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https://github.com/Ed94/pikuma_ps1.git
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better debug support
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@@ -0,0 +1,55 @@
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-- autoexec.lua - pcsx_debug_helper plugin entry point.
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-- Packaged in scripts/pcsx_debug_helper.zip. Loaded by pcsx-redux via
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-- the -archive CLI flag (see scripts/launch_pcsx_debug.ps1).
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--
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-- Registers two web handlers for external CLI tools:
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-- /api/v1/lua/gte - full GTE state (32 data + 32 control regs + PC)
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-- /api/v1/lua/gp - GP state summary (screenshot endpoint + VRAM endpoint refs)
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--
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-- The GTE handler reads COP2 regs via PCSX.getRegisters().CP2D/CP2C. The
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-- pcsx-redux gdb stub doesn't expose COP2, so this is the only way for
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-- external tools to see GTE state.
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--
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-- The GP handler is a thin pointer: pcsx-redux's Lua API exposes only PCSX.GPU.takeScreenShot()
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-- (no GPUSTAT, no GP0/GP1 command log, no display state). For richer GP state, the existing web endpoints are the practical path:
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-- /api/v1/state/still - PNG screenshot
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-- /api/v1/gpu/vram/raw - VRAM raw bytes (1MB)
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--
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-- Companion: scripts/gdb/gdb_tape_atoms.gdb (covers GPRs + atom-aware stepping).
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local function register_handlers()
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if not PCSX.WebServer then PCSX.WebServer = {} end
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if not PCSX.WebServer.Handlers then PCSX.WebServer.Handlers = {} end
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-- ── GTE state ──
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PCSX.WebServer.Handlers.gte = function(req)
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local r = PCSX.getRegisters()
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local out = { "pc=0x" .. string.format("%x", r.pc) }
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for i = 0, 31 do
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out[#out + 1] = string.format("D[%d]=0x%08x C[%d]=0x%08x",
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i, r.CP2D.r[i], i, r.CP2C.r[i])
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end
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return table.concat(out, "\n")
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end
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-- ── GP state (pointer to existing endpoints) ──
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-- pcsx-redux's Lua GPU API exposes only takeScreenShot(); no GPUSTAT / GP0 / GP1 command log / display state.
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-- We point to the existing web endpoints that DO expose those (when the emulator is actually rendering. Paused-at-BP frames won't have a fresh frame).
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PCSX.WebServer.Handlers.gp = function(req)
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local out = {
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"gpu_screenshot_png=http://localhost:8080/api/v1/state/still",
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"vram_raw=http://localhost:8080/api/v1/gpu/vram/raw (1MB VRAM)",
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"gpustat=NOT_AVAILABLE_VIA_LUA",
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"gp_command_log=NOT_AVAILABLE_VIA_LUA (use pcsx-redux Debug > GPU Logger)",
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"hint_run_emulator_unpaused_for_screenshot",
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}
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return table.concat(out, "\n")
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end
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end
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local ok, err = pcall(register_handlers)
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if ok then
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print("[pcsx_debug_helper] handlers registered: gte, gp")
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else
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print("[pcsx_debug_helper] registration failed: " .. tostring(err))
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end
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