up axis.
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// RGA(Lengyel): matrix expansion of the world-to-camera rotation (basis rows).
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smem.cam.look_at.m[0][0] = ux.x; smem.cam.look_at.m[0][1] = ux.y; smem.cam.look_at.m[0][2] = ux.z;
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smem.cam.look_at.m[1][0] = uy.x; smem.cam.look_at.m[1][1] = uy.y; smem.cam.look_at.m[1][2] = uy.z;
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smem.cam.look_at.m[2][0] = uz.x; smem.cam.look_at.m[2][1] = uz.y; smem.cam.look_at.m[2][2] = uz.z;
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pos = smem.cam.pos; mul_v3s4(& pos, v3s4(-1,-1,-1)); // RGA(Lengyel): -eye in world coordinates (spatial bulk only; implicit weight is dropped).
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// RGA(Lengyel): R * (-eye) is the full matrix translation column.
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// Motor translator would store half this displacement in m.xyz; GTE consumes full column.
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mul_m3s2_v3s4(& smem.cam.look_at, & pos, & off);
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trans_m3s2( & smem.cam.look_at, & off);
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}
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// Draw cube
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@@ -492,8 +513,7 @@ int main(void)
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pad_bios_init_start(& smem.pad_raw[0], & smem.pad_raw[1]);
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/* Pre-build the resolve_look_at bundle atoms into the static arena. */
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// TODO(Ed): Investigate this, its causing a crash!
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// resolve__look_at_init();
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resolve_look_at_init();
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/* Pinned registers for the GPU init atom. */
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register U4* io_base_addr rgcc(R_IO_BaseAddr) = u4_r(IO_BASE_ADDR);
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