wip: going to incremnetally test this.

This commit is contained in:
ed
2026-08-11 01:25:09 -04:00
parent ece21ed368
commit bebcc6a585
3 changed files with 47 additions and 22 deletions
+28 -8
View File
@@ -351,17 +351,38 @@ void update(PrimitiveArena* pa, U4* ordering_buf)
A2_S2 p; //???
S4 flag; //????
// Camera Look at
// Camera Look at (Tape) + inline C11 fallback — bundle runs, then C11 inlines the look_at.
// Currently: bundle's atom 0 (input_and_sub) runs + C11 does the rest. As bundle atoms
// are incrementally fixed, the corresponding C11 lines get commented out.
if (1)
{
camera_look_at_c11(& smem.cam, & smem.cube.pos, & v3s4(0, -fp_one, 0));
}
// Camera look at (Tape)
if (0)
{
tb.used = 0; tb_scope_run(& tb) {
resolve_look_at(& tb, & smem.cam.look_at, & smem.cam.pos, & smem.cube.pos, & v3s4(0, -fp_one, 0));
}
// RGA(Lengyel): Build matrix expansion of a rigid transformation. Corresponding motor is not constructed; we write the LA form for GTE.
// Preconditions: eye != target, up_in not collinear with (target - eye).
V3_S4 right, up, forward;
V3_S4 ux, uy, uz;
V3_S4 pos, off;
forward = smem.cube.pos; sub_v3s4(& forward, smem.cam.pos); // RGA(Lengyel): Affine point - point = zero-weight direction.
normalize_v3s4(& forward, & uz); // RGA(Lengyel): Normalize the direction bulk. Not finite-point unitization.
cross_v3s4(& uz, & v3s4(0, -fp_one, 0), & right); normalize_v3s4(& right, & ux); // RGA(Lengyel): Complement(Wedge(forward, up_in)) -> right axis.
cross_v3s4(& uz, & ux, & up); normalize_v3s4(& up, & uy); // RGA(Lengyel): Complement(Wedge(forward, right)) -> up axis.
// RGA(Lengyel): matrix expansion of the world-to-camera rotation (basis rows).
smem.cam.look_at.m[0][0] = ux.x; smem.cam.look_at.m[0][1] = ux.y; smem.cam.look_at.m[0][2] = ux.z;
smem.cam.look_at.m[1][0] = uy.x; smem.cam.look_at.m[1][1] = uy.y; smem.cam.look_at.m[1][2] = uy.z;
smem.cam.look_at.m[2][0] = uz.x; smem.cam.look_at.m[2][1] = uz.y; smem.cam.look_at.m[2][2] = uz.z;
pos = smem.cam.pos; mul_v3s4(& pos, v3s4(-1,-1,-1)); // RGA(Lengyel): -eye in world coordinates (spatial bulk only; implicit weight is dropped).
// RGA(Lengyel): R * (-eye) is the full matrix translation column.
// Motor translator would store half this displacement in m.xyz; GTE consumes full column.
mul_m3s2_v3s4(& smem.cam.look_at, & pos, & off);
trans_m3s2( & smem.cam.look_at, & off);
}
// Draw cube
@@ -492,8 +513,7 @@ int main(void)
pad_bios_init_start(& smem.pad_raw[0], & smem.pad_raw[1]);
/* Pre-build the resolve_look_at bundle atoms into the static arena. */
// TODO(Ed): Investigate this, its causing a crash!
// resolve__look_at_init();
resolve_look_at_init();
/* Pinned registers for the GPU init atom. */
register U4* io_base_addr rgcc(R_IO_BaseAddr) = u4_r(IO_BASE_ADDR);